I've been testing Beta 3 out for a while but haven't made any comments yet due to an unreliable internet connection.
First I'd like to say, T1 is superb. Every race pretty much goes all-out in T1, and like the others have already said, it has difficulty making the T2 transition...but it doesn't seem to be for lack of resources.
Some of the bugs I mentioned that haven't yet been fixed:
Talos and Wych squads in the vehicle and infantry check-to-dance tactics.
Wyches freezing in place and shooting due possibly to bad call to combat drugs ability (this affects other DE melee units occasionally)
Talos seems to be balancing soul harvest and combat better now (although it sometimes runs away from CC squads).
Fulfilling the request for research categorization for Dark Eldar:
1.) T1 must have (Only certain squad needed or automatically)
Mandrake Infiltration: 50/25 (from Hall of Blood - this one's currently always researched, as DE always builds 2 Mandrakes)
Poisoned Blades: 50/50 (set for T2 currently, available in T1, affects every CC weapon)
2.) T1 research for first harassing strike (Army strength > 750)
Archon Retinue Enhancement 1: 40/15 (obviously don't get this for Dark Foundry builds)
Soulseeker Ammunition: 100/40 (currently set to research in T2 for some reason, it's a shooty buff, good for DE Warrior builds)
3.) T1 bonus researches (Army strength > 1000, resarch while advancing to T2)
Splinter Cannon: 75/75 (adds Splinter cannon to Archon and squad leaders)
Power Blades: 75/75 (upgrades CC damage for Archon and squad leaders except Hellion Succubus, due to bug)
4.) T2 must have (Only certain squad needed or automatically)
Reaver Targeting Upgrade: 75/25 (for Reavers only, greatly improves damage dealt while on the move)
Night Shields: 125/75 (this one improves the health of every Dark Foundry unit including Hellions)
Archon Retinue Enhancement 2: 50/25
5.) T2 important researches (Army strength > 1250)
Wraithbone-woven Battlesuits: 100/50 (DE Warrior-only health upgrade)
Daemonic Touch: 75/25 (Mandrake-only health and CC damage upgrade)
6.) T2 bonus researches (Army strength > 1500)
Upgrade Leader Health 1: 100/40 (from Wych-Cult Arena)
Crucible of Malediction: 50/100 (from Wych-Cult Arena)
Haemonculus Stinger and Soul Destruction researches: 25/50 each (from Wych-Cult Arena)
Agonizers: 100/100 (upgrades Archon and squad leader CC damage)
Further Dark Eldar build order comments:
Dark Eldar have two basic T1 build orders that are effective and efficient:
Hall of Blood > Haemonculus' Laboratory > T2
Dark Foundry > Haemonculus' Laboratory > T2
If the Dark Eldar AI is forced to buy a Dark Foundry in T1 after the Hall of Blood just for a Hellion squad, that's an additional
200/65 just to build a unit that they could easily do without (just make more Warriors and Mandrakes!).
Likewise, for the Reaver build, DE AI is slowed greatly by being forced to build a Hall of Blood even before the Dark Foundry...the proper Reaver build is 2x Mandrakes for capping, Dark Foundry, which builds a Hellion squad, and an immediate Haemonculus' Laboratory so you can spam Reaver jetbikes.
All this requires is that the initial "forced" build of Hall of Blood and Plasma Generator in darkeldarstrategyinfo.ai be commented out, and the proper buildings specifically mentioned in the four build order strategies: 1 & 2 would get the Hall of Blood to Haemonculus' Laboratory, 3 & 4 would get the Dark Foundry to Haemonculus' Laboratory. Strategy 3 I think can afford to wait until nearly the end of T1 to get the Lab, but the Reaver build needs the Laboratory as soon after the Dark Foundry is finished as possible!
I'd also like to comment on the Dark Eldar Unit Stats file - I know that the UnitStrengths is used to calculate Army Strength, but I don't know how much the AI relies on the "rating" of each unit. In any case, some of the unit ratings are "off" - Warriors rated the same as Mandrakes?? Hellions rated the same as Scourges?? What is the rating used for?
p.s.: also bump up the number of force-built slave chambers (caravels) by 1 - I've seen DE player constrained by infantry cap in T1
Edited by dreddnott, 28 March 2008 - 06:48 PM.