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#21 A1Dasdfsdkli4r2

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Posted 03 April 2008 - 04:31 AM

Boarding and capturing an Executor with it's ~2 million crew should be anything but automatic, nor could any price be fair for making it automatic.

Except for the fact that you need to tone that down to about 300,000. I'm sure if they squeeze people in for some stupid reason or another, and ration their supplies, they could manage 750,000 at the most, but that's a stretch. Two million is too high.


yea 2 mil is a person per meter (if it's 2 kilo also why are all star wars thing in metric and not customary every once in awhile?)


It's not. The use of metric dates back to (I believe) the old WEG RPG. Also, the Executor is 19 km long, or 19,000 meters long. The total compement, crew and troops, is likely around 500,000. Still, to board it, you wouldn't have to take out every one of those people. If the bridge was siezed, then the whole ship is captured. And actually, it is canon for Executors to be boardable. In Before the Storm, the Yevetha boarded the Intimidator, and took it over meerly by capturing the main and auxiliary bridges, going so far as to fire the guns.


but you forget that took years of planning, but I see your point. also when ya'll say RPG do ya'll mean Role Playing Game? or what?

#22 Kaleb Graff

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Posted 03 April 2008 - 01:15 PM

Boarding and capturing an Executor with it's ~2 million crew should be anything but automatic, nor could any price be fair for making it automatic.

Except for the fact that you need to tone that down to about 300,000. I'm sure if they squeeze people in for some stupid reason or another, and ration their supplies, they could manage 750,000 at the most, but that's a stretch. Two million is too high.


yea 2 mil is a person per meter (if it's 2 kilo also why are all star wars thing in metric and not customary every once in awhile?)


It's not. The use of metric dates back to (I believe) the old WEG RPG. Also, the Executor is 19 km long, or 19,000 meters long. The total compement, crew and troops, is likely around 500,000. Still, to board it, you wouldn't have to take out every one of those people. If the bridge was siezed, then the whole ship is captured. And actually, it is canon for Executors to be boardable. In Before the Storm, the Yevetha boarded the Intimidator, and took it over meerly by capturing the main and auxiliary bridges, going so far as to fire the guns.


but you forget that took years of planning, but I see your point. also when ya'll say RPG do ya'll mean Role Playing Game? or what?


I know it took years of planning. Still, it happened, and I would think that, based on that, a team of soldiers could board and secure the bridge, and were able to run the ship from there. And I do indeed mean Role Playing Game.

#23 Dalmp

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Posted 03 April 2008 - 03:00 PM

hehe yeah, I mighten have been droppin an extra zero in der.

But still... :sad:
Amateurs study Tactics. Professionals study Logistics.
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#24 A1Dasdfsdkli4r2

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Posted 03 April 2008 - 06:45 PM

okay I agree, and it was just konfusing me the way the word (or acronym) was thrown around.

#25 Kaleb Graff

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Posted 03 April 2008 - 07:30 PM

It's OK. Still, it should be boardable, though very expensive.

#26 anakinskysolo

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Posted 03 April 2008 - 08:01 PM

No, I don't agree with you. Even if you took the bridge (which I doubt) you would still need to defeat 30000 stormtroopers and many crew members, and I don't think you can hold the bridge for so much time against so many troops.

#27 Kaleb Graff

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Posted 03 April 2008 - 08:23 PM

Taking the bridge would be difficult, but not impossible. The bridge would have limited access routes, and do you really think that all of those stormies could fit through them.

#28 Tropical Bob

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Posted 03 April 2008 - 09:03 PM

Not to mention, if you have control of the bridge, you can most likely find a way to lock out the auxiliary bridge, and close bulkheads throughout the ship, as well as shut down life support systems in non-essential sections. As long as you have the bridge, I'm sure it would actually be rather easy to control the entire ship.

#29 Shadow-Dragon

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Posted 03 April 2008 - 09:14 PM

No, I don't agree with you. Even if you took the bridge (which I doubt) you would still need to defeat 30000 stormtroopers and many crew members, and I don't think you can hold the bridge for so much time against so many troops.

Doors can be impenatrably sealed from the aux bridge and airlocks can be released. 30000 stormtroopers can't do anything with no air.

