*(formerly known as elvenfury)
THIS MEANS THAT THE CAMPAIGN WON'T BE MADE, AT ALL.
I don't blame anyone for anything: making a full-size campaign is indeed an incredible work, and I'd like to thank all staff members for their hard work. However, while it is not likely that the campaign will ever be created, I've decided to show the original mission ideas. Most of them would need an update due to the new units added in Beta 3, but the story itself is 100% done. Me and my brother (Gábor) also created a monumental "Epilogue" mission concept with Elendil's help. However, Elendil's description has quite a few grammar and spelling errors, so I might re-write it before publishing.
And now, words aside: witness the original campaign concept of Wars of the East !
Credits:
- IthronAiwendil (original storyline and characters)
- MorrisB (campaign mission ideas, mission descriptions)
- Elendil the High (mission concept support, Epilogue description)
- ...and big thanks for every mapper who ever tried to make a WotE campaign map
Mission List:
- Prologue - Gathering of Evil (evil)
- 1/a.: Strike at Cuiveinen (evil)
- 1/b.: Strike at Cuiveinen (good)
- 2.: Just a Fool's Hope (evil)
- 3.: Dasron's Way (good)
- 4.: Siege of Hildorien (good)
- 5.: Freeing Alatar (good)
- 6/a.: Kalorme (good)
- 6/b.: Kalorme (evil)
- 7.: Fall of Jarkand (evil)
- 8.: Battle in the Desert (good)
- 9.: United We Stand (good)
- 10.: Under the Walls of Rholavion (good)
- 11.: Masters of the East (good)
- Epilogue - A Bright Future ? (good) - THIS IS NOT SHOWN IN THIS TOPIC
FEEL FREE TO POST YOUR OPINION ABOUT THE CAMPAIGN CONCEPT ! Even if it won't be made, we still would like to know how you would have liked it
NOTE: I posted the maps in TWO posts
Prologue - Gathering of Evil
"Rhun... Harad... Khand... Umbar... lands of people, who were tortured by the West, for long time. Their hatred had blossomed over the centuries, and soon, the men of the West will fall by the very same hatred they helped to develop, and thus the Dark Lord was able to force these people to war. These nations are strong, but each of them works only for itself. They could be much stronger together. And could be a blade, used by the Dark Lord...
The armies of my Lord are strong even now, but they could be even more stronger, if "someone" could unite the evil men of the East and South. And this "someone" is here... it's ME. I will forge them into a blade, worthy of the Dark Lord... for I am Romestamo, the East-Helper ! And those, who dare to resist, must fall..."
Map type: Rhunic wasteland; there are many creep bases, mainly Goblin Caves and Orc Camps.
Starting scene:
Ulwarth: My lord, the people you invited to the meeting will arrive soon. But I fear they don't submit to your sacred will willingly. Most likely, each of them wants us to do something for them, to prove our might ! We must meet with each of the leaders, do their requests, and then they will be our loyal servants.
Starting army:
- Pallando (level 1)
- Ulwarth (level 1)
- 2 battalions of Easterling Pikemen (fully upgraded)
- 2 battalions of Easterling Archers (upgraded weapons)
- 1 battalion of Dark Easterlings (fully upgraded)
You also have a small base.
You can train:
- Easterling Pikemen
- Easterling Archers
NOTE: you can't train Builders in this mission.
Objective:
- Meet with Vronkhar, the leader of the Variags of Khand.
Once you meet with Vronkhar:
Vronkhar: So the mighty East-Helper and his servants have come. Great !
Pallando: Let's get straight to the point, chieftain of Khand. What do you require in return of your services ?
Vronkhar: A thing we Variags honor above all else ! BATTLE ! If you defeat ME, I and my people will serve you ! COME ON, YOU BLUE-ROBE !
New Objective:
- Defeat Vronkhar and then he and his company will join you.
You fight with Vronkhar (level 3), 2 battalions of Axemen of Khand (upgraded weapons) and 1 battalion of Variag Horsemen (upgraded weapons). You just need to weaken Vronkhar. If his health reaches a certain amount (below 40%), then:
Vrokhar: Wait ! Stop ! Please ! Now I see your power ! I'll serve you !
Vronkhar and his company - the surviving units - joins your side !
Ulwarth: My lord, Fuinur and his pirates have arrived to the area.
New Objective:
- Meet with Fuinur, leader of the Corsairs of Umbar.
Once you meet with Fuinur:
Fuinur: Ah, greetings ya' sea-rats ! I agreed to meet with ya' so spit out what ya' need !
Pallando: We require your services, mighty captain of Umbar. We are ready to give you whatever you want in return.
Fuinur: Now, that's a real business, blue-hat ! What I need is GOLD, lots of gold ! Why ? Because I couldn't pay my men since last month ! So do somethin' about it quickly !
New Objective:
- Train a Tribute Caravan and send it to Fuinur.
You can train a unit named "Tribute Caravan" - for 10.000 resources. You need to train one and send it to Fuinur. Until this happens, Fuinur remains neutral. If the Tribute Caravan reaches Fuinur in safety:
Fuinur: Ah, you are good at such things I see ! Well then, we fight for you, blue-hat !
Fuinur (level 3) and his company - 3 battalions of Corsairs of Umbar (fully upgraded) - joins you !
Ulwarth: My lord, Boldog and his orcs from the Ash Mountains have arrived.
New Objective:
- Meet with Boldog, leader of the orcs from the Ash Mountains.
Once you meet with Boldog:
Boldog: My master, Sauron wants me to help you, wizard, and I heed his call ! My warriors will help you without question !
Pallando: At least someone without trouble. Your services are welcome, Boldog.
Boldog (level 1) and his company - 3 battalions of Orc Warriors, 2 battalions of Oc Archers (all fully upgraded) - joins your side !
Ulwarth: My lord, Suladan, the king of Harad has arrived.
New Objective:
- Meet with Suladan, King of Harad.
Once you are near to Suladan and his company, they will be attacked by elves !
Ulwarth: My lord, Suladan is under attack ! If he falls, your plan will fail ! We must rescue him !
Suladan's company includes 2 battalions of Haradrim Spear Throwers, 1 battalion of Haradrim Archers and 1 battalion of Half-Trolls of Far Harad (all has upgraded weapons) and Suladan (level 1)
The enemy has 1 battalion of Cuiveinen Horsemen, 2 battalions of Cuiveinen Pikemen and 2 battalions of Moriquendi Archers (all fully upgraded).
Once you defeat the elves:
Suladan: Thanks for giving a hand, these damned elves has attacked us just a few minutes ago. I guess they have a small outpost somewhere nearby.
Pallando: We'll deal with them later. What do you say about the alliance I told you about earlier, king of Harad ?
