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Rise of the Hobbits Mod


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#1 Smartdude1301

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Posted 06 February 2008 - 01:19 AM

Rise Of The Hobbits Mod Used To Be Called Rotwk Extended Edition
This Mod Will Add Hobbits To The Game This Is The Complete List Of Whats Gonna Be In This Mod

Will Be Added Tonight :lol:
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#2 Guess Who

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Posted 06 February 2008 - 05:11 AM

Try making something that you are able to do, as for hobbits you would either need to know modelling and binding or skinning and binding.
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#3 Thorongil45

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Posted 06 February 2008 - 06:26 AM

so,are we changing to this forum now?
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#4 Lauri

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Posted 06 February 2008 - 11:18 AM

no, please keep to the last topic... or get that deleted, and move all info in here...

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#5 Smartdude1301

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Posted 06 February 2008 - 07:15 PM

Ill Move all info here and then the moderaer can delete the old topic

i will add the rest when i done


i'm just bringing all the plans together for the hobbits. wink_new.gif

Edited by Smartdude1301, 07 February 2008 - 02:10 AM.

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#6 Thorongil45

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Posted 06 February 2008 - 08:13 PM

i'm just bringing all the plans together for the hobbits.

Hobbits
-------------------------
HEROES
-----------------------
1. Bilbo Cost 2500
lvl.1 Invisibility
lvl.2 Fury
lvl.3 Switch Between Stick And Sword
lvl.4 Athleas Heal
lvl.5 Improved Fury
lvl.6 Improved Athleas Heal
*****
2. Frodo cost 10000 Ring Hero For The Hobbits`
1.Storm Of The Shire
2.Invisibility Rage Frodo Goes invisible for 60 seconds crushing through enemies
*****
3.Sam Cost 1500 sam is a Swordsman
lvl.1 Mount or Dismount Pony
lvl.2 lembas bread--healing power
lvl.4 Fight ----battle cry---boosts sam's armor, damage & attack speed for 30 secs
lvl.6 Improved Lembas Bread
lvl.7 Orc disguise
lvl.8 Improved Fight
lvl.10 Summon Elven Allies 3 Battallions Of Elven Archers Fully Upgraded
*****
4. Merry Cost 1000 merry is a Swordsman
lvl.1 Leadership
lvl.2 Toggle Between Sword &Rocks
lvl.3 Invisibilty
lvl.4 Athleas Heal
lvl.5 For Frodo
lvl.6 Improved Athleas Heal
lvl.7 Improved For Frodo --merry goes into a stage of madness and kill better
*****
5. Pippin Cost 1000 pippin is a Swordsman
lvl.1 toggle between rocks & sword
lvl.2 Old Toby 30 sec improved damage
lvl.3 Elven Clock
lvl4. Ent Rocks Barrage Power
lvl.5 Improved Old Toby
lvl.7
lvl.8 Gondorian Armor Boost
*****
6. Gandalf Cost 3500 gandalf is a Wizard
lvl.1 Blinding Light
lvl.2 Toggle Between Horse Or On Foot
lvl.3 FireBall
lvl.4 Stun Enemy Units
lvl.5 Word of power with Lighting Mixed In
lvl.6 Improved Fireball
lvl.7 Improved Blinding Light
lvl.8 Improved Word Of Power Mixed In With Lighting
*****
7. farmer maggot -uses an axe as weapon?
lvl.1 fear---passive buffer for enemy armor, health & damage
lvl.3 mushrooms---heal & boost damage in allies
