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0 man I need help


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#1 KarlInteS

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Posted 05 April 2008 - 12:33 AM

I need to find out how to put in the mods i download to my game (i is using the cd from the first decade) me needs help please respond

#2 Beowulf

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Posted 05 April 2008 - 01:33 AM

The /RA2/ directory. Put loose files there or just run the launcher/installer.

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#3 Allied General

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Posted 05 April 2008 - 12:05 PM

make sure you have patched TFD.

http://xhp.xwis.net/

scroll down and download XCC TFD Shortcut Installer
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#4 KarlInteS

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Posted 05 April 2008 - 07:31 PM

The /RA2/ directory. Put loose files there or just run the launcher/installer.

I does not know what you mean by that put it in "stoopid" terms if that was stoopid terms then i lost my dignity

Edited by KarlInteS, 05 April 2008 - 07:39 PM.


#5 KarlInteS

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Posted 05 April 2008 - 11:54 PM

Let's just say your dignity and your virginity have nothing in common at this point. There are 5 year olds, shuddering in disbelief at your inability to comprehend such simplistic advice. Maybe you should stick to things more in your I.Q. range, like dragging a rock or looking at cans of paint.

Ive tried dragging rocks before maybe i should try the paint thing

#6 KarlInteS

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Posted 06 April 2008 - 12:01 AM

The /RA2/ directory. Put loose files there or just run the launcher/installer.

ITs not that i completely dont understand it its hust that i dont know what you mean by launcher/installer and by loose files im not sure if you mean justthe voxels or the shp files

#7 Guest_Darknessvolt_*

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Posted 07 April 2008 - 02:54 PM

Edit button is your friend, KarlInteS.

#8 Millennium

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Posted 07 April 2008 - 10:31 PM

ITs not that i completely dont understand it its hust that i dont know what you mean by launcher/installer and by loose files im not sure if you mean justthe voxels or the shp files


A launcher or installer is a .exe file that comes with some of the more sophisticated mods (I never EVER include one, but I only distribute mods amongst my off-line friends, so you can't call me a true modder - well, off-topic. Let's get back...). If you have downloaded the mod, just run the installer. Most installers allow you to manually select the location of RA2, while launchers mostly assume it's the normal C:/Westwood/RA2 file, but this is by no means universally so. If you run the little .exe, you have done all you have to do to make the mod work. If everything runs smooth, you should now be able to play the game with the mod.

For mods without launcher or installer, yes, just put the files into your RA2 directory. Make sure that they are not in any folder inside the directory, but directly placed into the same location as Ra2.exe. There should be at least a rules.ini file or a .mix file. And, yes, some very crude mods (no offense, people!) do put voxel files directly into the RA2 directory, but never .shp files, because they are not read outside of a .mix file. I hope this helped you (though I doubt it, because my explanatory skills kinda suck and I haven't slept for a felt 48h), if not, contact me and I am happy to help you with any question you might have (to a reasonable extent, of course).
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#9 KarlInteS

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Posted 08 April 2008 - 02:17 AM

ITs not that i completely dont understand it its hust that i dont know what you mean by launcher/installer and by loose files im not sure if you mean justthe voxels or the shp files


A launcher or installer is a .exe file that comes with some of the more sophisticated mods (I never EVER include one, but I only distribute mods amongst my off-line friends, so you can't call me a true modder - well, off-topic. Let's get back...). If you have downloaded the mod, just run the installer. Most installers allow you to manually select the location of RA2, while launchers mostly assume it's the normal C:/Westwood/RA2 file, but this is by no means universally so. If you run the little .exe, you have done all you have to do to make the mod work. If everything runs smooth, you should now be able to play the game with the mod.

For mods without launcher or installer, yes, just put the files into your RA2 directory. Make sure that they are not in any folder inside the directory, but directly placed into the same location as Ra2.exe. There should be at least a rules.ini file or a .mix file. And, yes, some very crude mods (no offense, people!) do put voxel files directly into the RA2 directory, but never .shp files, because they are not read outside of a .mix file. I hope this helped you (though I doubt it, because my explanatory skills kinda suck and I haven't slept for a felt 48h), if not, contact me and I am happy to help you with any question you might have (to a reasonable extent, of course).

that helps me a bit with the voxels but its still doesnt explain anything about shp's except for the fact that i cant just put them into the ra2 directory still thanks

#10 KarlInteS

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Posted 08 April 2008 - 03:44 AM

well i got some of the voxels to work but theyre the ones that already exist like for example if someone made a voxel that was an upgraded v3 rocket i could install that but if they made a 3 launcher turret sytem for the allies well then thats completely different and i cant use it( i found this out when i got the pre-release tesla tank and the 2 launcher missile trucks-missile trucks didnt work) lol i still need help im like freaking pathetic

#11 EcclairLS

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Posted 08 April 2008 - 04:16 AM

Whenever Capsa post in a random thread... im feeling a fail after that :thumbsupsmiley:
There are times when a man remembered his greatest moments in life. Oh really? >_>

#12 some_weirdGuy

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Posted 08 April 2008 - 06:49 AM

why are you being so insulting caspa? this guy hasn't been rude to anyone, he just needs help, and he needs it in simple terms that someone completely new to modding can understand...


anyway, i would search up some basic tutorials, using google or something, here are some places with a few tuts:
http://www.cannis.net/tutorials/
http://www.ppmsite.c.../index.php?f=31
http://yrarg.cncguil...rials/tutorials

(those were just found by typing 'yuri's revenge tutorials' into google)

so look around with some of them, get some knowledge about modding from the net, then come back later on if you still cant figure it out
(and remember, start of simple...)

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#13 Allied General

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Posted 08 April 2008 - 10:53 AM

Welcome to the world of modding where being stupid means you are ignored.

There are pinned topics for a reason.
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