Suladan: I realized your wisdom, East-Helper. Allied, the people of the East and South will take control of the West ! Harad will stand together with Rhun !
Pallando: Good. Now, let's test the might of our alliance on the pathetic elves !
Suladan and his company - the surviving units - joins you !
Ulwarth: My lord, our scouts have located the elven outpost.
New Objective:
- Destroy the nearby elven outpost.
With an army of that size, you can easly do it. The base is protected by Cuiveinen Horsemen, Cuiveinen Pikemen and Moriquendi Archers.
Once you defeat them:
Pallando: Our alliance proved to be strong. Together, we'll take control of the entire East and West !
"Sauron's dominion over Middle-Earth draws near..."
VICTORY !
Mission 1/a - Strike at Cuiveinen
"The evil men of East and South now stand united under the banner of the Dark Lord. But before they could march to assist the Dark Lord directly and besiege the West, there are some things those must be removed, to clear the path for the armies.
They are but small countries west of Rhun: Orocarni, Helkar, Cuiveinen, Hildorien, and finally, the strongest: Dorwinion, the land of wine. Soon, it will be a land of blood.
But before we could destroy Dorwinion, we need to destroy those who could assist it, and sabotage my plan. My finger finally pointed at the elven realm of Cuiveinen. Soon, the elves of the East will be nothing, but a lost memory."
Map type: Cuiveinen; there are quite a few elven settlements, and a larger outpost. No creep bases.
Starting scene:
Pallando: Cuiveinen... the last resort of the elves of the east. These lands must be burned down. We cannot allow the elves to lend a hand to the other realms ! But be careful, my faithful servants. Altrough the elves of these lands have lost much of their ancestral powers, they still have many tricks at their disposal...
Starting army:
- Pallando
- Ulwarth
- Vronkhar
- 2 battalions of Easterling Pikemen
- 2 battalions of Axemen of Khand
- 1 battalion of Haradrim Archers
- 1 battalion of Haradrim Lancers
You also have a small base.
You can train:
- Easterling Pikemen
- Easterling Archers
- Haradrim Archers
- Haradrim Lancers
- Axemen of Khand
- Corsairs of Umbar
- Corsair Ballista
Objectives:
- Destroy the elven settlements in the area.
- Destroy the main elven outpost.
The elven settlements have small defenses, only on or two towers and some battalions of Cuiveinen Pikemen and Avari Warriors are defending them. There are also Cuiveinen Horsemen patrolling between the villages.
Sometimes the elves send out small attacks. The attack groups are made up from Cuiveinen Pikemen, Cuiveinen Horsemen, Avari Warriors and Moriquendi Archers.
The elves don't have upgrades.
After destroying the villages and the outpost, an army arrives, led by Talgor, leader of Cuiveinen...
Talgor: You may have destroyed these villages, East-Ruler, but now you will suffer your rightful punishment ! Come, my elven brethren and my brave allies ! Let's cleanse these lands from evil's taint !
Pallando: Ah, Talgor, captain of Cuiveinen. Such courage and bravery... must be undone.
New Objectives:
- Defeat the opposing army.
- Kill Talgor, captain of Cuiveinen.
The enemy army is made up from 3 battalions of Cuiveinen Pikemen, 2 battalions of Moriquendi Archers, 2 battalions of Avari Warriors, 4 battalions of Cuiveinen Horsemen, 4 Khazad Warriors and 2 battalions of Dwarves of Orocarni (all battalions fully upgraded), and Talgor* (level 10)
*Talgor has the following abilities:
Level 1 - Mount / Unmount (he's mounted in the mission)
Level 1 - Blademaster
Level 3 - Leadership
Level 7 - Glorius Charge
Once you defeat the opposing army and Talgor is killed:
Pallando: Well done, my servants ! Talgor is no more. Nothing can save Cuiveinen now !
"Once more, Sauron's warriors stand triumphed !"
VICTORY !
Mission 1/b - Strike at Cuiveinen
"I expected this to happen... but not so soon. Pallando is much faster and cunning than I thought before. What a fool I am... I should have known, since we are actually "brothers". We are both Istari - beings sent by the Valar to defend the land from Evil.
Pallando has failed, and became evil himself. My heart is heavy that it is I, Alatar the Blue, his former comrade, have to protect the East from Pallando now.
Cuiveinen is in grave danger... but there's still hope. After Talgor's death, his son, Tulamdir has ascended to the throne of Cuiveinen - and he has even more potential than he thinks !
I had a discussion with him: while he and his allies stop Pallando's armies, I will venture into his personal lair, Rholavion, and raise a rebellion against him. If I act fast enough, the threat Pallando means will be over."
Map type: Cuiveinen, the player holds a small fortress and some farms around it. No creep bases.
Starting scene:
Cuiveinen Officer: Captain, we've located FOUR enemy bases around the fortress. I'm sure they won't stop until our fortress will be destroyed. We must defend our position and drive back the invaders as soon as possible !
Starting army:
- Tulamdir (level 1)
- 2 battalions of Cuiveinen Pikemen
- 2 battalions of Avari Warriors
- 1 battalion of Cuiveinen Horsemen
You also have some buildings in the fortress.
You can train:
- Cuiveinen Pikemen
- Cuiveinen Horsemen
- Avari Warriors
- Moriquendi Archers
Objectives:
- Defend the fortress from incoming attacks.
- Destroy the enemy camps.
The attacks are medium-sized, and the attacking groups are made up from Corsairs of Umbar, Corsair Ballistas, Axemen of Khand, Variag Horsemen, Haradrim Archers, Haradrim Lancers, Easterling Pikemen, Easterling Archers.
The enemy units have their weapons upgraded.
There are 4 enemy bases: a Haradrim base, an Easterling base, a Corsair / Variag base and a greater "common" base.
In the 4. base (the "common"), you encounter Ulwarth:
Ulwarth: Ah, the son of Targon has come personally. Come, boy, and join your father !
Tulamdir: Foul creature ! Where is your master ? He's the one I seek to slay, not you !
Ulwarth: He is... elsewhere, Taking care of Alatar. Nobody can save your wizard friend now, as well as nobody can save YOU. Now, come closer !
New Objective:
- Defeat Ulwarth.
Once Ulwarth's health reaches a certain amount (below 25%):
Ulwarth: You are stronger than I thought, little elf. Enjoy your victory while you can ! We'll meet again !
Tulamdir: Hey ! Come back, coward !
Ulwarth: Sorry, but I must leave. Don't worry, next time only one of us will leave alive.
Ulwarth escapes !
Now, continue your job and destroy the rest of the enemy camps. Once you finish:
Tulamdir: We've won, my brethren ! But I fear Alatar is in great danger... I hope he'll still succeed.
