Jump to content


Photo

Strange bug


20 replies to this topic

#1 theone8181

theone8181
  • Members
  • 11 posts

Posted 13 March 2008 - 04:00 PM

Ive been happily playing though one of the campaigns as the empire, and just recently every battle i participate in i cannot select any of my units. Have any of you guys experienced anything similar?

#2 Guest_StormReavan_*

Guest_StormReavan_*
  • Guests

Posted 20 March 2008 - 07:55 PM

Ive been happily playing though one of the campaigns as the empire, and just recently every battle i participate in i cannot select any of my units. Have any of you guys experienced anything similar?


I've gotten some troubles selecting fighters sometimes, I try to select all my fighters, and the computer will only let me select about half to three quarters of them. Then I try shift clicking them into it and it won't do it.

Sometimes when I try select all, the computer will deselect fighters/bombers if they came from a capitol ship that I just deselected...

#3 Dalmp

Dalmp
  • Project Team
  • 249 posts

Posted 21 March 2008 - 05:30 AM

I've gotten some troubles selecting fighters sometimes, I try to select all my fighters, and the computer will only let me select about half to three quarters of them. Then I try shift clicking them into it and it won't do it.

Sometimes when I try select all, the computer will deselect fighters/bombers if they came from a capitol ship that I just deselected...

That's a game engine thing. There's a limit on how many you can select at once with double clicking.

However, there's a workaround. Instead of trying to shift combine individual fighters, form two seperate groups and bind them to hotkeys (Ctrl+1, crtl+2) and then shift-combine the groups together (1, Shift+2). That lets you get everything into one group.

As for the other thing (OP), I've never had that happen.
Amateurs study Tactics. Professionals study Logistics.
-Napoleon

Posted Image


#4 tenhunter

tenhunter
  • Members
  • 15 posts

Posted 23 April 2008 - 10:48 PM

I have a weird issue popping up now. I noticed mid battle I could no longer highlight certain ships with my cursor to move them or give any commands. By the time I go to my next space battle I can not highlight a single unit, they all make acknowledging sounds but no highlight around the ships. I went back a few hours on my save games and it starts happing again after a while. Any thoughts?

I was actually about o complete a game, so I am a bit sad : (.

#5 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 24 April 2008 - 01:20 PM

Never seen that happen. So you can select them and give orders, but they do nothing?

And PR games take quite a while to complete now, huh?

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#6 tenhunter

tenhunter
  • Members
  • 15 posts

Posted 24 April 2008 - 09:01 PM

Yeah I started over yesterday...
Seems like a problem that others have seen, some what.

I play so casually that my games tend to go on forever, but thats how I like it (and why I like this mod).

#7 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 08 May 2008 - 06:02 PM

I thought this thread had an answer, but it doesn't seem to be the one I was thinking of. Oops.

Anyways, if in mid-battle, and you can no longer select units, try right-clicking anywhere, then try again.

Edit: Die, rogue spelling error!

Edited by Kitkun, 19 May 2008 - 11:55 PM.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#8 theone8181

theone8181
  • Members
  • 11 posts

Posted 19 May 2008 - 08:21 PM

I thought this thread had an answer, but it doesn't seem to be the one I was thinking of. Oops.

Anyways, if in mid-battle, and yo can no longer select units, try right-clicking anywhere, then try again.



Ive started a new game a while ago and ive got the same problem again, strangley i never got it playing through with the rebels just the imps. I tried your suggestion but it didnt work, any other ideas?

#9 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 19 May 2008 - 11:57 PM

I thought this thread had an answer, but it doesn't seem to be the one I was thinking of. Oops.

Anyways, if in mid-battle, and yo can no longer select units, try right-clicking anywhere, then try again.


Ive started a new game a while ago and ive got the same problem again, strangley i never got it playing through with the rebels just the imps. I tried your suggestion but it didnt work, any other ideas?


Not really... try saving and then loading the save. May not be an ideal workaround, but it's better than nothing as long as it works.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#10 eod666

eod666
  • New Members
  • 2 posts

Posted 20 January 2010 - 03:22 AM

I thought this thread had an answer, but it doesn't seem to be the one I was thinking of. Oops.

