Jump to content


Photo

Units that could do with a buff


  • Please log in to reply
14 replies to this topic

#1 dave1

dave1
  • Members
  • 61 posts

Posted 08 February 2008 - 04:39 AM

USA
USA AIR
None Needed.
USA LASER
Make the Laser Rocket Launcher do more damage to normal people. Dont you think that a laser would hurt someone? If it can go through metal a human is nothing.
Make the Laser Comanche have an upgrade to potentially give it more health, it is weak at the moment.
Make the Avenger more anti infantry for the laser side.
USA CYBERNETICS
Make the basic tanks a bit faster, as the side is dealing with Cyborg technology surely they would have an update for the speed/armor of basic tanks.
USA SUPERWEAPON
BANG BANG KABOOM! None Needed.

CHINA
The whole of china should have the ability to build a wall ;) "Great Wall of China" :p, needs to be cheap with a lot of health.
CHINA TANK
None Needed.
CHINA FLAME
None Needed.
CHINA NUCLEAR
Improve the Retaliator, its crap! :P (decrease building time should do it)
 ; ***DESIGN parameters ***
  DisplayName	  = OBJECT:Retaliator
  Side			 = ChinaNukeGeneral
  EditorSorting	= STRUCTURE

  Prerequisites
	Object  = Nuke_ChinaPowerPlant
  End

  BuildCost		= 1200
  BuildTime		= 15.00
  EnergyProduction = -20

  ExperienceValue  = 103 149 218 312

  WeaponSet
	Conditions		  = None 
	Weapon			  = PRIMARY Nuke_GattlingBuildingGun
	AutoChooseSources   = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
	Weapon			  = SECONDARY Nuke_GattlingBuildingGunAir
	AutoChooseSources   = SECONDARY FROM_PLAYER FROM_AI FROM_SCRIPT
	PreferredAgainst	= SECONDARY BALLISTIC_MISSILE AIRCRAFT
  End

  WeaponSet
	Conditions		  = PLAYER_UPGRADE
	Weapon			  = PRIMARY Nuke_GattlingBuildingGunUpgraded
	AutoChooseSources   = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
	Weapon			  = SECONDARY Nuke_GattlingBuildingGunAirUpgraded
	AutoChooseSources   = SECONDARY FROM_PLAYER FROM_AI FROM_SCRIPT
	PreferredAgainst	= SECONDARY BALLISTIC_MISSILE AIRCRAFT
  End

  Behavior = WeaponSetUpgrade ModuleTag_Weapon01
	TriggeredBy = Upgrade_ChinaNuclearBullets
  End
  
  VisionRange	  = 360.0
  ShroudClearingRange = 360
  
  ArmorSet
	Conditions	 = None
	Armor		  = BaseDefenseArmor
	DamageFX	   = StructureDamageFXNoShake
  End
  CommandSet	   = ChinaGattlingCannonCommandSet

 ; *** AUDIO Parameters ***
  VoiceSelect	  = GattlingCannonSelect
  SoundOnDamaged		= BuildingDamagedStateLight
  SoundOnReallyDamaged  = BuildingDestroy

  UnitSpecificSounds
	UnderConstruction	 = UnderConstructionLoop
	VoiceRapidFire		= NoSound
  End

  UnitSpecificSounds
	TurretMoveStart = NoSound
	TurretMoveLoop  = NoSound;These aren't playing properly (mdp) TurretMoveLoopLoud
  End

 ; *** ENGINEERING Parameters ***
  RadarPriority	 = STRUCTURE
  KindOf			= PRELOAD STRUCTURE SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT IMMOBILE SCORE FS_BASE_DEFENSE POWERED IMMUNE_TO_CAPTURE
  Body			  = StructureBody ModuleTag_05
	MaxHealth	   = 1000.0
	InitialHealth   = 1000.0
	SubdualDamageCap = 1500
	SubdualDamageHealRate = 500
	SubdualDamageHealAmount = 100
  End

  Behavior = GenerateMinefieldBehavior	 ModuleTag_04
	TriggeredBy		   = Upgrade_ChinaMines
	MineName			  = ChinaStandardMine
	SmartBorder		   = Yes
	AlwaysCircular		= Yes

	Upgradable			= Yes
	UpgradedTriggeredBy   = Upgrade_ChinaEMPMines
	UpgradedMineName	  = ChinaEMPMine
  End