"Brave heroes have slain the forces of evil !"
VICTORY !
Mission 2 - Just a Fool's Hope
"My forces had to retreat from Cuiveinen. No matter. It is only a matter of time when the entire East and West will bow to the Dark Lord.
However, now I must attend to my former comrade: Alatar. He thinks he can stop me. Little does he know that I expected his visit...
He dared to venture deep into my territory and tried to turn my servants against me. Soon, he'll find himself in a trap, from where there's no escape..."
Map type: an area near Rholavion; few creep bases, mostly Goblin Caves.
Starting scene:
Suladan: Pallando ! That cursed wizard has turned many of our warriors against us ! Even some of my own men had joined him ! You have to do something !
Pallando: Fear not, my friend. I have been expecting Alatar's arrival. I have a nice suprise for him... Boldog is waiting for my signal to launch an attack, and Ulwarth will return soon as well. Until the time comes, we should rally our remaining forces.
Starting army:
- Pallando
- Suladan
- Fuinur
- 3 battalions of Easterling Pikemen
- 2 battalions of Easterling Archers
- 3 battalions of Haradrim Archers
- 2 Wainriders
- 2 battalions of Black Easterlings
You also have a small base.
You can train:
- Easterling Pikemen
- Easterling Archers
- Haradrim Archers
- Haradrim Lancers
- Haradrim Spear Throwers
- Axemen of Khand
- Variag Horsemen
- Corsairs of Umbar
- Corsair Ballista
- Mumakil Horde
- Wainriders
- Black Easterlings
Objectives:
- Quell Alatar's rebellion.
- Defeat Alatar.
- BONUS: Capture the Signal Fire and then Boldog will come with orc reinforcements.
-----------
BONUS: if you capture the nearby Signal Fire, then after capturing it, Boldog will arrive 5 minutes later, with reinforcements:
Boldog's army is made up from 4 battalions of Orc Warriors, 2 battalions of Orc Archers, 1 battalion of Black Orcs, and 3 Catapults (all battalions fully upgraded), and Boldog himself.
They arrive just next to one of Alatar's camps.
-----------
Alatar has several smaller camps, and one bigger. His army is made up from Easterling Pikemen, Easterling Archers, Haradrim Archers, Haradrim Lancers, Haradrim Spear Throwers and Corsair Ballistas.
All enemy units are fully upgraded.
Until you destroy Alatar's bases, he will send smaller attack forces. They aren't strong (they are made up from 2-3 battalions) but they come very quickly, one after another, almost without pause.
Once you destroy the smaller camps, you encounter Alatar in the bigger one.
Alatar: What ? Pallando ? How ?!
Pallando: I am more clever than you expected, hm ? You were always so self-confident, brother...
Alatar: Return to the right path, Pallando ! It's not too late yet !
Pallando: It IS too late... for you.
Easterling Rebel: Master ! Flee ! We can't hold them back !
Alatar: Hold them as long as you can ! I'll return with help !
Alatar tries to escape !
Pallando: You were always so narrow-minded... now, my servants !
Suddenly, Ulwarth arrives with 3 battalions of Black Easterlings and 2 Wainriders !
Ulwarth: You are trapped now wizard... there's no way out.
Alatar: ...so be it. I've lost, but I won't go down without a fight !
You need to catch and defeat Alatar. It won't be easy: he's on level 10, and he also summons some elven reinforcements to him: 2 battalions of Cuiveinen Horsemen, 3 battalions of Cuiveinen Pikemen, and 2 battalions of Moriquendi Archers (all battalions are fully upgraded).
Once you defeat Alatar:
Pallando: Don't kill him, idiots ! I want to have words with him. Take him to the prison !
"The enemy had been crushed !"
VICTORY !
Mission 3 - Dasron's Way
"I had been thrown into a prison near Rholavion, Pallando's lair. My powers are sealed away, and I realized that there is no hope for Pallando now.
But there's hope for others: the different free nations of the East had forged an alliance to counter the threat of Pallando together ! But they fear they won't be able to stand against Pallando's shadow on their own.
King Bladorthin II, ruler of Dorwinion has sent an ambassador to Rivendell, to the Council of Elrond to ask for help. This embassador is no else than Dasron, Merchant Lord of Dorwinion. Accompanied by his bodyguards and his loyal assistant, Tharna, a young but skilled adventurer, Dasron must reach the borders of Dorwinion in safety.
But I fear Pallando knows about this... if he does, Dasron and Tharna will have a hard journey."
Map type: wasteland, many creep bases (mostly Orc Camps); there's a central road.
Starting scene:
Tharna: Our way was peaceful so far, master Dasron, but I have a bad feeling about this place... I feel as if someone or something would be... watching us.
Dasron: I feel like you, Tharna... but focus on the journey. Whatever this road holds for us, we have to reach Rivendell as soon as possible !
Starting army:
- Dasron (level 1)
- Tharna (level 1)
- 3 battalions of Dorwinion Soldiers (fully upgraded, start on level 4)
- 2 battalions of Dorwinion Bowmen (fully upgraded, start on level 4)
- 1 battalion of Avari warriors (fully upgraded, start on level 4)
You don't have any base, as well as Builders this time.
Objectives:
- Bring Dasron to the selected location on the map.
- Both Dasron and Tharna must survive.
- BONUS: There are some people from Helkar in this area. Meet with them and ask for help*.
*(You can't see them on the map, you have to find their camp yourself; it's well-hidden, and not easy to reach.)
-----------
BONUS: if you meet with the Helkar people:
Rider of Helkar: Ah, greetings, travellers. What brings you to our humble camp ?
Dasron: I am Dasron, Mechant Lord of Dorwinion, and this is my company. We are here to-
Rider of Helkar: Oh, I see ! We've heard that you're on a way to Rivendell, aye ? Well, then we better go with you. The road became quite dangerous lately. Orcs and bandits are harassing the travellers ! It's safer to go together.
Tharna: Any kind of help is welcome, noble riders. Come, let's team up !
The Helkar people join you:
Two battalions of Riders of Helkar join you (they have upgraded weapons and start on level 3), plus you gain a small base:
An Outpost (provides resources), 2-3 Farms, an Armory, and a Stables.
From now on, you can train Riders of Helkar from the Stables !
-----------
The road isn't safe. There are many creep bases, and sometimes you get attacked by Corsairs of Umbar, Easterling Pikemen, Easterling Archers, Haradrim Archers, Haradrim Lancers, Haradrim Spear Throwers, Orc Warriors and Orc Archers.
The attacks are small (only 1-3 battalions at any time), but enemy units start on level 3 and have their weapons upgraded.