Anyways, if in mid-battle, and yo can no longer select units, try right-clicking anywhere, then try again.


Ive started a new game a while ago and ive got the same problem again, strangley i never got it playing through with the rebels just the imps. I tried your suggestion but it didnt work, any other ideas?


Not really... try saving and then loading the save. May not be an ideal workaround, but it's better than nothing as long as it works.



I have the same problems on the Imperial side, after an x amount of turns, i begin to loose the ability to highlight units and give them orders, everything else seems to work fine, other than not being able to select units and give them orders. Tried the save and reload solution, but it stick with the saved games, has there been anything done with this bug? Been through several pages on here and didn't find anything.

#11 Tropical Bob

Tropical Bob

    title available

  • Members
  • 1,348 posts

Posted 20 January 2010 - 04:51 AM

It's almost certainly some sort of engine problem, and not anything to be fixed by modding.

If you're saving mid-battle, and reloading from there, I think the problem will persist. You'll probably have to reload some Galactic Mode save. I think the game autosaves before and after every battle, if I remember correctly. Or maybe just after. So the most you'll probably have to do is a bit of empire management. If that's what you're doing...Then I can't help you...

#12 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 21 January 2010 - 04:31 AM

Ah, apologies for not replying to this myself originally.

You can't select anything in tactical? From what I can tell, it's a problem that only crops up in EaW when your system is overtaxed. I've had it before after doing lots of heavy lifting in 3ds Max, Photoshop, the Map Editor, etc. Simply restarting and cleaning up some of your background processes before loading PR may do the trick... otherwise, you might have to look at upgrading.

If you're talking about not being able to select so many squadrons simultaneously, that's a another problem entirely. There seems to be some kind of hard cap limit built into the engine with using the selection box - a pretty dumb design choice. If I had to guess, the reason it's so pronounced in PR is because it's counting individual units... and we have 12-unit squadrons. You get the idea. I don't think there's anything we can do about it, so you'll just have to select a few units at a time and shift them into numeric groups.

#13 Tropical Bob

Tropical Bob

    title available

  • Members
  • 1,348 posts

Posted 21 January 2010 - 07:16 AM

The easiest way to get around the selection limit is to assign whatever you're trying to select to control group 1, hit 2 (Even if you don't have anything grouped for that number), hit 1 again, and you're able to add more units. So basically, just select another control group and return to the one you're working with in order to add more units.

Edited by Tropical Bob, 21 January 2010 - 07:17 AM.


#14 Ghostrider

Ghostrider

    Sith Lord of Campaigns

  • Project Team
  • 2,035 posts
  •  Phoenix Rising QA Lead; Manual Editor

Posted 21 January 2010 - 10:47 AM

Yeah.
Imagine invading with no control groups [shudder]

I'd die without my control groups.

#15 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 21 January 2010 - 06:51 PM

Personally, I almost never use the selection box due to the limitations. I'll usually double-click on a unit to select all (I wish that worked for all variants, but that's another limitation), assign that to a control group, then shift-assign in the rest of the units with double-click or just shift-click individually until I hit the selection limit. Uh, I hope that was comprehensible; I'm not sure how else to explain it.

#16 Tropical Bob

Tropical Bob

    title available

  • Members
  • 1,348 posts

Posted 21 January 2010 - 08:47 PM

I use ctrl+double-click to assign all fighters to group one and all bombers to group two. When using large carriers, even that hits the selection limit a lot. Such as my last campaign when I used a combo-Tector-Venator fleet. Four Venators will pump out a LOT of fighters over the course of a CTL.

I could probably do different types of fighters to different groups to enhance my strategies, but usually my battles are just too large-scale to worry about whether or not my fighters are engaging the enemy correctly (Strong dogfighters keeping the enemy busy while interceptors do slashes). Plus, I enjoy getting anti-fighter ships and letting them loose, rather than depending on my fighters to provide cover.