  Behavior = AIUpdateInterface ModuleTag_06
	Turret
	  ControlledWeaponSlots = PRIMARY SECONDARY
	  TurretTurnRate	  = 360   // turn rate, in degrees per sec
	  TurretPitchRate	 = 360
	  AllowsPitch		 = Yes
	  FiresWhileTurning   = Yes
	  NaturalTurretPitch  = 45; this keeps it aimed half way between land and sky
	  MinIdleScanInterval   = 250   ; in milliseconds
	  MaxIdleScanInterval   = 250  ; in milliseconds
	  MinIdleScanAngle	  = 0	  ; in degrees off the natural turret angle
	  MaxIdleScanAngle	  = 360	; in degrees off the natural turret angle
	End
	AutoAcquireEnemiesWhenIdle = Yes;ATTACK_BUILDINGS; defensive weapon
	MoodAttackCheckRate		= 250
  End

  Behavior = ProductionUpdate ModuleTag_07
  End

  Behavior			 = DestroyDie ModuleTag_08
  End

  Behavior			 = FXListDie ModuleTag_09
	DeathFX	   = FX_StructureTinyDeath
  End

  Behavior = ProductionUpdate ModuleTag_10
  End
  
  Behavior		= CreateObjectDie ModuleTag_11
	CreationList  = OCL_LargeStructureDebris
  End

  Behavior = FlammableUpdate ModuleTag_12
	AflameDuration = 5000		; If I catch fire, I'll burn for this long...
	AflameDamageAmount = 5	  ; taking this much damage...
	AflameDamageDelay = 500	  ; this often.
  End

  Behavior = StealthDetectorUpdate ModuleTag_Detector
	DetectionRate	 = 500  ; how often to rescan for stealthed things in my sight (msec)
	DetectionRange   =  200;Dustin, enable this for independant balancing!
	CanDetectWhileGarrisoned  = No;Garrisoned means being in a structure that you units can shoot out of.
	CanDetectWhileContained   = No;Contained means being in a transport or tunnel network.
  End

  Behavior = TransitionDamageFX ModuleTag_14
   ;-------------DESIGNED FOR TINY SIZED FACTION BUILDING TRANSITIONS-------------------
	DamagedParticleSystem1	   = Bone:None RandomBone:No PSys:StructureTransitionTinySmoke
   ;---------------------------------------------------------------------------------------
	ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionTinySmoke
	ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionTinyExplosion
	ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionTinyShockwave
  End

  Behavior = WeaponBonusUpgrade ModuleTag_15
	TriggeredBy = Upgrade_ChinaChainGuns
  End

  Behavior = CommandSetUpgrade ModuleTag_25
	CommandSet = ChinaGattlingCannonCommandSetUpgrade
	TriggeredBy = Upgrade_ChinaMines
  End
  Behavior = ArmorUpgrade ModuleTag_26
	TriggeredBy = Upgrade_ChinaEMPMines
  End

  Geometry			= BOX
  GeometryMajorRadius = 8.0
  GeometryMinorRadius = 8.0
  GeometryHeight	  = 20.0
  GeometryIsSmall	 = No	  
  Shadow			  = SHADOW_VOLUME
  BuildCompletion	 = PLACED_BY_PLAYER

End
CHINA INFANTRY
Beef the infantry health for entire infantry forces, add upgrade to make hackers more immune to flame.

GLA
GLA Should be able to build better tanks.
GLA TOXIN
Toxin should be allowed to have 3 types of rebels, (Acid Rebels, Toxin Rebels and Gas stuff Rebels)
GLA STEALTH
None Needed.
GLA ASSAULT
artillery need longer range
GLA DEMOLITION
CILLIT BANG! (none needed)

#2 PeeWee

PeeWee

    Title unavailable

  • Members
  • 351 posts
  • Location:Sweden
  •  Why so serious error?

Posted 08 February 2008 - 09:22 PM

whut..? :p
CPU: Phenom II X6 T1090 @ 3,85GHz
Memory: 8Gb DDR3 1600MHz
Graphics: XFX HD5870 XT
Mobo: ASUS Crosshair Formula IV
Monitor: Asus 22" 2ms @ 1680x1050
Case: Lian Li V2000 Fulltower
PSU: Corsair VX550W

#3 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 09 February 2008 - 10:20 AM

CILLIT BANG! (none needed)

;) I couldn't help but wonder if this was a bizzaer sexual refrence or a bad typo....
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4 Guest_Guest_dave1_*_*

Guest_Guest_dave1_*_*
  • Guests

Posted 09 February 2008 - 10:50 AM

CILLIT BANG! (none needed)

;) I couldn't help but wonder if this was a bizzaer sexual refrence or a bad typo....

http://www.cillitbang.co.uk/

#5 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 09 February 2008 - 12:44 PM

you know, oddly, even after seeing the actual site, I'm not sure it makes me feel better about the name.. ..
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#6 Gilgamesh

Gilgamesh
  • Members
  • 144 posts
  • Location:localhost

Posted 09 February 2008 - 12:54 PM

GLA Assault:
His super tank needs more health/armor, it can't even win against an emperor!