lvl.5 dog companions --Grip, Fang and Wolf guard him
lvl6 improved fear
lvl.7 escape--temporilay cloaks targeted allies
lvl.10 the power of friends--- gives all units around him 50+ Damage for 45 sec
*****
8. tom bombadil
lvl.1 Music Of The Shire----shockwave of song
lvl.2 Peace Of Mind----anti fear to nearby allies
lvl.4 Song of Wellness----healing song
lvl.5 Summon lady goldberry---tomb's lady companion
lvl.6 Improved Peace Of Mind
lvl.7 Improved Song Of Wellness
lvl.8 Improved Music Of The Shire
lvl.10 Summon Secret Unit
*****
------------------------------
STRUCTURES
-------------------------
Hobbit Garden cost*300 -generates resources, recruits H. Farmers
Pub cost*250 -heals friendly units nearby
shirrif house cost*375 -trains: Pitchforkers, Swordsmen, Shirrifs
fairgrounds cost*500 -Trains: H. Hunters, Fireworks Group, The Thains Men
Stable cost*500 -Trains: H. Ponyriders, Knights of the Shire
BreeTown Inn cost*950 -Bree Watchmen, Dunedain Rangers, Woody End Watchers, -Halbarad?
Sentry Tower cost*350 - guard tower, shoots arrows/rocks
Michal Delving Mathom House -upgrades bought here
Ent House cost*2000 -Trains; Ents
The Thains House Cost*3500 - fortress Trains: heros
hedges cost*100 for hubs and 50 for sections ---upgrade, vine encasing (upgrade idea by smartdude)
---------------------------
UNITS
--------------------
Hobbit Farmers cost*100
Hobbit Pony Riders cost*350 (basic cavalry)
Hobbit Pitchforkers cost*300
Hobbit Swordsmen cost*200
Bree Watchmen cost*350 (mid-game spearmen?)
Hobbit Hunters cost*200 (basic archers; can stealth)
Fireworks Group cost*375 (basic siege unit)
Firework Shooter cost*500 (siege unit)
Dunedain Rangers cost*650
Woody End Watchers cost*675 (elf archers)
Hobbit Shirrifs cost*250
the Thain's Men cost*400 (elite)-sword&rocks/-bows?)
Knights of the Shire cost*500 (elite)
Ents cost*800 pairs of 2 limit 5 (elite siege)
--------------------
FORTRESS EXPANSIONS
------------------
Fortress Wall Hub cost*100
Lookout Tower (rock Tower)
Firework Bunker (shoots rockets) cost*500
Medic's Tent (heals garrisoned units)
--------------
FORTRESS UPGRADES
-------------
bird nest---extends vision range
Upgrades:
Reinforced Walls (makes the Fortress stronger)
special Arrows (increases damage of rock Towers)
War Council Room (reduces cost of all units depending on the number of Fortresses - 5% per fortress, max. of -25% unit cost)
Firing Sites (equips the Fortress with 4 rocket towers; when ordered, they launch rockets around the fortress, damaging enemies close to it)
Banners of the Shire (provides Leadership to nearby units; also reduces cost of workers and Heroes by -20%)
-----------------
SPELLBOOK
------------
Tier 1
ale and pipeweed for all--5pp healing power
bilbo's party call----------5pp rallying call
shire vision---------------5pp spying power
Tier 2
rock shower--------------- (arrow volley)
gift of galadriel------- resource increaser
Aid From Bree---------- (summons 3 battalions of Bree Watchmen)
firework dragon---------- scares and injures targeted enemies
Tier 3
firework rain (rock barrage)
Call of Fangorn (summons Treebeard along with 2 Ents)
Summon Goldberry (summons Goldberry, Tom Bombadil's wife; she can provide extremly good Leadership and Heal bonuses)
Tier 4
summon eagle horde---- summons 5 eagles
For the Shire ! (selected units become invulnerable for a moderate amount of time)

Edited by Thorongil45, 23 February 2008 - 11:02 PM.