#17 feld

feld

    title available

  • Project Team
  • 400 posts

Posted 21 January 2010 - 09:18 PM

I play with Star Destroyers and other ships with lots of carried craft alot and what I tend to do (though it takes a really long time) is wait at the edge of the map and add each new unit to the desired control group manually as they launch. It takes a long time to "deploy the fleet" but I find that it's worth it b/c I'm not struggling to get the right units in the heat of battle.

I used to make one big fighter group, one big bomber group, and a few capital ship groups. Lately I've been experimenting with mixed fighter and capship groups more and more. Started grouping most or all of a ship's carried craft with the ship itself and selecting individual ships in the tactical bar at the bottom of the map as needed.

I'm almost embarrassed to admit it but I've been trying out West End Games' old Imperial Sourcebook Navy Line organization a bit (i.e. attack, heavy attack, reconnaissance, pursuit, skirmish, troop and bombard lines). It's kinda cool in a very geeky way.

v/r
feld

Edited by feld, 21 January 2010 - 09:26 PM.


#18 BansheeMalthus

BansheeMalthus
  • Members
  • 65 posts

Posted 22 January 2010 - 02:26 AM

I play with Star Destroyers and other ships with lots of carried craft alot and what I tend to do (though it takes a really long time) is wait at the edge of the map and add each new unit to the desired control group manually as they launch. It takes a long time to "deploy the fleet" but I find that it's worth it b/c I'm not struggling to get the right units in the heat of battle.

I used to make one big fighter group, one big bomber group, and a few capital ship groups. Lately I've been experimenting with mixed fighter and capship groups more and more. Started grouping most or all of a ship's carried craft with the ship itself and selecting individual ships in the tactical bar at the bottom of the map as needed.

I'm almost embarrassed to admit it but I've been trying out West End Games' old Imperial Sourcebook Navy Line organization a bit (i.e. attack, heavy attack, reconnaissance, pursuit, skirmish, troop and bombard lines). It's kinda cool in a very geeky way.

v/r
feld

I too have been trying the old Navy Lines. At least now I have company in geekdom.

#19 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 22 January 2010 - 03:42 AM

I use ctrl+double-click to assign all fighters to group one and all bombers to group two.

Right, I don't even know if I got the keys right - my fingers just do it after all these years :).

When using large carriers, even that hits the selection limit a lot.

Perhaps it has nothing to do with squadrons and everything to do with nonsensical magic numbers then (i.e. numeric literals in the code for you non-computer scientists - selection = 10, or something).

I play with Star Destroyers and other ships with lots of carried craft alot and what I tend to do (though it takes a really long time) is wait at the edge of the map and add each new unit to the desired control group manually as they launch. It takes a long time to "deploy the fleet" but I find that it's worth it b/c I'm not struggling to get the right units in the heat of battle.

See, that makes for really bad gameplay. I hate that. I almost wish we had a way to do Rebellion-style color groups for starfighters. As poor of an interface feature as that is (being totally decided by the engine), I think it would be better than what we now have.

I'm almost embarrassed to admit it but I've been trying out West End Games' old Imperial Sourcebook Navy Line organization a bit (i.e. attack, heavy attack, reconnaissance, pursuit, skirmish, troop and bombard lines).

Hah, that is cool, given that PR is really the first game able to simulate that in real-time. How well does it work in practice?

#20 feld

feld

    title available

  • Project Team
  • 400 posts

Posted 22 January 2010 - 07:03 PM

I'm almost embarrassed to admit it but I've been trying out West End Games' old Imperial Sourcebook Navy Line organization a bit (i.e. attack, heavy attack, reconnaissance, pursuit, skirmish, troop and bombard lines).

Hah, that is cool, given that PR is really the first game able to simulate that in real-time. How well does it work in practice?



Meh. Not good . Not bad. Indifferent. It's a decent way of organizing the sorts of small groups (technically I typically use 1-5 Star Destroyer Lines and maybe one small heavy attack line in my combats) which the Imperial player in an EAW/FOC campaign needs to overcome the modest Rebel forces that the AI tends to put together in Galactic Conquest.

v/r
Andy P.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users