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#1 anakinskysolo

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Posted 27 February 2008 - 08:17 PM

I know that PR already decided what to do with the space stations, but I believe I have and even better idea for them, basing on what PR said. What if you transform the space stations into canonical space stations with their armament well established? I know it would be difficult, because you would have to build the space stations from scratch, but instead of having five levels of space stations just have three? For example, a level one space station would be an Empress-class space station that would defend a small shipyard. Then, there would be a FireStar-class orbital defense station guarding a medium shipyard, and a Derylin Space Defense Platform would guard a big shipyard. Space stations would be more expensive and you could also build the other space stations like the Golan to reinforce them. What do you think?

#2 Valter

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Posted 28 February 2008 - 12:14 AM

Just curious, but what has Phoenix decided to do with space stations?

#3 Pred the Penguin

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Posted 01 March 2008 - 11:07 AM

Are there any models for those stations?

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#4 anakinskysolo

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Posted 01 March 2008 - 07:41 PM

No, bu there are pictures, and now that we could have a modeler...

#5 Dane Kiet

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Posted 01 March 2008 - 07:55 PM

Hint hint PR
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#6 Phoenix Rising

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Posted 08 March 2008 - 12:11 AM

I've definitely thought about it, but I can't arrange a group of five that make any sense together - there's no logical progression. Stations just seem to be kind of neglected in the EU.

Edited by Phoenix Rising, 08 March 2008 - 12:11 AM.


#7 anakinskysolo

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Posted 08 March 2008 - 12:17 AM

But why make it five? Why just not three?

#8 Phoenix Rising

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Posted 08 March 2008 - 12:23 AM

I think that would be too many units per station. The whole reason behind doing this is to clear up the interface, so I want to make it harder to have every single unit on the build tab.

#9 anakinskysolo

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Posted 08 March 2008 - 12:36 AM

Well, I didn't add them, but there ar two more canonical space stations that could serve as lvl. 4 and 5, the Bavos I and II. The problem is that there is no canonical picture for them. Anyway, I find it strange that there are so little types of space stations out there, I would expect them to be nearly as plentiful as starship types.

#10 Phoenix Rising

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Posted 08 March 2008 - 12:52 AM

Really the shipyards themselves should be very vulnerable and the stations should be additional structures, like the Golans.

#11 anakinskysolo

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Posted 08 March 2008 - 12:55 AM

Yeah that's the idea.

#12 A1Dasdfsdkli4r2

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Posted 30 April 2008 - 06:18 AM

Really the shipyards themselves should be very vulnerable and the stations should be additional structures, like the Golans.


He saying that you never actually fight at the shipyards, but on the edge of it, and whether you win or lose depends on the actual shipyards

#13 Kaleb Graff

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Posted 30 April 2008 - 07:24 PM

Really the shipyards themselves should be very vulnerable and the stations should be additional structures, like the Golans.


He saying that you never actually fight at the shipyards, but on the edge of it, and whether you win or lose depends on the actual shipyards


True. Imperial shipyards, at least are. Take Black 15 (Tyrant's Test). It was destroyed by 8 CM's and an egg.

#14 Tropical Bob

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Posted 01 May 2008 - 09:11 PM

Really the shipyards themselves should be very vulnerable and the stations should be additional structures, like the Golans.


He saying that you never actually fight at the shipyards, but on the edge of it, and whether you win or lose depends on the actual shipyards


True. Imperial shipyards, at least are. Take Black 15 (Tyrant's Test). It was destroyed by 8 CM's and an egg.

The egg mentioned being launched into a boundary between two shields, which apparently boosted the power of the blast a couple-fold.

The shipyards at Fondor took at least 50 coralskippers to destroy, and I believe coralskippers at maximum acceleration would cause more damage than chemical explosives.

Edited by Tropical Bob, 01 May 2008 - 09:12 PM.


#15 Kaleb Graff

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Posted 01 May 2008 - 09:36 PM

Really the shipyards themselves should be very vulnerable and the stations should be additional structures, like the Golans.


He saying that you never actually fight at the shipyards, but on the edge of it, and whether you win or lose depends on the actual shipyards


True. Imperial shipyards, at least are. Take Black 15 (Tyrant's Test). It was destroyed by 8 CM's and an egg.

The egg mentioned being launched into a boundary between two shields, which apparently boosted the power of the blast a couple-fold.

The shipyards at Fondor took at least 50 coralskippers to destroy, and I believe coralskippers at maximum acceleration would cause more damage than chemical explosives.


The egg was an anti-shield weapon, it was likely the CMs that did it. The problem with the coralskippers is that we don't know how fast they were going, and what the yield of a CM is. Based on an RPG comparison, the CMs are about twice as powerful as a coralskipper at maximum speed. Still, Fondor was likely a higher-level shipyard, too.

#16 anakinskysolo

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Posted 01 May 2008 - 10:54 PM

My idea is that this stations protect the shipyards, not for them to be the shipyards.

#17 Kaleb Graff

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Posted 02 May 2008 - 12:54 AM

My idea is that this stations protect the shipyards, not for them to be the shipyards.


Precisely. Shipyards should be vulnerable, so that major ones require protection.

#18 keraunos

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Posted 02 May 2008 - 03:32 PM

What about AI? I fear it would be too easy to dispatch it. Unless of course someone make AI shipyards spawn some additional defense...

#19 Kaleb Graff

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Posted 02 May 2008 - 07:04 PM

What about AI? I fear it would be too easy to dispatch it. Unless of course someone make AI shipyards spawn some additional defense...


Or have them be paronoid about protecting their shipyards.

#20 sideshow_bob

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Posted 02 May 2008 - 07:43 PM

yes, AI that is paranoid AND runs away when it haves 60 dreadnaught-class heavy cruisers (although i made mistake in splitting my fleet in order to cut them off, and they then defeated a medium fleet

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