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#7 Smartdude1301

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Posted 06 February 2008 - 09:57 PM

i'm just bringing all the plans together for the hobbits. wink_new.gif & making a suggestion ;)

Hobbits
-------------------------
HEROES
-----------------------
1. Bilbo Cost 2500
lvl.1 Invisibility
lvl.2 Fury
lvl.3 Switch Between Stick And Sword
lvl.4 Athleas Heal
lvl.5 Improved Fury
lvl.6 Improved Athleas Heal
*****
2. Frodo cost 10000 Ring Hero For The Hobbits
lvl.1 Rage
*****
3.Sam Cost 1500
sam is a Swordsman
*****
4. Merry Cost 1000
merry is a Swordsman
*****
5. Pippin Cost 1000
pipen is a Swordsman
*****
6. Gandalf Cost 3500 gandalf is a Wizard
lvl.1 Blinding Light
lvl.2 Toggle Between Horse Or On Foot
lvl.3 FireBall
lvl.4 Stun Enemy Units
lvl.5 Word of power with Lighting Mixed In
lvl.6 Improved Fireball
lvl.7 Improved Blinding Light
lvl.8 Improved Word Of Power Mixed In With Lighting
*****
7. farmer maggot
*****
8. tom bombadil
*****
------------------------------
STRUCTURES
-------------------------
Hobbit garden cost*300
shirrif house cost*375
fairgrounds cost*300
Stable cost*500
Sentry Tower cost*350
Siege Works cost*750
New And Revised Fortress Cost*3500 -the thain's house-
hedges cost*50 for hubs and 100 for sections
---------------------------
UNITS
--------------------
Hobbit Rockthrowers
Hobbit Peasants cost*100 -change to farmers?-
Hobbit Calvary cost*350
Hobbit Pitchforkers cost*300
Hobbit Swordsmen cost*200
Hobbit Archers cost*200
Hobbit Bomb Throwers hobbit firework throwers cost*375
Hobbit Siege That Shoots fireworks cost*500
Hobbit Stickmen With Sticks To Fight. -combine rockthrowers and stickmen into shirrifs?-

suggestion:
make an elite horde called 'the thain's men' that toggle between swords & rocks?


i realy like this ideo cause i always wanted lightning in the word of power
6. Gandalf Cost 3500 gandalf is a Wizard
lvl.1 Blinding Light
lvl.2 Toggle Between Horse Or On Foot
lvl.3 FireBall
lvl.4 Stun Enemy Units
lvl.5 Word of power with Lighting Mixed In
lvl.6 Improved Fireball
lvl.7 Improved Blinding Light
lvl.8 Improved Word Of Power Mixed In With Lighting
*****
this i like to cause that way they will have choices
..
Hobbit Bomb Throwers hobbit firework throwers cost*375...................
...............in the game..


I Like all this to
Hobbit Rockthrowers
Hobbit Peasants cost*100 -change to farmers?-
Hobbit Calvary cost*350
Hobbit Pitchforkers cost*300
Hobbit Swordsmen cost*200
Hobbit Archers cost*200
Hobbit Bomb Throwers hobbit firework throwers cost*375
Hobbit Siege That Shoots fireworks cost*500
Hobbit Stickmen With Sticks To Fight. -combine rockthrowers and stickmen into shirrifs?-


New And Revised Fortress Cost*3500 -the thain's house-
hedges cost*50 for hubs and 100 for sections

The hedge idea i like and then we could make an upgrade for them with vine encasing or somthing.
......
..
.
.......
And The Mapper Tag And Leader Tag Will Be Done In 30 So Ill Post Them Up Soon ;)
BuildableRingHeroesMP		= ElvenGaladriel_RingHero

But It Will Be Changed To Frodo

Edited by Smartdude1301, 06 February 2008 - 09:58 PM.

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#8 Smartdude1301

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Posted 07 February 2008 - 12:17 AM

Here They Are Yall Might Not Like Them But Ill Make Better Ones Later

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And Just Thought I Let Yall Know That I Am Currently Learning Modeling For This Mod So That Way Il Know Modeling And Ini Coding
And I Already Know Some Mapping So I Will Start Working On This Mod Withen The Next Couple Weeks :wink_new:


Whoever Has Any Ideas Feel Free To Post Them :wink_new:

Edited by Smartdude1301, 07 February 2008 - 12:25 AM.

