ROLL CALL for S.E.E. Team!
#42
Posted 04 September 2010 - 09:45 AM
I won't give up... it's just that - as you can hopefully see - I can't really do all the coding needed, so I'm pretty much dependant on a coder like Ridder. I'm sure there are coders that are willing to help, which is most flattering and very nice, but average skills won't be enough I'm afraid. Well for smaller things, yes... But we need to get the new faction fully working as well as setting up the 8th (Rohan), coding all AI and implementing all new units and structures. A lot of work...
I'll gladely trade with Edain though, as far as models go, if we get the coding back on track...
Edited by Nazgûl, 04 September 2010 - 09:46 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#43
Posted 04 September 2010 - 01:02 PM
Just throwing ideas out there
#44
Posted 05 September 2010 - 11:33 AM
You can contact me and Ill send some proof of my work.
The Nazgûl's Watch
#45
Posted 05 September 2010 - 11:58 AM
We could give it a shot and see where it goes. I'll talk to the team...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#47
Posted 05 September 2010 - 05:09 PM
Too bad I lost the summer to other things than coding with Ridder
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#48
Posted 05 September 2010 - 06:52 PM
#49
Posted 05 September 2010 - 07:08 PM
#50
Posted 05 September 2010 - 08:01 PM
Oh well.. even if we have no special maps what so ever, I just want this darn mod completed. Maps are icing on the cake and what makes a mod special in terms of looks I guess, set aside from models and art... but, we can still finish SEE I guess.
@Digz: Thanks man
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#51 Guest_Guest_*
Posted 05 September 2010 - 09:06 PM
#52 Guest_Luke_*
Posted 07 September 2010 - 08:15 AM
Thanks guys =)
I won't give up... it's just that - as you can hopefully see - I can't really do all the coding needed, so I'm pretty much dependant on a coder like Ridder. I'm sure there are coders that are willing to help, which is most flattering and very nice, but average skills won't be enough I'm afraid. Well for smaller things, yes... But we need to get the new faction fully working as well as setting up the 8th (Rohan), coding all AI and implementing all new units and structures. A lot of work...
I'll gladely trade with Edain though, as far as models go, if we get the coding back on track...
Nice to see the mod isn't dead (almost checking the forums every day) ...
Which sort of coding are we talking about here ?
Is it "regular"coding like C/C++ ?
(I'd imagine it's rather some sort of macro language specific to EA engine, but just in case ...)
Just trying to see how a professional developper could hepl here ;-)
@NJM: did you lose the wonderfull Minas Tirith Map (amongst others) ? :((((
#53
Posted 07 September 2010 - 01:45 PM
The Sage engine is what it is as far as i know.
#54
Posted 07 September 2010 - 07:50 PM
#57
Posted 09 September 2010 - 09:01 PM
#58
Posted 10 September 2010 - 03:32 AM
But I'll help out where I can.
Break dancing into the hearts of millions
#59 Guest_Luke_*
Posted 10 September 2010 - 03:23 PM
I'm still around and I believe I still have some of maps of me and NJMs backed up!
Good to see that some work as been saved !
It might be a good time to backup all the maps you have ;-)
#60
Posted 25 October 2010 - 07:17 PM
Team Leader, Artist & Skinner: Nazgûl
Head Coder: *none* (Will always belong to Sûlherokkh)
Main Coder: RB (Ridder Blauw)
Coder: Nazgûl (Balance mainly)
Coder: Radspakr (Spell Book and Hero Powers if needed)
Structure Modeler: TT (ttandchotmail)
Unit Modeler: *none* (Allthough Kwen is currently doing some freelance work for Rohan)
If I could make any wish for SEE now that we have a new Main Coder in RB... I'd have this:
Ed3rd (Ed of the 3rd Kind) back as a Unit Modeler
RG (Ridder Geel) as a Freelance Unit Modeler
and
Full trading with RC mod, Edain mod & RJ RotWK mod...
Even now...?Edain is still around and ready to return to the trading table. ^^
We might need you, if RB wants help with Powers... =)I'm around but not really.
But I'll help out where I can.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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