Elves
#1041
Posted 12 December 2008 - 06:04 PM
#1042
Posted 12 December 2008 - 08:24 PM
#1043
Posted 12 December 2008 - 10:32 PM
That, and I still prefer the idea of a joint smith-quarry building. Maybe time to reinvigorate that idea from a while back about multiple resource buildings per faction?
#1044
Posted 13 December 2008 - 01:21 AM
#1045
Posted 13 December 2008 - 01:34 AM
#1046
Posted 13 December 2008 - 03:58 AM
#1047
Posted 13 December 2008 - 04:20 AM
The farm is very similar to the look of the EA building layout. I've just re-done the buildings/structures that are used to take advantage of the Rivendell building texture. Also, I'm setting the building up to have the levels and build-up animations. The WB objects are good for scenery, but whenever possible I want to add as much of the normal building anims and levels as possible. (Level 1, 2, 3, idle, build-ups, damaged, snow, etc.)
So to make a long story short - it's to make a cohesive building set for Rivendell's buildings so they all work well together. Also, to create buildings that have the full-range of functionality. While some mods don't take this step often due to technical limitations, I've always viewed it as an integral piece of modding.
Robert J.
#1048
Posted 13 December 2008 - 04:41 AM
#1050
Posted 13 December 2008 - 05:22 PM
Maybe EA's Elven fortress could be used as a special building for Arnor somehow? A kind of subfaction building? You already have some, though, so I'm not sure what.
*idea* Maybe, if it was scaled down a little in size and possibly covered in vines, it could be one of the individual capturable buildings we discussed awhile ago, where we thought it would be nice for some maps to have their own unique capturable buildings. Anything other than those Morgul towers dotted across Middle-Earth, anyway.
#1052
Posted 14 December 2008 - 02:13 AM
Very elegand. It is a joy watching you work. Even though i can only see what you achieve, i have a good idea of the work behind it. Duh.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#1054
Posted 24 December 2008 - 07:25 PM
I don't have thumbnails for these, but here are some screens for the Rivendell Training Grounds. I have to fix up some mapping, create the door/stairs but this should give you an idea of what this building will be:
Level 1:
http://rjrotwk.the3r...ven_Train01.JPG
Level 2:
http://rjrotwk.the3r...ven_Train02.JPG
Level 3:
http://rjrotwk.the3r...ven_Train03.JPG
Upgrades with Dormitory and Archery Towers:
http://rjrotwk.the3r...ven_Train04.JPG
Upgrades showing horse/Stable upgrade:
http://rjrotwk.the3r...ven_Train05.JPG
Now I am by no means promising anything, but I would love to have the next version out by the first 2 weeks of the new year. That is a lot of work to do, but I'm trying.
Robert J.
Edited by robnkarla, 24 December 2008 - 07:29 PM.
#1055
Posted 24 December 2008 - 07:33 PM
#1056
Posted 24 December 2008 - 07:55 PM
#1057
Posted 25 December 2008 - 04:52 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1058
Posted 25 December 2008 - 06:41 AM
#1059
Posted 25 December 2008 - 01:57 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#1060
Posted 25 December 2008 - 08:04 PM
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