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#61
Posted 05 November 2008 - 11:07 PM
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#62
Posted 11 November 2008 - 04:22 AM
edit Elrond99: No pictures from other mods here
You were successful with lindon because of a unified theme...I suggest the same for Arnor..so the units look the same but the long swordsman have long swords, the pike-man have spears etc..but the unit skins have a unified design.
Also Arnor needs a unique game play...I was thinking strong but expensive and small battalions that come with a battalion captain who is like a mini-mini-hero and gives small LD to his own battalion.......
The mini-hero horde could be elite long-swordsman or Faramir like versatile unit that can switch between bow and sword, and can mount.
For the summonings u can give them a lot of elven summons with Ceradin, some with Elrond, and some with Gil-Galad.
U can also give them a Arnor fortress summon, similar to the dwarwen fortress summon.
For Heroes, make sure to have Elendil, and Isildur.
Edited by Elrond99, 11 November 2008 - 04:55 PM.
#63
Posted 13 November 2008 - 05:45 PM
Another idea for you (which is different from what i suggested before), to make Arnor unique, from the fortress you could have the high kings of Arnor: Elendil, Isildur, Valandil, Eldacar, Arantar, Tarcil, Tarondor, Valandur, Elendur, Earendur. Elendil can be 4000, Isildur 3000, and the rest can be 1000. Then you can have a structure called the Halls of Arthedain. Which you can purchase all the kings of Arthedain from Amlaith to Arvedui. They can be like 600 each, have LD for other units from the Halls of Arthedain, and can switch between horse and foot, get an blade master at 3 and an armor bonus at 7. Obviously they will not show up as heroes, but more like mini heroes that specialize in close combat. you can have them Level up fast but once they die you start from level one again. Depending on balance, you can have an upgrade that where they come out at level 3. Another unit from the Halls of Arthedain can be the Royal Guard, which are Expert Long swordsman and can mount just like the kings of Arthedain. They come in battalions of 3. You can also have a structure called the Dunedain Camp. here you can build all the Dunedain Cheiftains from Aranarth to Arathorn II (who are also like mini-heroes). They can be also be around 600 each and can be like weakened Faramirs, they can switch between sword and bow, and and can mount by level 3. They will specialize in Archery, so they have awsome range and attack and vision. at level 4 they have an athelas heal and at level 7 they can call an arrow volley. They can also give LD to any other unit from the Dunedain Camp. Another unit from the Dunedain camp can be Rangers of the North, they come in battalions of 3 and are expert archers, they can also switch to swords and can mount. They can be 550 a battalion. All dunedain camp units are stealth when in trees. You can have a Blacksmith that gives upgrades to Armor, Blades and, Archery (a weaker version of silverthorn maybe). Depending on balance u can give them siege. They do not have specific pikeman nor do they have specific cavalry as all their units can mount....Another idea could be giving Arnor cheap fortresses or defensive towers (origin from weather top), but that depends on balance.....
#64
Posted 13 November 2008 - 07:23 PM
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#65
Posted 16 November 2008 - 09:55 AM
Actually we're working on that in the Betatesters forum right now... but none of it is official, so don't ask. Also, this mod takes place in the early 3rd Age, so no Aragorn or anything.
correct
#66
Posted 16 November 2008 - 09:24 PM
#67
Posted 17 November 2008 - 03:42 PM
I know, I´ve asked but since you don´t have the information which the team members have, it´s hard to make good suggestions
and this inofrmation will not be official in the near future
#68
Posted 17 November 2008 - 10:08 PM
#69
Posted 19 November 2008 - 04:41 AM
#70
Posted 19 November 2008 - 12:30 PM
#71
Posted 19 November 2008 - 12:47 PM
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#72
Posted 19 November 2008 - 03:45 PM
#73
Posted 20 November 2008 - 01:06 AM
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#75
Posted 03 February 2009 - 01:56 PM
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