Phew! Alright, what I've done was a little time consuming, but I had to do it to make sure, as you asked. I've played 10 Skirmishes in Broken Lands, and these were the settings used for all of them:
Difficulty: Hard
Resources Rate: Standard
Resources Sharing: Disabled
Heroes: Enabled
Massive Battles: Enabled
Fortress: Disabled
Mode: Annihilate
SKIRMISH #1 -36 minutes-
Me (SM) + SM -VS- Chaos x 2 = No Crash
SKIRMISH #2 -39 minutes-
Me (SM) + SM -VS- DE x 2 = No Crash
SKIRMISH #3 -23 minutes-
Me (SM) + SM -VS- Eldar x 2 = No Crash
SKIRMISH #4 -34 minutes-
Me (SM) + SM -VS- IG x 2 = No Crash
SKIRMISH #5 -19 minutes-
Me (SM) + SM -VS- Orks x 2 = No Crash
SKIRMISH #6 -27 minutes-
Me (SM) + SM -VS- SoB x 2 = No Crash
SKIRMISH #7 -33 minutes-
Me (SM) + SM -VS- Tau x 2 = No Crash
SKIRMISH #8 -22 minutes-
Me (SM) + SM -VS- SM x 2 = No Crash
SKIRMISH #9 -16 minutes-
Me (SM) + SM -VS- Necrons x 2 = Crashed
SKIRMISH #10 -14 minutes-
Me (SM) + Necrons -VS- Necrons x 2 = Crashed
After all of those Skirmishes, and after all of the ones I've also played since I'm testing this whole Broken Lands issue dating from Beta 3, which means a good extra 20+ Skirmishes, my conclusion is quite simple, it's just related to the Necrons and no other races. Since it never crashed with other races then it has to be about the Necrons alone I presume, and perhaps not because of the map itself after all... but then again I could be wrong... or maybe again, the map itself has such a bad terrain that it literally "forces" on a "weak point" in the Necrons Warriors code and crashes it.
Either 1) Put Broken Lands on a black list, providing a clear message/warning to all of the Dawn of Skirmish fans in the final build during the installation process (or after, in the Readme for example) that if they use the mod and happen to play on that map against the Necrons (or with a Necron ally, but as long as it's A.I-controlled) then there's a good chance (yes I'd say that) that it's going to crash because it had been tested enough to come to that conclusion...
Or 2) Disabled the necessary Necrons functions entirely, if that's indeed the direct and only cause of the crashes.
Edited by Zenoth, 04 April 2008 - 05:26 AM.