On the end of the road, you encounter a big enemy group, led by Fuinur:
Fuinur: Well, well, who do we see 'ere ? The Merchant Lord of Dorwinion and his lackies !
Dasron: Oh, no... how will we get trough a gang like this ?!
Fuinur: Ehehehe, don't worry, we'll let you pass, just give us a few things... like EVERYTHING you have - weapons, money, food, water - and then we'll see !
Tharna: Watch your tongue, pirate scum ! We've come this far, and we WILL pass !
Fuinur: Woo-ho, a sharp tongue you 'ave 'ere, boy ! Let's see how sharp is it when I cut it out ! Teach 'im a lesson, boys !
New Objectives:
- Defeat Fuinur's gang.
- Defeat Fuinur himself.
Fuinur's gang is made up from 3 battalions of Corsairs of Umbar, 1 battalion of Black Numenorian Marauders, 2 battalions of Easterling Pikemen and 2 battalions of Haradrim Archers (all fully upgraded) and Fuinur himself.
Once Fuinur's health reaches a certain amount (below 40%):
Fuinur: Whoo, you really know some tricks, boy ! Sadly, I must leave now...
Tharna: Spineless coward ! Come back here !
Fuinur: Why should I ? You'll have enough trouble with my laddies, ehehehe !
Dasron: Watch out, Tharna ! Enemy riders are approaching !
Fuinur escapes, and you suddenly get assaulted from two sides by Haradrim Lancers (they don't have any upgrades) - 2 per side, so 4 battalions in total.
Haradrim Lancer: We must CRUSH the West !
If you still prevail, and reach the end of the road:
Dasron: It was a hard fight. I hope we won't encounter these bandits again...
Tharna: Don't worry so much, master Dasron. I'm sure the rest of our journey to Rivendell will be quite peaceful.
"Honor and bravery have taken this day !"
VICTORY !
Mission 4 - Siege of Hildorien
"Dasron and Tharna finally reached the city of Rivendell in safety. But the ask for help was not answered, because each of the western realms has its own problems. Rohan and Gondor are already under heavy pressure, as well as most of the elven and dwarven lands.
The journey was without result, and Pallando doesn't rest: most of Cuiveinen had been devastated, and Pallando had already chosen his next target: the country of Hildorien.
But hope still lives. A new leader has arisen amongst the people of Hildorien, named Borlach. He raised an army and sent word to the other realms, and is now waiting for reinforcements. The allies of Hildorien - the brave Dwarves of Orocarni, led by Ratvith the dwarven lord, the people of Helkar and Dorwinion, led by King Bladorthin II, king of Dorwinion and the Elven warriors, led by Tulamdir - now all march to Hildorien to lend a hand to Borlach.
Whatever Pallando plans, he won't find the free peoples of the East unprepared !"
Map type: Hildorien, the player holds a kind of "natural fortress". The enemy can come from THREE different paths. Few creep bases, mostly Orc Camps.
Starting scene:
Borlach: Stand strong, men of Hildorien ! Our allies are even now marching quickly to aid us in battle ! Together, we'll stop the shadow today ! We'll fight a glorious battle against the East-Ruler and force him to go back to his little rathole !
Starting army:
- Borlach (level 1)
- 4 battalions of Hildorien Pitchforkers (start on level 2)
- 2 battalions of Hildorien Axemen (start on level 2)
- 3 battalions of Dwarves of Orocarni (upgraded weapons, start on level 2)
You also have a small base.
You can train:
- Dorwinion Peasants
- Hildorien Pitchforkers
- Hildorien Axemen
- Riders of Helkar
Objectives:
- Protect your fortress from incoming attacks.
- Hold your position long enough until Ratvith arrives with dwarven reinforcements.
The enemy attacks are medium-sized, and the enemy attacks only from ONE path yet. The enemy attacks are made up from:
Easterling Pikemen, Easterling Archers, Wainrider, Haradrim Archers, Haradrim Lancers, Haradrim Spear Throwers, Corsairs of Umbar, Corsair Ballista, Orc Warriors, Orc Archers
All enemy units are fully upgraded.
After 10 minutes, Rathvith arrives with reinforcements:
Ratvith: Ahah ! Borlach ! Good to see you, old mate !
Borlach: Just in time, as always, Ratvith ! Come, let's fight together like old times !
Ratvith: Now, that's the spirit ! Breware, evil ! Here comes RATVITH !
Ratvith's group is made up from 2 battalions of Dwarves of Orocarni (fully upgraded), 3 Khazad Warriors, and Ratvith (level 2)
From now on, you can train Dwarves of Orocarni and Khazad Warriors* !
*There's an Inn, that's how you can train them. But you can't train any other Inn units !
Pallando: Friendship will not save Hildorien from its fall. Fuinur, Boldog ! Prepare your elite warriors !
From now on, amongst the enemy groups new types of battalions appear: Black Numenorian Marauders, Black Orcs.
Plus, now the enemy will attack from TWO paths, and the attacks become larger !
New Objective:
- Hold your position long enough until King Bladorthin II will arrive with dorwinian reinforcements.
After 15 minutes, Bladorthin arrives with reinforcements:
Bladorthin: The people of Dorwinion are here ! We stand together with Hildorien and Orocarni !
Borlach: You are welcome, King of Dorwinion. Come, join the fray !
Bladorthin's army is made up from 3 battalions of Dorwinion Soldiers, 1 battalion of Dorwinion Bowmen, 1 battalion of Ridrs of Helkar (all battalions fully upgraded), Dasron, and Bladorthin (level 3).
From now on, ou can train Dorwinion Soldiers and Dorwinion Bowmen !
Pallando: As your faith grows, so does my patience run lower. Now you shall witness the wrath of the Variags, first hand !
From now on, amongst the enemy groups new types of battalions appear: Axemen of Khand, Variag Horsemen.
Plus, now the enemy will attack from THREE paths, and the attacks become even more stronger !
New Objective:
- Hold your position long enough until Tulamdir will arrive with elven reinforcements.
10 minutes later, Tulamdir arrives with reinforcements !
Tulamdir: The East-Ruler may have destroyed my homeland, but I won't let him to destroy the other realms as well ! We'll help and protect Hildorien !
Borlach: Great ! Perfect timing, my elven friend !
Tulamdir's group is madeup from 2 battalions of Cuiveinen Pikemen, 1 battalion of Cuiveinen Horsemen and 1 battalion of Avari Warriors (all battalions are fully upgraded) and Tulamdir himself.
From now on, you can train Cuiveinen Pikemen, Cuiveinen Horsemen, Avari Warriors and Moriquendi Archers !
Borlach: What do you say NOW, East-Ruler ? We all stand united against you !