#30 Kaleb Graff

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Posted 03 April 2008 - 09:51 PM

No, I don't agree with you. Even if you took the bridge (which I doubt) you would still need to defeat 30000 stormtroopers and many crew members, and I don't think you can hold the bridge for so much time against so many troops.

Doors can be impenatrably sealed from the aux bridge and airlocks can be released. 30000 stormtroopers can't do anything with no air.


Who are you supporting here? I don't get what you mean.

#31 anakinskysolo

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Posted 04 April 2008 - 12:45 AM

You've got a point there.

#32 A1Dasdfsdkli4r2

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Posted 04 April 2008 - 01:58 AM

Not to mention, if you have control of the bridge, you can most likely find a way to lock out the auxiliary bridge, and close bulkheads throughout the ship, as well as shut down life support systems in non-essential sections. As long as you have the bridge, I'm sure it would actually be rather easy to control the entire ship.


well if you want to get technical about it, you could place a detpack of reasonable size under the bridge from the deck below, set the charge off and already have control of the auxillary bridge. if an SSD has one.

#33 anakinskysolo

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Posted 04 April 2008 - 03:23 AM

I guess the real problem is getting past the shields and entering the ship.

#34 Clubby

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Posted 04 April 2008 - 04:23 AM

Do hangars have shields?

#35 Kaleb Graff

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Posted 04 April 2008 - 01:10 PM

Not to mention, if you have control of the bridge, you can most likely find a way to lock out the auxiliary bridge, and close bulkheads throughout the ship, as well as shut down life support systems in non-essential sections. As long as you have the bridge, I'm sure it would actually be rather easy to control the entire ship.

Very true. That's basicly what the Yevetha did. It would allow you to board and fight the ship, but at reduced efficiency.

I guess the real problem is getting past the shields and entering the ship.

Very true, but then you have to get to the bridge.

Do hangars have shields?

Depends on the source. Ships have to drop particle shields to launch fighters, but on the other hand, the Falcon docked with the Avenger. I would think the best thing to do is grapple on the bridge and board from there.

#36 Phoenix Rising

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Posted 22 July 2008 - 06:52 PM

Well why would it have been cut...hmm?

So LA could push out the game faster.

I think that Phoenix tried to use that and failed.

However, if Chewie's boarding ability was transplanted into space combat

It didn't work for Crix. I gave him Chewie's ground ability on an ATR and it just never fires in space. You can try it for yourself; I don't think I disabled it.

I guess the real problem is getting past the shields and entering the ship.

True, you always had to disable a ship before boarding it in XW - at least if it was a hostile one. No ability can consider whether or not the shields or up, much less can you tell your ships to stop shooting once the shields are down. Furthermore, there's no way for ion cannons to even properly disable something in EaW; right now, they just make the engines sputter.

#37 El Danny

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Posted 24 July 2008 - 08:07 PM

What about Zann's bribe move? Or... has anyone played Star Trek Armada? Find the code in that game for transporting units aboard and work from there. But the codes aren't likely to be compatible...



True, you always had to disable a ship before boarding it in XW - at least if it was a hostile one. No ability can consider whether or not the shields or up, much less can you tell your ships to stop shooting once the shields are down. Furthermore, there's no way for ion cannons to even properly disable something in EaW; right now, they just make the engines sputter.




Hummm....

I think theres a way to make this balenced.

In order to board a ship its shields must be down and it should be hit with ion cannons. Then boarding would work in the same way as bribing, only more expensive. Also boarding ships would be pretty weak but expensive. I don't know if the 1st sentence would be possible to implement, however I doubt the rest would be hard.

Also the only units immune to boarding would be heros and fighters/bombers. I think it should be possible to board SSDs, but at a high price with a small chace of success (hence my balencing ideas).Also boarding should be easier for rebels, maybe just stronger boarding vessels as it fits there style of combat better, AFAIK the rebels never openly attacked the empire untill after Endor, only raided (Endor was really a raid, just on a massive scale that turned into a battle).

#38 Phoenix Rising

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Posted 07 August 2008 - 07:01 PM

It's a nice thought, but EaW isn't so sophisticated.



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