#7 Madin

Madin

    title available

  • Hosted
  • 686 posts

Posted 09 February 2008 - 01:42 PM

GLA Assault:
His super tank needs more health/armor, it can't even win against an emperor!

The assault generals super tank is more of a heavy support vehicle, Its not really meant to be taking anything on by itself. No tank should be able to go one on one with an emperor overlord. Otherwise what's the point of being the tank general?
;)

#8 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 10 February 2008 - 09:41 PM

you know, oddly, even after seeing the actual site, I'm not sure it makes me feel better about the name.. ..


It's a British Cleaning agent we have over hear. The guy who does the adverts likes to shout and is practically deaf. If your bored, you tube it.
Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#9 Legend_28

Legend_28
  • Members
  • 64 posts
  • Location:England > Poole
  • Projects:Making Maps.
  •  Loyal Fan to Contra!

Posted 11 February 2008 - 03:30 PM

I must have read wrong, Retalaitor = crap?

Wtf planet are you on?!
- Regards Jamie

My PC:
Intel Core 2 Duo, (2 CPU's) @ 2.66 Ghz
2048 MB Ram
NVIDIA 8300GS with 512 MB video Ram
19" Wide Screen TFT

- That's why i just own!

#10 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 11 February 2008 - 04:36 PM

Wtf planet are you on?!

He had fallen from Moon recently.

#11 Legend_28

Legend_28
  • Members
  • 64 posts
  • Location:England > Poole
  • Projects:Making Maps.
  •  Loyal Fan to Contra!

Posted 12 February 2008 - 05:05 PM

Lol, i was gunna say, with the nuclear bullet upgrade they are far too strong.

Also, if laser defenders were good against everything (like your suggesting) this would make them an all in one unit, with no counter and good against everything, much like quad cannons in VZH, :L
- Regards Jamie

My PC:
Intel Core 2 Duo, (2 CPU's) @ 2.66 Ghz
2048 MB Ram
NVIDIA 8300GS with 512 MB video Ram
19" Wide Screen TFT

- That's why i just own!

#12 Gilgamesh

Gilgamesh
  • Members
  • 144 posts
  • Location:localhost

Posted 13 February 2008 - 08:29 PM

GLA Assault:
His super tank needs more health/armor, it can't even win against an emperor!

The assault generals super tank is more of a heavy support vehicle, Its not really meant to be taking anything on by itself. No tank should be able to go one on one with an emperor overlord. Otherwise what's the point of being the tank general?
:p

Emperor = half the price of a Destroyer.

#13 Madin

Madin

    title available

  • Hosted
  • 686 posts

Posted 14 February 2008 - 04:50 PM

GLA Assault:
His super tank needs more health/armor, it can't even win against an emperor!

The assault generals super tank is more of a heavy support vehicle, Its not really meant to be taking anything on by itself. No tank should be able to go one on one with an emperor overlord. Otherwise what's the point of being the tank general?
:p

Emperor = half the price of a Destroyer.

Sounds about right.
:good:

#14 Exarch

Exarch
  • New Members
  • 1 posts

Posted 15 February 2008 - 04:01 PM

Well... I think, that GLA Assault general must have much powerful Super Unit, because now it is no match for others SUs, and as it was already said, even Emperor can crush Assault's SU. Perhaps, giving him much powerful AT weapon would solve that problem.

#15 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 16 February 2008 - 11:30 AM

Under good command GLA Assault Gen. could beat your enemy. The Katyusha is powerful enough in dealing with slow moving tanks. With combination of GPS scrambler it could strike big tank by surprise, but always use some distraction to prevent those slow artilleries from being busted. But I agree that the Destroyer is quite weak and doesn't worth its cost compared to another super unit (it's too slow and too less health to actually do any real damage before being destroyed).
CASOJIN

Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users