Pallando: Such foolishness ! You REALLY think you can stop me ? Behold the power of darkness, and tremble !
From now on, amongst the enemy groups new types of battalions appear: Black Easterlings, Soldiers of Rhun, Wraiths of Rhun.
Plus, the attacks become even more stronger - not to mention that Pallando invokes the Darkness power !
Easterling Officer: Their faith weakens ! NOW, MEN OF DARKNESS !
New Objective:
- Defend the fortress until Pallando will run out of troops.
After several extremly great attack waves, it will happen...
Ratvith: HAH ! We've won !
Tulamdir: You've run out of warriors, East-Ruler ! Give up !
Pallando: You just don't understand it, do you ? I always have a second plan !
Dorwinian Scout: Sire ! An entire army of Haradrim are coming... just from behind our base !
Bladorthin: WHAT ?!?
An army of Haradrim, Variags, Mumakils, Half-Trolls and Corsairs come in - from behind !
Borlach: No...! How could this happen ?!
Suladan: I'm not called the Black Serpent of Harad for nothing ! Now, my little mumaks ! Trample these scum down !
Tulamdir: We can't stand against an army of that size ! Quickly ! We must flee !
New Objective:
- Bring Borlach to the selected area on the map.
- All heroes must survive.
It won't be easy... while the Haradrim and Variag forces devastate your base, you get attacked by parties of Black Easterlings, Soldiers of Rhun and Wainriders.
Not to mention that after your base is destroyed, Suladan's forces will start to chase you...
If you still prevail:
Borlach: Alright, we could escape in safety. But it's clear now that we can't defeat Pallando without help...
Tulamdir: I know someone who could help... it's Alatar the Blue wizard, but he's trapped in Rholavion now.
Ratvith: But if he truly can help, then we have no choice but to rescue him.
Bladorthin: Right. You three will form a saving party, while I'll go back to Dorwinion and prepare the defenses of Jarkand.
Borlach: Then it's settled.
"There's still hope..."
VICTORY !
Mission 5 - Freeing Alatar
"Pallando's forces have taken over Hildorien, but his armies suffered heavy losses. They will need much time to recover from their wounds. Perhaps enough time for Dorwinion to prepare for a heavy siege.
While King Bladorthin prepares the defenses of Jarkand, the rest of the heroes - Tulamdir, Ratvith and Borlach - formed a small rescue party to free me from my prison. Without a serious help from inside, it's impossible... but I had prepared some help for them...
I was able to clear the hearts of some Easterlings. Maybe with such helpers, their mission will be succesful..."
Map type: Rholavion, Pallando's sea fortress; 3 smaller islands - each has a Signal Fire on it.
Starting scene:
Ratvith: Alright, laddies, we're here. But where can be Alatar ?
Tulamdir: I think I know where he can be...
Ratvith: Really ? How ?
Tulamdir: Alatar can communicate with animals, just like we elves and the other wizards do. And now, where do you see most birds in the area ?
Borlach: Alatar is really tricky...
Ratvith: So, what are we waiting for ?!
Tulamdir: Patience, master dwarf. I'm waiting for a messenger... ah, it seems he's here !
(a bird flies in...)
Borlach: THAT is a messenger ?!
Tulamdir: Hmm... judging from his words, Alatar has prepared some help for us. The prison island is not too far, but it's heavly guarded, both in- and outside. We'll need more warriors and some siege engines to free him...
Ratvith: And how will we get some HERE ?
Tulamdir: Alatar was able to clean the hearts of some Eastelings. These are now on one of the surrounding islands, and on a third island, some siege engines are kept.
Borlach: Sounds like a plan...
Tulamdir: Alatar is not a wizard for nothing. But now, let's get to work ! If we act swiftly, Pallando won't be able to chase us.
Starting army:
- Borlach
- Ratvith
- Tulamdir
- 2 battalions of Hildorien Axemen (fully upgraded)
- 2 battalions of Dorwinion Bowmen (fully upgraded)
- 1 battalion of Cuiveinen Pikemen (fully upgraded)
You don't have any buildings in this mission, and you don't have builders.
You can't train anything now. How would you do so, without buildings ?
Objectives:
- Free Alatar by destroying the Prison.
- BONUS: Capture some siege engines.
- BONUS: Meet with the friendly Easterlings.
- WARNING: Do NOT capture the Signal Fires ! If you do, the enemy will send out several battalions to investigate what happened...
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BONUS 1: you can capture 3 Corsair Ballistas on one of the islands. You just need to slay the guards and then go near to the ballistas.
BONUS 2: you can meet with some friendly Easterlings on one of the islands:
Easterling Rebel: The master's friends are here ! Now, men of Light ! Overthrow the East-Ruler !
Easterling Officer: What ? A rebellion ?! To arms, soldiers ! Kill the traitors !
Tulamdir: These must be the Easterlings the bird told about ! Let's help them !
The friendly company is made up from 3 battalions of Easterling Pikemen, 1 battalion of Easterling Archers, and 1 battalion of Soldiers of Rhun (all fully upgraded).
The opposing company is made up from 4 battalions of Easterling Pikemen, 2 battalions of Easterling Archers, and 1 Wainrider (all fully upgraded).
If you help the friendly Easterlings and win, the surviving units join you !
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There's a Shipyard and an Outpost just after the start. If you capture them, you'll be able to train ships ! But only Transport Ships and Battle Ships.
You can try to free Alatar right in the beginning, but it will be very hard without the siege engines. You should visit the other small islands first and meet with the friendly Easterlings, and capture the Corsair Ballistas.
On the prison island, a great enemy company awaits you:
2 Wainriders, 4 battalions of Black Easterlings, 2 battalions of Wraiths of Rhun, 3 battalions of Haradrim Spear Throwers (all starts on level 2 and have upgraded armor) and Ulwarth.
Ulwarth: Ahh, we meet again, elf... as I promised, this time only one of us will leave alive.
Tulamdir: I don't fear you, wraith ! I had defeated you once, and I shall defeat you once more !
Ulwarth: We shall see...
New Objective:
- Kill Ulwarth.
If you defeat him:
Tulamdir: Your time is over, wraith !
Ulwarth: Fool... do you really think it's so easy to kill ME ? You've won now, but it's not over yet... see you next time !
Once you destroy the Prison, Alatar comes out and joins your party:
Alatar: Greetings, my friends. I hope freeing me wasn't a great trouble.
Ratvith: Eh, we've had harder times...
Borlach: So you are Alatar the Blue, right ?
Alatar: Yes, but we'll discuss such things later. Now we must escape !
New Objective:
- Bring Alatar to the starting point.
