Glyph Carver Walker thingie
#1
Posted 09 March 2008 - 07:55 PM
#2
Posted 09 March 2008 - 07:59 PM
#3
Posted 09 March 2008 - 08:00 PM
#4
Posted 09 March 2008 - 08:06 PM
#5
Posted 09 March 2008 - 08:09 PM
for example alien grunt
<Built_Object> Alien_Grunt </Built_Object>
<!-- Strategic requirements -->
<Strategic_Required_Objects> Alien_Creation_Core </Strategic_Required_Objects>
<Strategic_Builder> Alien_Creation_Core </Strategic_Builder>
<!-- Tactical requirements -->
<Tactical_Required_Objects> null </Tactical_Required_Objects>
<Tactical_Builder> Alien_Walker_Habitat </Tactical_Builder>
</Dependency>
tactical builder is the thing that builds it
required is like upgrades.
Edited by lycan, 09 March 2008 - 08:22 PM.
#6
Posted 09 March 2008 - 08:29 PM
#7
Posted 09 March 2008 - 08:58 PM
it does .
if you have msn add me icewarrior92@hotmail.co.uk and i will explain more indepth
!-- WALKER: Alien Habitat Walker -->
<Dependency>
<Built_Object> Alien_Walker_Habitat </Built_Object>
<!-- Strategic requirements -->
<Strategic_Required_Objects> null </Strategic_Required_Objects>
<Strategic_Builder> null </Strategic_Builder>
<!-- Tactical requirements -->
<Tactical_Required_Objects> Alien_Arrival_Site, Alien_Glyph_Carver </Tactical_Required_Objects>
<Tactical_Builder> null </Tactical_Builder>
</Dependency>
<Dependency>
<Built_Object> Alien_Walker_Habitat </Built_Object>
<!-- Strategic requirements -->
<Strategic_Required_Objects> null </Strategic_Required_Objects>
<Strategic_Builder> null </Strategic_Builder>
<!-- Tactical requirements -->
<Tactical_Required_Objects> Alien_Hierarchy_Core, Alien_Glyph_Carver </Tactical_Required_Objects>
<Tactical_Builder> null </Tactical_Builder>
</Dependency>
edit: hmm strange ill look through glyph carver
Edited by lycan, 09 March 2008 - 08:59 PM.
#8
Posted 09 March 2008 - 09:26 PM
#9
Posted 09 March 2008 - 09:35 PM
#10
Posted 09 March 2008 - 09:36 PM
#12
Posted 10 March 2008 - 01:29 PM
#13
Posted 10 March 2008 - 04:18 PM
#14
Posted 11 March 2008 - 07:27 PM
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability Name="Alien_Tactical_Build_Structure_Ability">
<Type>TACTICAL_BUILD_STRUCTURE</Type>
<GUI_Activated_Ability_Name> Alien_Glyph_Carver_Build_Ability </GUI_Activated_Ability_Name>
<Effect_Generator_Name> Alien_Glyph_Carver_Effect_Generator </Effect_Generator_Name>
<Is_Modal>Yes</Is_Modal>
<Can_Be_Canceled_By_User>No</Can_Be_Canceled_By_User>
<Targeting_Type> ALLY_OBJECT </Targeting_Type>
<SFXEvent_Target_Ability> Unit_Move_Alien_Glyph_Carver </SFXEvent_Target_Ability>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Tactical_Build_Structure_Ability Name="Alien_Glyph_Carver_Build_Ability">
<!-- KDB Had to reduce the min range due to glyph carver getting stuck on some maps. When Bret fixes all pathing it can be increased back to 50.0 -->
<Activation_Min_Range> 18.0 </Activation_Min_Range>
<Activation_Max_Range> 100.0 </Activation_Max_Range>
<Applicable_Unit_Categories> TacticalBuildableStructure </Applicable_Unit_Categories>
<Activation_Style> Special_Attack </Activation_Style>
<Pre_Build_Anim_Type />
<Building_Anim_Type>Anim_Special_A</Building_Anim_Type>
<Post_Build_Anim_Type />
<SFX_Building_Loop /> <!-- played through effect system -->
<Only_One_Builder> true </Only_One_Builder>
<Should_Use_Line_Of_Sight> false </Should_Use_Line_Of_Sight>
<Max_Channel_Range> 125.0 </Max_Channel_Range>
</Tactical_Build_Structure_Ability>
</Abilities>
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