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Mutator Week Scores


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#1 ambershee

ambershee

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Posted 01 March 2008 - 05:56 PM

Xiongmao - 7
Ambershee - 5
BoomerET - 2
KnightEyes - 2
The Spelunker - 1

Mutator Week 1 - Light

Best Overall: Xiongmao - Hit the Best, Not the Worst

Highlighting the best and worst players, as well as players an incentive to kill the best and avoid the worst made it an excellent gameplay addition.

Most Innovative: Ambershee - Kill Flash

Blinding the player on killing an enemy is an unusual game mechanic.

Best Implementation: BoomerET - Can You See Me?

Simple, Sweet, and a very low mutator conflict likelihood.

Very Helpful: Xiongmao and Ambershee

Both offering ongoing advice throughout the first week.


Mutator Week 2 - Surprise

Best Overall: Xiongmao - Surprise Factory

I had a lot of fun with this one - although one gets a little miffed when AVRILs start showing up in deathmatch! You also need to watch out for the Redeemers.

Most Innovative: Ambershee - Crate Match

It's totally different, but really needs custom maps for it to work, which is a shame and is probably better suited as a game mode. Fancy knocking up some quick crate maps, Myles?

Best Implementation: KnightEyes - Health Regime

This is a great little mutator that can be used in a variety of ways - it can promote teamplay, it can promote lone-running, or even avoiding the enemy. What it really needs, is a configuration menu so that players can choose from the different regimes.


Mutator Week 3 - Upgrade

Best Overall:

Most Innovative:

Best Implementation:

Meeting Extended Deadline: The Spelunker

Edited by ambershee, 18 April 2008 - 09:24 AM.
Updated!





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