"Permanently killed by" - a question
#1
Posted 26 February 2008 - 07:06 PM
In the revive body of a hero's INI, there's the code for Permanently Killed By.
If we put a hero's name in there, what else has to be coded?
I've added a couple of the above in certain heroes to make it more like the book/films and when the certain hero is killed by the hero named, they are no longer recruitable. Which is good. But when they die, they don't "die". They just kinda become a spectre - ie still visible but can't attack and can't be attacked.
What other code is needed to fix this, and where does it need to go?
Cheers me hearties xD
#2
Posted 26 February 2008 - 07:32 PM
DamageScalar = 150% NONE +MordorFellBeast the more the numeber you add ie 2000000% the more
it will damage the fellbeast here is an examble
DamageNugget ; A basic Nugget that just does damage Damage = ARAGORN_DAMAGE DamageScalar = 50000% NONE +RohanOathbreaker DamageScalar = 30% ANY ENEMIES +STRUCTURE DamageScalar = 500% NONE +MordorMouthOfSauron Radius = 10 DelayTime = 0 DamageType = HERO DeathType = NORMAL End End
here aragorn will kill instantly oath breaker but do less damage to structers and so on.
hope this help
#4
Posted 26 February 2008 - 08:56 PM
Edited by SarumantheWhite, 26 February 2008 - 08:57 PM.
#5
Posted 27 February 2008 - 11:57 PM
Hey olaeus you can find that in elvenstar mod II this is cool mod there were statues after heros get killed It is cool. Try to find out what is responsible for that in mod.
Hey dude, I downloaded that mod and although I saw something about "no respawn" I didn't see where it couldbe implemented, and not only that, I now have a new problem (because of that mod)
I installed the mod and played it, but I didn't like it. And when I tried to play my mod again, it wouldn't load, because of some macro or another from the Elvenstar II mod. So I uninstalled the Elvenstar II mod, and now, when I play mine again, the clickable icons on the Power Tree for both Men and Mordor (I've not tried the others but I bet it's the same for them as well) are corrupt!
They're just squares of white, so you can't see the pictures of which power to select or use. The text is still there, so you can tell what each button is, but the pictures are all gone.
No idea why this has happened. Perhaps I should reinstall the Elvenstar II mod, though I don't see why it'd make much difference. Why would a mod that saved automatically tomy BFME2 folder have any impact on my mod INI for ROTWK?
So....
Where in all the INI files is the data kept for the Power Tree icons? I think the Science file contains information about the Power Trees, but not sure if the icon stuff is in it as well.
I best go check.
If you - or anyone else - can help me on this, I'd be appreciative.
Damn modding, if it's not one thing (wrong) it's a whole lot of things (wrong)!
#6
Posted 28 February 2008 - 12:06 AM
or replacing your own files ? if either way i recommand reinstall the game...
best regard
#7
Posted 28 February 2008 - 02:47 PM
#8
Posted 28 February 2008 - 09:14 PM
Reinstal bfme 2 and rotwk i had the same problem.
Hey guys.
How odd!
I've only just had the chance to come online and see this, but I rinstalled ROTWK and it kinda didn't work, so I reinstalled both BFME2 and ROTWK and it's worked perfectly.
Silly bug
Still, it looks great again now, no problems at all and best of all my mod's intact.
Stil no further on the permanently killed by thing though lol.
Maybe for now it's just best I remove the references in that line of code for the 2 or 3 heroes I've added it in.
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