In the starting point, you encounter a bad company:
4 battalions of Black Easterlings (fully upgraded), 1 battalion of Wraiths of Rhun, 2 battalions of Half-Trolls of Far Harad (fully upgraded)
Pallando: Leaving so soon, old friend ? Don't be so hasty.
Alatar: You can't hold me back, Pallando ! Form up, warriors !
If you prevail:
Alatar: We've won ! Now we must hurry to Jarkand !
"The heroes of Middle-Earth are victorius !"
VICTORY !
Mission 6/a - Kalorme
"We succesfully escaped from Pallando's territory. We marched back to Jarkand as soon as we could, and had a great meeting there.
During this time, the king of Rhun died, and now Pallando took his place, gaining absolute control over Rhun's armies.
But hope still lives. Pallando has sent several small armies to aid Sauron's forces in besiegeing Gondor, for it seems Gondor easly stood against the early attacks from the orcs and trolls of Sauron. And in Jarkand, a final alliance was forged by men, dwarves and elves, to raise common armies and stand in total union against the shadow of Pallando !
But we still need more allies. Even with combined armies, the free peoples of the East can't defeat Pallando. They could just hold him back, but couldn't defeat him. And as Pallando's strenght grows, so does the might of his armies.
Tharna, Dasron's loyal servant told me about an ancient legend, which was about the mystical "wraith of Kalorme" and his forgotten people. Just a legend... but I have seen many legends those were somehow real. I asked Tharna to investigate it, while I travel to Gondor and ask for help there.
I myself heard many tales about Kalorme and the dreaded Last Desert... terrible tales. I don't know if I should hope they are true or hope they are false... I just hope Tharna will retun in safety."
Map type: Last Desert / Kalorme; this is a HUGE map. Most of it is desert, with an EXTREME amount of creep bases: Cave Troll Lairs, Goblin Caves, Orc Camps, Spiderling Nests... and there's a big mountain in the east; not just a mountain, it has caves and finally, an smaller underground city...
Starting scene:
Tharna: So, this is the fabled Last Desert... and far to the east, there's the mountain of Kalorme. Be careful, men... there are many terrible tales about the creatures of the desert.
(suddenly, a great Black Eagle flies over the men's heads...)
Tharna: Wha... incredible... the Black Eagle of Kalorme ! If he exists, then most likely the "wraith of Kalorme" exists, too ! Come ! Let's follow the eagle !
Starting army:
- Tharna
- 3 battalions of Adventurers (start on level 2)
- 1 battalion of Avari Warriors (has upgraded armor, start on level 2)
You don't have any building nor Builders this time.
You can't train any units in this mission.
Objectives:
- Follow the Black Eagle.
- BONUS: destroy 12 Creep Bases.
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BONUS: if you destroy 12 Creep Bases (regardless of type), your battalions will be allowed to to upgrade their weapons !
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The path of the Black Eagle is shown on the map. You just simply need to follow this path. But you can also go for some monster hunt first (see BONUS objective). Anyway, if you follow the Eagle's path, after some time you get attacked by Were-Worms !
Tharna: What ?! Oh, no... These are Were-Worms ! Demons of the old times ! RUN ! They are too much for us ! Go, climb up to the mountain !
New Objective:
- Bring Tharna to the selected location on the map (the entrance of a mountain cavern).
If you do so:
Tharna: Huh... finally... but how will we go back ? Damn...
(strange warriors come in...)
Strange Warrior: Stop right there ! Who are you ?
Tharna: Um... I'm Tharna, and this is my company. We came here to... um... investigate that the legend of Kalorme is true or not...
Strange Warrior: Ehehe, you'll soon see it yourself, boy ! But be careful. The caves aren't safe. Originally, that's why we were sent here. But important things first. Come, follow us ! We'll bring you to our leader.
Tharna: Suuure...
2 battalions of Guardians of Kalorme (on level 4) join your party !
New Objectives:
- Meet with the leader of the strange warriors.
- BONUS: Cleanse the caves from monsters.
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BONUS: you can cleanse the smaller caves from monsters, if you wish. No reward, just a little bonus experience.
In the caves, you can encounter:
Mountain Giant, Cave Troll, Goblin Warriors, Goblin Archers, Spiderlings, Orc Warriors, Orc Archers, Fire Drake
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The location of the "leader" is shown on the map. Just go to him, you won't encounter (too many) monsters this time.
Once you meet with him:
Strange Warrior: Your Majesty, we've found these people in the western side of the mountain. It seems they were attacked by Were-Worms.
???: Ah, another group of wandering adventurers, hmm ? Return to your posts, warriors. I want to have words with them personally.
Strange Warrior: Yes, sir !
(the Guardians of Kalorme leave)
???: So... who are you ?
Tharna: I'm Tharna the adventurer, and this is my company. We were following a giant Black Eagle when we were attacked by Were-Worms. Aaand... who are you ? And... what is this entire place ?! I never expected an underground city beneath Kalorme... please tell me your history !
???: I am the "wraith of Kalorme"... my name... is Akrothir. In ancient times, I was a captain of Numenor, a brave man, the first person in Middle-Earth who dared to venture into the Last Desert. I've lost my comrades by the time I managed to reach the mountain... they were devoured by the monstrous beings of the desert. I climbed Kalorme, and ventured into its dephts... and I found many wonderful things. An underground river, with pure water... plants those live beneath the surface and can be eaten or used for healing... rare ores, rivalizing with Mithril in durability... and I then found myself trapped in the mountain. I became chained to it. Kalorme is a place with immense natural magic, and this magic made me... immortal. But it had a high price. Later, Kalorme became a place visited by many forgotten people: outlaws, banned men, wanderers, refugees... and those who reached the mountain and met with me, decided to stay. Kalorme gave them a new chance for life. And then this city was founded. And now, we are an entire nation, with our own empire, in the heart of the Last Desert !
Tharna: Wow ! Really interesting... but the monsters-
Akrothir: We don't fear ANY monster. Thanks to my combat skills and my faithful warriors, no beast was EVER able to reach the city's borders. But now, tell me about your own mission, Tharna.
Tharna: We were sent by Alatar the Blue wizard... I've told him the legend about the "wraith of Kalorme" - you - and he sent me to investigate it. We need your help to stop the shadow of the East, Pallando, the evil wizard.
Akrothir: Sorry, my friend, but I can't help you. I'm trapped here. I can't leave the mountain. All I can do for you is to lead you out of the desert in safety.
Tharna: ...and your people ?
Akrothir: I don't endanger them for nothing. This is not their war. Nor it is mine.
Tharna: ...then please, lead us out of here. We'll need to go back to our people as soon as possible.
Akrothir: So be it.