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#9 Thorongil45

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Posted 07 February 2008 - 12:42 AM

the leader tag is lots bigger than the mapper tag, why? :wink_new: updating post #6...
link to post#6 below: (this can be the do list, if you don't mind, smartdude)
http://forums.revora...p...st&p=568075


@ smartdude
most of those ideas were yours :wink_new: :lol:

it might be best if you shrink the tags by half and also made a fan tag as well, and reduced the leader tag lots more ;)
thems just suggestions though....

Edited by Thorongil45, 07 February 2008 - 12:56 AM.

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#10 Smartdude1301

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Posted 07 February 2008 - 01:01 AM

Ill Shring The Mapper Tag And The Leader Is Not Just The Leader Tag It Gives Info But Yes Will Resize Smaller :wink_new:

And Heres The List

]

Edited by Smartdude1301, 07 February 2008 - 01:14 AM.

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#11 Thorongil45

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Posted 07 February 2008 - 01:05 AM

smartdude, there's 2 suggestions on the bottom, lease read and comment and can post#6 be the todo list?
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#12 Smartdude1301

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Posted 07 February 2008 - 01:13 AM

smartdude, there's 2 suggestions on the bottom, lease read and comment and can post#6 be the todo list?



Yes i will change to post six sorry and yes i like the ideas very Much Thnx For Them :wink_new:
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#13 Smartdude1301

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Posted 07 February 2008 - 01:16 AM

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Edited by Smartdude1301, 07 February 2008 - 01:16 AM.

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#14 Thorongil45

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Posted 07 February 2008 - 01:38 AM

thanks for the reply, smartdude :wink_new: updating post#6 agaain
link:http://forums.revora.net/index.php?showtopic=58185&view=findpost&p=568075
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#15 Thorongil45

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Posted 07 February 2008 - 01:41 AM

thanks for the reply, smartdude :wink_new: updating post#6 again
link: http://forums.revora...p...st&p=568075

p.s. i like the mapper tag, added to sig. :wink_new:

sorry for the double post my browser froze and i clicked post again. (is there anyway i can have the previous post deleted?)

Edited by Thorongil45, 07 February 2008 - 01:48 AM.

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#16 Smartdude1301

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Posted 07 February 2008 - 02:16 AM

sorry for the double post my browser froze and i clicked post again. (is there anyway i can have the previous post deleted?)
Dont Worry Bout It Its Not A Big Deal :wink_new:
Good Update I Like Your Ideas
Also I Was Thinking Of Making The Hubs 100 Then 50 For Sections
Cause I tHink 100 is a bit to much for hedges.


Also Thorongil45
I Cant Wait To Start The Mod And I Bet Your Gonna Make One Great Mapper For This :wink_new:

Edited by Smartdude1301, 07 February 2008 - 02:16 AM.

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#17 Thorongil45

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Posted 07 February 2008 - 03:35 AM

thank you sir :wink_new: updating post#6 again

link: http://forums.revora...p...st&p=568075
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#18 Smartdude1301

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Posted 07 February 2008 - 03:57 AM

Thx Very Much
And im gonna start working on modeling tonight so i could make my own models my self cause the way it looks im gonna have to do almost everything exept mapping but im still glad i have someone to help me with the mod :wink_new:
i just know that i will put all my time and effort to make this one great mod :wink_new:
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#19 Grizzlez

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Posted 07 February 2008 - 04:45 PM

I dont understand why your advertising the mod when you have nothing to show so far-all it does it put a negative light on this mod already. And the fact you can only code makes me think this wont be a good mod, most likely wont get finished, just my opinion. You would be better off practising modelling before you make the mod-also it would appear that you have no real team, and the only one you have is a mapper and knows as much as you do-you would be better learning to do some stuff and then recuriting a team instead of jumping right in.
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#20 Smartdude1301

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Posted 07 February 2008 - 04:53 PM

Ok Thnx For The Advice grizz but i still would like to learn modeling for it so that way ill know ini coding plus modeling :wink_new:
and plus im just bringing some ideas wyll i learn everything

Edited by Smartdude1301, 07 February 2008 - 08:32 PM.

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