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Get rid of artillery and push back speeders in the tech tree


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#101 keraunos

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Posted 01 May 2008 - 12:31 AM

Yes, that's likely how it would work. Still, I would scale the maps up, instead. (It would be less trouble then resizing everything.

Nope, actually resizing units (changing only 1 parameter) is much easier than changing all the maps. And we could keep splendid ability 'place your defending units/buildings wherever you want'

#102 Kitkun

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Posted 01 May 2008 - 01:05 AM

Yes, that's likely how it would work. Still, I would scale the maps up, instead. (It would be less trouble then resizing everything.

Nope, actually resizing units (changing only 1 parameter) is much easier than changing all the maps. And we could keep splendid ability 'place your defending units/buildings wherever you want'


The problem would be scale of props on the maps, then. Such as the Honoghr map with the dead Acclamator.

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#103 keraunos

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Posted 01 May 2008 - 02:53 PM

I could still sacrifice this. Or at least we would have to remake some (1-2) maps instead of all of them.

#104 Kaleb Graff

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Posted 01 May 2008 - 07:33 PM

I could still sacrifice this. Or at least we would have to remake some (1-2) maps instead of all of them.


You fail to understand me. We would have to resize everything in the game to fix it. All of the props, all of the units, all of the buildings. Do you really want to do that? Also, we could all chip in with map-making.

#105 TheEmpire

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Posted 01 May 2008 - 09:43 PM

Also, we could all chip in with map-making.

Not Me! Not because I would not want to but because my computer crashs when I use the map editor.
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#106 Kaleb Graff

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Posted 01 May 2008 - 09:45 PM

Also, we could all chip in with map-making.

Not Me! Not because I would not want to but because my computer crashs when I use the map editor.


I meant the fans in general. When I'm bored, I plan to do the Tatooine map.

#107 keraunos

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Posted 02 May 2008 - 03:20 PM

You fail to understand me. We would have to resize everything in the game to fix it. All of the props, all of the units, all of the buildings. Do you really want to do that? Also, we could all chip in with map-making.

Why props and buildings? They can stay as they are. As for units, I still think it's a bit easier. It would take like 0,5 hour max to resize all the units... As I plan to do this anyway, just tell me and I'll use timer and post outcome here.

I meant the fans in general. When I'm bored, I plan to do the Tatooine map.

Well, planning to do and doing is not actually the same :xd: Unless you really want to mod this. I find myself jumping between two games and modding both of them now, so I'd still say it's easier to change few parameters (even as 'hotfix') then wait forever to change all the maps.

It's basicly the same case as with 'reworking of artillery'. I find time/effort required insufficent comparing to eventual result, but if somebody is stubborn and organized enought to pull it off, he could really enchance game experience, and I'd be the first one to both congratulate and thank him.

#108 Kaleb Graff

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Posted 02 May 2008 - 07:14 PM

You fail to understand me. We would have to resize everything in the game to fix it. All of the props, all of the units, all of the buildings. Do you really want to do that? Also, we could all chip in with map-making.

Why props and buildings? They can stay as they are. As for units, I still think it's a bit easier. It would take like 0,5 hour max to resize all the units... As I plan to do this anyway, just tell me and I'll use timer and post outcome here.

I meant the fans in general. When I'm bored, I plan to do the Tatooine map.

Well, planning to do and doing is not actually the same :xd: Unless you really want to mod this. I find myself jumping between two games and modding both of them now, so I'd still say it's easier to change few parameters (even as 'hotfix') then wait forever to change all the maps.

It's basicly the same case as with 'reworking of artillery'. I find time/effort required insufficent comparing to eventual result, but if somebody is stubborn and organized enought to pull it off, he could really enchance game experience, and I'd be the first one to both congratulate and thank him.


Hopefully, over the summer, I will have the time. (I'm in school right now) Still, the second part is what PR's doing.

#109 Phoenix Rising

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Posted 28 July 2008 - 08:37 PM

To me, it seems that most of this thread is spent thinking within the confines of vanilla EaW land combat. I feel compelled to point out that as it stands right now, the land portion of the mod isn't PR, it's just EaW that hasn't been converted yet. You can't really use it as an indication of something that hasn't been done yet.