Akrothir (level 5) joins your group with 2 battalions of Fists of Kalorme (fully upgraded) !
New Objective:
- Bring Tharna to the selected location on the map.
You encounter several monsters (Cave Troll, Mountain Giant, Fire Drake, Goblin Warriors, Goblin Archers, Spiderlings, Orc Warriors, Orc Archers) on your way. And, in the end of the path, you meet with Groth the Worm !
Groth the Worm: Pathetic mortals ! You dared to venture into my territory, and now you think you can leave so simply ?! No, you won't !
Akrothir: Stand aside, Groth ! The Mountain is MY empire ! You have no power here !
New Objective:
- Defeat Groth the worm.
Not an easy thing, because Groth starts on level 10, but with Akrothir and the Fists of Kalorme, you have some chance.
If you succeed:
Groth the worm: AAARRGH ! Curse you, Akrothir ! I'll be back !
Tharna: Thanks for your help, Akrothir ! Without your help, he would have devoured us !
Akrothir: It was nothing. Groth's bark is worse than his bite. Now you can leave. Just follow the Black Eagle. The Were-Worms won't harass you.
Tharna: Thanks again Akrothir... but consider about what I've told. Until next time... farewell !
"Honor and bravery have taken this day !"
VICTORY !
Mission 6/b - Kalorme
"My armies are smaller now that I sent many of my warrior to aid the Dark Lord's armies in destroying Gondor. And the small countries of the East had finally came together and formed an alliance against me. They think they can stop me ! Such foolishness...
And from what I've heard from my faithful scouts - crows, serpens and such beings - they are searching for allies... in the Last Desert.
Alatar is not a fool. He must have a reason to send warriors there... but what could it be ?
Both the Easterlings and the Haradrim know many tales and legends about the monstrous beings of the Last Desert and the moutain of Kalorme. Maybe they aren't just legends... if they aren't, then I myself should visit the Last Desert, and who knows ? Maybe I'll actually find something... useful.
Useful enough to devastate entire Dorwinion..."
Map type: Last Desert / Kalorme; same map as above
Starting scene:
Pallando: Ah, the Last Desert ! Soon, we'll see if the tales about the evil monsters of this place are true or not. Let's build up a camp here, and then start searching !
Starting army:
- Pallando
- Boldog
- 2 battalions of Easterling Pikemen
- 1 battalion of Easterling Archers
- 1 battalion of Variag Horsemen
- 2 Builders*
*1 Evil Men Builder and 1 Mordor Builder; the Mordor Builder can build Slaughterhouse / Orc Pit ONLY.
You need to build up a base yourself.
You can train:
- Easterling Pikemen
- Easterling Archers
- Dark Easterlings
- Haradrim Archers
- Haradrim Spear Throwers
- Haradrim Lancers
- Corsairs of Umbar
- Corsair Ballista
- Black Numenorian Marauders
- Axemen of Khand
- Variag Horsemen
- Orc Warriors
- Orc Archers
- Black Orcs
Objectives:
- Build up a Fortress.
- BONUS: Destroy 8 Spiderling Nests.
- BONUS: Destroy 6 Cave Troll Lairs.
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BONUS 1: if you destroy 8 Spiderling Nests:
Boldog: My orcs have found some spiderling eggs in the destroyed nests ! Once they hatch, we'll be able to use them for our own purpose !
Now your Mordor Builder will be able to build Spiders' Nest and then you can train Spiderling battalions (but no Spider Riders) !
BONUS 2: if you destroy 6 Cave Troll Lairs:
Boldog: My orcs have captured several trolls ! Let my tamers handle them, and then they will serve our cause !
Now your Mordor Builder will be able to build Troll Cage and then you can train Mountain Trolls !
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Once you built up a Fortress, you'll get attacked by a strange group: 2 Cave Trolls, 1 battalion of Goblin Archers (fully upgraded) and 1 battalion of Goblin Warriors (fully upgraded).
Goblin Warrior: Invaders again ! Kill them in name of Groth !
After the fight:
Pallando: Hmm... that "Groth" creature they spoke about must be the lord of this place. We must find this "Groth" as soon as possible ! Let's destroy his servants, and then he'll certainly come personally.
New Objective:
- Destroy all Fissures, Drake Lairs and Goblin Caves in the area and then the attacks will stop.
- BONUS: Investigate the mountain of Kalorme.
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BONUS: if you go near to the mountain, you encounter a group of Fists of Kalorme:
Strange Warrior: What the- this must be the evil blue wizard Tharna told us about ! Come, let's report to the captain !
The Fists of Kalorme run into a cave.
Pallando: So, there are men living in the mountain, and Alatar managed to make contact with them, hmm ? How interesting. Forward, my servants ! Destroy them !
New Objective:
- BONUS: Find and destroy the camp of the strange warriors.
Until you destroy the camp (which is inside the mountain, in a cave), the strange warriors will send parties of Fists of Kalorme and Guardians of Kalorme (all fully upgraded) to attack you.
Once you destroy the camp:
???: So the evil blue wizard has come to harass my people ? You won't go any further !
Suddenly, there's a smaller earthquake, and then rocks fall and block the path which would lead further into the mountain.
Pallando: Such power...! Who could have done this ?!? ...bah. Not important. Let's focus back to our primary goal !
In the camp, there's some gold (you can get it if you destroy the buildings).
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Until you destroy all Fissures, Drake Lairs and Goblin Caves (they form small bases), goblins, drakes and trolls will be harassing your base.
The enemy can send attack groups formed of Cave Trolls, Fire Drakes, Goblin Warriors, Goblin Archers.
The Goblins (both Warriors and Archers) have upgraded weapons.
Once you destroy all small bases, a Goblin King comes with a smaller army:
Goblin King: Intruders be stronger than we thought ! No matter ! Me will slice you and bring blue-head to Groth ! Groth will be pleased ! MWAHAHAHA !
The Goblin King's army is made up from 5 battalions of Goblin Warriors (upgraded armor, start on level 5), 3 battalions of Goblin Archers (upgraded weapons, start on level 3), 5 Cave Trolls (start on level 2), and the Goblin King himself (on level 10, his "Mount" ability is active)
Pallando: The goblins will regret their foolishness. Spare no-one !
New Objectives:
- Defeat the Goblin army.
- Kill the Goblin King.
After you defeat the Goblin King, Groth the Worm appears on the map - just next to your fortress, alongside with 3 Were-Worms and 4 Fire Drakes !
Groth the Worm: Fools ! You may have slain many of my servants, but I'm far stronger than that ! Face me if you dare !
New Objective:
- Defeat Groth the Worm.
If you succeed, there's a cutscene with Groth and Pallando:
Groth the Worm: NOOO ! How ?! Such power... I've never seen ANYTHING like THAT before !
