Imrahil Powers
#1
Posted 01 April 2008 - 04:53 PM
-Leadership to everyone (Resist Fear, Crush Decelerate, Resist Knockback, increased Armor and Damage)
-a form of BladeMaster... likely tweaked to be more unique
-??? mid-level (lvl 4-8) power
-??? another power is possible if we have 2 good ideas... otherwise we'll just use one and give him 4 total.
-Mount
So, what ideas do you all have for him? He is likely going to be a summoned hero who may or may not have a timer. Other specifics haven't been decided yet so I can't say much else about him at this point.
Thanks!
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
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#2
Posted 01 April 2008 - 05:08 PM
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#3
Posted 01 April 2008 - 07:51 PM
Without timer, normal respawn rules, basically a normal hero who gets summoned instead of purchased the first time:
-Leadership (lvl 1) might be swapped with blademaster
-BladeMaster (lvl 2-3) might be swapped with leadership
-??? (lvl 4-8)
-??? (lvl 4-8)
-Mount (lvl 1)
With Timer, as a summoned hero:
-Leadership (lvl 1)
-BladeMaster (lvl 1)
-??? (lvl 2)
-??? (lvl 2)
-Mount (lvl 1)
In this case he would have a long timer, start at lvl 1 and if he kills enough enemies he would level up to lvl 2 and get access to the better powers.
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
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#4
Posted 02 April 2008 - 03:01 PM
Normal:
*lvl 1) Mount
*lvl 1) Sword/Spear Toggle (Spear - increased damage to infantry and speed, Sword - Slower, but additioinal armor and damage to structures)
*lvl 2) Elvish healing (heals wounded heroes)
*lvl 4) Leadership (grants 80% speedand 100% damage to nearby allies)
*lvl 8) Cavalry Leader (Gondor can purchass extra Gondor Knights till the timer is half recharged)
With Timer:
*lvl 1) Mount
*lvl 1) Sword/Spear Toggle (Spear - increased damage to infantry and speed, Sword - Slower, but additioinal armor and damage to structures)
*lvl 2) Elvish healing (heals wounded heroes)
*lvl 2) Leadership (grants 80% speedand 100% damage to nearby allies)
*lvl 3) Cavalry Leader (Gondor can purchass extra Gondor Knights till the timer is half recharged)
#5
Posted 06 April 2008 - 12:35 AM
Sword/Spear toggle won't work as we are using Nertea's Imrahil model which has only a sword. I'd rather not use the Elvish Healing power since it is very similar to Aragorn's athelas. And the speed leadership won't work since the units would be as fast as a nazgul (roughly) if they got +80% speed I was thinking something more along the lines of +50% damage and +50% armor plus the extra bonuses (though I'm open to different values for the armor and damage).
The cavalry leader idea is interesting... I'll think about using it or a variant of it
Any other ideas?
Edit: lauri came up with the idea of a version of Glorious Charge for Imrahil that only affects the KoDA:
It gives them +30% speed, 30% resist knockback, +30% damage for a short time. Thus the normal imrahil would be:
-BladeMaster... likely tweaked to be more unique (lvl 1)
-Leadership to everyone (Resist Fear, Crush Decelerate, Resist Knockback, increased Armor and Damage) (lvl 2)
-??? mid-level power (lvl 4)
-"Amroth For Gondor" (the glorious charge variant) (lvl 6)
-Mount (lvl 1)
So we just need one more idea (might be the cavalry leader one... I need to think it over more first).
-GothmogtheOrc
Edited by GothmogtheOrc, 06 April 2008 - 12:44 AM.
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#7
Posted 06 April 2008 - 08:45 PM
Something more unique would be better of course. Maybe you could actually go with a leadership only for KoDA (something very small) or some extremely limited healing-type power. Or you go with a horn-type of ability that scares away enemies. It has a very small effect, but it's something.
The leadership seems to be a bit too strong, in my opinion. Normally more heroes with more specific leadership abilities make the game more interesting than just the average damage, armour and resist fear. The knockback deceleration is good though.
The glorious charge idea is cool, because that makes combining him with KoDA strategically interesting. If you go with this, make sure he has no other powers specific to them, otherwise it gets bland again (like leadership for X, power up X, summon X heroes).
Just my 2 cents
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#8
Posted 11 April 2008 - 08:34 PM
good suggestions, especially about the leadership and GC. Still not sure if he needs more powers or not... those two really good unique powers (leadership and GC) might be enough. Maybe I'll try to find a way to make his blademaster better. Thanks guys
(PS: 4 weeks left of spring semester! but lots of big important assignments due too :( so I probably won't be on too often as I really need to get good grades on these )
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
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#9 Guest_eärendil_*
Posted 12 August 2008 - 07:11 PM
maybe you could use a summon power like:
"Amroth for Gondor"--->summons 4 batallions of Dol Amroth Knights(lvl8)
other idea's:
increase Imrahil's speed(lvl.4)
"Elvish Bloodlines"--->give expirience(lvl6)
BTW KOTW is (you should try to fuse it together with the Elven Alliance )
You have my blessings for your mod!
#10
Posted 12 August 2008 - 08:54 PM
lol, thanks there was talk of doing just that a long time ago but now it's too much work and I won't be doing it.BTW KOTW is (you should try to fuse it together with the Elven Alliance )
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
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#11
Posted 12 August 2008 - 10:18 PM
#12
Posted 13 August 2008 - 12:23 AM
Hey, thanks for the suggestions but Imrahil's power are actually already done...
-Gto
See above.
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
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#13
Posted 13 August 2008 - 02:31 AM
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