With that in mind, I have no plans for removing artillery units from the game, but at the same time, I don't know what units will be included, much less how artillery will function. It's too early to speculate on that with space still being polished. If vanilla land combat bothers you though, my best advice is to spam cheap units and just auto-resolve those battles. No sense wasting time on something that's not fun.

What you fail to notice is that game was sponsered by LucasArts so all the units in it are canon. You cannot call these units uncanon because they were not in the movie or books. LucasArts said they are and since they have the people that decide if things are canon. You can take it out. Fine but you cannot call it not canon.

This has been bothering me as well. Anything "official" is canon, no matter how ridiculous it is. Even the vehicles from Battlefront are considered on Wookieepedia: "Many Y-wings of this variant were modified with defensive rapid-fire blaster turrets replacing the ion cannon turret and particle cannons instead of the dual laser cannons on the nose." Certainly some sources, like the movies, are more canon than others, but rarely is something official simply declared non-canon. Conflicting sources call for a retcon, but you just don't see the people at the Holocron pick one in favor of another outright.

There is a legitimate argument to be made for the sake of continuity, or lack thereof, in the case of spontaneous new vehicles appearing prominently in one-shot games, but they're still canon. Canonocity, however, perhaps should not be the most important consideration. PR is technically a "fanon" game, but I like to think that it has better continuity and is more credible than many other "canon" games. That's really up to you as the player to decide. What canon essentially comes down to is an official approval; a "have" or "have not" in the eyes of Lucas. That itself doesn't make it a good addition to the universe.

Come on! A turbolaser that arcs? An ISD with 4 turbolasers and 2 ion cannons? An X-Wing fighter about half the size of a corvette? Rebel artillery that fire proton torpedoes and is incapable of destroying an AT-AT with 10 of them? A Mon Cal of the same size of an ISD? I could keep naming non-canon circumstances, but it wouldn't serve much, because if you don't the point here, you're completely lost. I recommend you to read the discussions on Wookiepedia. And one more thing: when something is only referenced in one source, then it is not completely canon, it needs to be in another EU source to be considered real canon.

Those can all be attributed to game mechanic, an imperfect representation of what is assumed to be a real vehicle. It doesn't mean that the SPMA and MPTL are somehow fake.

#110 anakinskysolo

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Posted 29 July 2008 - 01:53 AM

I didn't say they were fake, as I didn't say that the ISD in the game is fake, but the characteristics of the units, for example the speed and damage that they do, are not well represented in EaW.

#111 Phoenix Rising

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Posted 29 July 2008 - 02:31 AM

No, but they're really not in any game that I can think of. As far as I know, PR is the first that doesn't water down capitals.

#112 keraunos

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Posted 29 July 2008 - 09:48 PM

Well, if you consider Battlefront non-canonical, you definitely should play Galactic Battlegrounds :grin:

#113 anakinskysolo

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Posted 29 July 2008 - 10:29 PM

Believe me, I have played it, and its just like a Star Wars Age of Empires, but I still like it. The problem now is that it doesn't run on Vista.

#114 keraunos

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Posted 30 July 2008 - 12:12 AM

Well, I liked it as well, before I've played FoC :shiftee:. Still, I find it difficult to say it's canon ;) Since FoC, it's simply impossible to go back - I rather try to beat Conquerors on hard ;)

#115 Kaleb Graff

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Posted 30 July 2008 - 01:00 AM

I agree with you on GB. Still, what will artillery look like?

#116 anakinskysolo

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Posted 30 July 2008 - 01:08 AM

Well, I liked it as well, before I've played FoC :shiftee:. Still, I find it difficult to say it's canon ;) Since FoC, it's simply impossible to go back - I rather try to beat Conquerors on hard ;)


Out of topic: Maybe we can arrange for a multiplayer?

#117 keraunos

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Posted 31 July 2008 - 02:44 PM

Good idea :xcahik_: We can start new topic on the subject :blush: I'll be able to play next week, but I don't know when exactly.

#118 Guest_guy_*

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Posted 30 March 2017 - 12:16 AM

AT-AA sucks, buff them and all is good

#119 Guest_guy_*

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Posted 30 March 2017 - 12:17 AM

AT-AA sucks, buff them and all is good



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