Pallando: I'm not called the "East-Helper" for nothing, Groth.
Groth the Worm: Why have you ventured into my empire ? What do you want from me ?
Pallando: I require the services of your Were-Worms and you, mighty Groth. My goal is to devastate the free realms of the East, and with your assistance, it will be no problem. Join me, Groth, and there will be gold to grasp, cities to destroy and people to torture... without end !
Groth the Worm: So be it... from now on, my Were-Worms and I fight for you, East-Helper !
"There will be no dawn... for men."
VICTORY !
Mission 7 - Fall of Jarkand
"Now with Groth and his Were-Worms on my side, destroying Dorwinion won't be a problem. My forces have already devastated the outer territories, and we are marching straight forward Jarkand.
Jarkand is the capital city of Dorwinion, and a symbol to the dorwinian people. A symbol of freedom and hope. It is a dream that will end in devastation..."
Map type: Dorwinion, Jarkand; a great, fortified city with some farmlands and vineyards around it.
Starting scene:
Pallando: Ah, Jarkand ! The proud capital city of Dorwinion. Soon it will be nothing but dust and rubble.
Suladan: My spies reported that the Merchant Lord, Dasron, and his bodyguard Tharna are also inside the city, along with King Bladorthin. We should kill them, and then the dorwinians will be without leaders !
Fuinur: And finally I could maim that troublesome boy !
Pallando: Be patient, my friends. There will be plenty of time to do so. Until then, let's prepare the army... and wait for our "special allies".
Vronkhar: ..."special allies" ?
Pallando: You'll see them soon enough. But now... let the siege begin !
Starting army:
- Pallando
- Ulwarth
- Fuinur
- Suladan
- Vronkhar
- Boldog
- Groth the Worm (level 4)
- 1 Wainrider
- 2 battalions of Axemen of Khand (start on level 2)
- 1 battalion of Soldiers of Rhun (start on level 2)
- 1 battalion of Easterling Archers (start on level 2)
- 3 builders*
*2 Evil Men Builders and 1 Mordor Builder; the Mordor builder can build Slaughterhouse / Orc Pit ONLY.
You need to build up a base yourself.
NOTE: this is the last "real" Evil Men mission. Here you can level up ALL heroes to level 10 !
You can train:
- Easterling Pikemen
- Easterling Archers
- Soldiers of Rhun
- Dark Easterlings
- Rhun Royal Guard
- Wainrider
- Haradrim Lancers
- Haradrim Spear Throwers
- Haradrim Archers
- Balchoth Archers
- Axemen of Khand
- Variag Horsemen
- Half-Trolls of Far Harad
- Oliphaunt Horde
- Mumakil
- Corsairs of Umbar
- Corsair Ballista
- Black Numenorian Marauders
- Were-Worm
- Orc Warriors
- Orc Archers
- Black Orcs
- Wraiths of Rhun*
- Black Numenorians*
*There's an Inn, that's how you can train them.
Objectives:
- Break the main gate of Jarkand.
- BONUS: Destroy all enemy buildings outside the city.
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BONUS: you may destroy the dorwinian buildings around the city (farms and vineyards). No real reward, but at least you have more place for your own buildings...
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The dorwinians defend the city well. There are quite a few towers and Dorwinion Bowmen are patrolling on the walls. Not to mention that the dorwinians will sometimes send attack forces to harass you.
The defensive forces of Jarkand and the attack forces are made up from Dorwinion Peasants, Hildorien Pitchforkers, Hildorien Axemen, Riders of Helkar, Dorwinion Soldiers, Dorwinion Bowmen, Merchants of Dorwinion, Cuiveinen Pikemen, Cuiveinen Horsemen.
All enemy battalions are fully upgraded.
But since now you can train the most elite Evil Men faction units, making up a strong army should be no problem (with enough resources).
NOTE: there are THREE gates... and ONE main road. The gate with the main road is the "main gate". The other two are side-gates, and are INVULNERABLE until the main gate is breached.
After breaking the main gate, Khamul will arrive !
Pallando: Ah, the Shadow of the East is finally here ! Come, commander of Sauron ! Let the REAL destruction begin !
Khamul's army is made up from 2 battalions of Black Orcs (fully upgraded), 3 battalions of Orc Archers (fully upgraded), 3 Catapults, 2 Attack Trolls, 1 Drummer Troll, 3 Mountain Trolls and Khamul (level 6).
Once Khamul arrives, your Mordor Builder will be able to build Great Siege Works and Troll Cage, and then you can train Mordor siege engines and Mordor trolls !
New Objective:
- Destroy all enemy buildings within Jarkand.
- BONUS: Destroy 75% of the civilian buildings inside Jarkand.
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BONUS: you can destroy the civilian buildings, if you wish. Once you destroy 75% of civilian buildings, you get 10.000 resources ! But no further reward for destroying the remaining 25%.
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You can start the real siege ! The dorwinians resist hard, though. In the middle of the city, you find Dasron, Tharna and Bladorthin:
Bladorthin: Oh, no... the defenses are broken, we're being slaughtered ! Come Dasron ! We must escape !
Dasron: No. In my entire life, I worked for the good of Jarkand, and I won't see my work destroyed by such monsters ! I will remain here !
Tharna: Flee, your majesty ! We'll cover your retreat ! Come master Dasron, let's show these bastards what is a REAL war !
Dasron is on level 10, and he's accompanied by several battalions of Dorwinion Bowmen and Dorwinion Soldiers, and of course, Tharna.
Tharna is INVULNERABLE until you kill Dasron !
Boldog: Master ! Tharna has gone CRAZY ! We can't even hit him ! What should we do ?!
Pallando: Leave the boy. Kill Dasron first. The death of his master will break him.
New Objetive:
- Kill Dasron the Merchant Lord.
Once you kill Dasron:
Dasron: Aaahh ! Tharna... flee...
Tharna: Master Dasron ! NOOO ! Damn you, Easterling scum ! You will pay for that ! Members of the Brown Company ! ATTACK !
Suddenly, battalions of Adventurers begin to show up in the different important points of the city ! They are all on level 5 and are fully upgraded !
New Objective:
- Defeat Tharna the adventurer.
Once Tharna's health reaches a certain amount (below 10%):
Tharna: I can't fight on... damn you, monsters ! You may have won now, but you haven't seen the last of me !
Tharna escapes ! After that, you can continue your work and destroy the rest of the city.
Once you finish:
Pallando: We have won ! The city of Jarkand is in ruins ! Sauron will be pleased !
"Sauron's dominion over Middle-Earth draws near..."
VICTORY !
Edited by MorrisB, 30 March 2008 - 07:25 PM.