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#1041 Floris

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Posted 12 December 2008 - 06:04 PM

Nice.
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#1042 Vithar-133

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Posted 12 December 2008 - 08:24 PM

You never seem to stop working...Looks good, although the building seems thin...

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#1043 mike_

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Posted 12 December 2008 - 10:32 PM

The walls don't mesh with the building very well (texture-wise), IMHO.

That, and I still prefer the idea of a joint smith-quarry building. Maybe time to reinvigorate that idea from a while back about multiple resource buildings per faction? :grin:

#1044 {IP} Aridor

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Posted 13 December 2008 - 01:21 AM

I thought there was a farm building that looked rather Rivendell all ready?

#1045 mike_

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Posted 13 December 2008 - 01:34 AM

There's two, actually.

#1046 {IP} Aridor

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Posted 13 December 2008 - 03:58 AM

Ummm I feel stupid asking but then why are we spending time making a new one? Just wondering.

#1047 robnkarla

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Posted 13 December 2008 - 04:20 AM

There is one that is similar and another that is a stable/farm mix. They are EA's generic buildings - thus they are a mix of Rivendell/Lorien/Lindon etc. so they don't really fit in any sub-faction specifically. Many of EA's elven buildings are generic elven buildings that are great buildings but are just "elven" that follow EA's BFME1 barracks look than anything else.

The farm is very similar to the look of the EA building layout. I've just re-done the buildings/structures that are used to take advantage of the Rivendell building texture. Also, I'm setting the building up to have the levels and build-up animations. The WB objects are good for scenery, but whenever possible I want to add as much of the normal building anims and levels as possible. (Level 1, 2, 3, idle, build-ups, damaged, snow, etc.)

So to make a long story short - it's to make a cohesive building set for Rivendell's buildings so they all work well together. Also, to create buildings that have the full-range of functionality. While some mods don't take this step often due to technical limitations, I've always viewed it as an integral piece of modding.

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#1048 Vithar-133

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Posted 13 December 2008 - 04:41 AM

That's probably why RJ-RotWK seems to be a cut above the rest.

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#1049 {IP} Aridor

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Posted 13 December 2008 - 01:41 PM

I figured there was a good reason

#1050 Hasfusel

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Posted 13 December 2008 - 05:22 PM

That's pretty neat. Well done as always. I like that farm, it's very nice.
Maybe EA's Elven fortress could be used as a special building for Arnor somehow? A kind of subfaction building? You already have some, though, so I'm not sure what.
*idea* Maybe, if it was scaled down a little in size and possibly covered in vines, it could be one of the individual capturable buildings we discussed awhile ago, where we thought it would be nice for some maps to have their own unique capturable buildings. Anything other than those Morgul towers dotted across Middle-Earth, anyway.

#1051 Scryer

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Posted 13 December 2008 - 08:56 PM

I'm liking it lots.
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#1052 Sûlherokhh

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Posted 14 December 2008 - 02:13 AM

You are a living legend now. :evgr:
Very elegand. It is a joy watching you work. Even though i can only see what you achieve, i have a good idea of the work behind it. Duh.

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#1053 druchii22

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Posted 14 December 2008 - 03:24 PM

Wahoo. I prefered see Mirkwood first, but now I've seen Rivendell, I changed my mind. It's amazing! It fits with Rivendell's troopers, kind of... 2nd Age Elves. :evgr:

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#1054 robnkarla

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Posted 24 December 2008 - 07:25 PM

*********************************Update*****************************

I don't have thumbnails for these, but here are some screens for the Rivendell Training Grounds. I have to fix up some mapping, create the door/stairs but this should give you an idea of what this building will be:

Level 1:
http://rjrotwk.the3r...ven_Train01.JPG

Level 2:
http://rjrotwk.the3r...ven_Train02.JPG

Level 3:
http://rjrotwk.the3r...ven_Train03.JPG

Upgrades with Dormitory and Archery Towers:
http://rjrotwk.the3r...ven_Train04.JPG

Upgrades showing horse/Stable upgrade:
http://rjrotwk.the3r...ven_Train05.JPG

Now I am by no means promising anything, but I would love to have the next version out by the first 2 weeks of the new year. That is a lot of work to do, but I'm trying.

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Edited by robnkarla, 24 December 2008 - 07:29 PM.


#1055 Vithar-133

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Posted 24 December 2008 - 07:33 PM

Interesting. Not what I'd have imagined, but looks good.

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#1056 Floris

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Posted 24 December 2008 - 07:55 PM

:grin:
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#1057 {IRS}Athos

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Posted 25 December 2008 - 04:52 AM

Very pretty... It reminds me of the House of Elrond with the Horse/Stable expansion, though. It's basically the council porch back there... What exactly will this building do? I might have missed something... ;)
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#1058 Vithar-133

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Posted 25 December 2008 - 06:41 AM

Trains all of the elven units. Well, cavalry and infantry.

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#1059 {IRS}Athos

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Posted 25 December 2008 - 01:57 PM

Ah, a nice all-purpose building... ;)
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#1060 Vithar-133

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Posted 25 December 2008 - 08:04 PM

I think that's the way all of the elven training grounds buildings are going to be.

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