uaw modding questions
Posted 05 March 2008 - 05:41 PM
how to i make a .meg file so i can put new music in.
what do i make models with?
Posted 05 March 2008 - 06:16 PM
You'll need a tool called Tortoise SVN to download it. Install it, restart your pc. With windows explorer, create a new directory where you want to install the program. Right click it and select SVN Checkout. Then, use the url written in this text file and checkout. Whenever you feel like getting an updated version of the program in a later time, just right click the directory and choose Update. It is that simple.
But, if this is complicated for you, you can also download it in a different way:
Download this file. Then, create a directory called 'languages' and place this file on it.
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Posted 05 March 2008 - 09:05 PM
whats the svn bit for im a bit confused
thanks man got it working with the english language now to see if it works 100%
Edited by lycan, 05 March 2008 - 09:25 PM.
Posted 05 March 2008 - 11:56 PM
I've got Star Wars music all coded up.
It's folder based
Then you reference your music in two xml
MusicEvents(references to the file)
<MusicEvent Name="Military_Strategic_Map_Music_Event"> <Files>On_Edge.MP3, Schematic.MP3</Files> <Volume_Percent>60</Volume_Percent> <Fade_In_Seconds>0.0</Fade_In_Seconds> <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds> <Loop>Yes</Loop> </MusicEvent>
Factions(references to Music events)
<Strategic_Map_Music_Event> Military_Strategic_Map_Music_Event </Strategic_Map_Music_Event>
I have Star Wars
Edited by Kelathin, 05 March 2008 - 11:57 PM.
Posted 06 March 2008 - 07:23 AM
anyone know how to make models?
Posted 06 March 2008 - 12:42 PM
My WIP for Ventress
Posted 02 March 2011 - 01:08 PM
I have Plugin file for 3dx max to import .3dx file to .alo file but I use Max11.
it can use this plugin with Max11 like Max9 version ?
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