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Adding ships for game start/ death star?


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#21 the drazz

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Posted 09 May 2008 - 12:26 AM

ok, i've attached my darth vader hero file; back up the original just in case. Your titles are probably going to read missing since i have some custom strings.

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#22 Kaleb Graff

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Posted 09 May 2008 - 01:26 AM

ok, i've attached my darth vader hero file; back up the original just in case. Your titles are probably going to read missing since i have some custom strings.

Upload that file, too, then. I'll install it when that's done.

#23 Tropical Bob

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Posted 09 May 2008 - 02:51 AM

For some reason my Executor isn't even showing up... :p

You wouldn't happen to have Zarkis's AI v6.0 would you the drazz?

Edited by Tropical Bob, 09 May 2008 - 03:03 AM.


#24 the drazz

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Posted 09 May 2008 - 03:09 AM

For some reason my Executor isn't even showing up... :p

You wouldn't happen to have Zarkis's AI v6.0 would you the drazz?



Yes. would that cause a problem?

Upload that file, too, then. I'll install it when that's done.


Alright, its the whole master text file and it wont let me upload it for some reason, so i'll just post what I did.

I opened the master text file with DAT editor and added the following strings

TEXT_UNIQUE_EXECUTOR - the Executor

TEXT_HERO_DARTH_VADER_EXECUTER - Darth Vader with the Executor

Since the Executor and the Lusankya are identical sister ships I left the stat file the same.

Edit: Merged double post.

Edited by Phoenix Rising, 11 February 2009 - 07:27 PM.


#25 Tropical Bob

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Posted 09 May 2008 - 03:45 AM

Yes. would that cause a problem?

Well some of the things are different, so it might. I'm not sure.

Anyway. I think I have everything working for anyone with anything below Zarkis's AI v6.0. One problem that I just caught was having <Required_Orbiting_Unit>Darth_Vader_Immortal</Required_Orbiting_Unit> instead of the correct <Required_Orbiting_Unit>Immortal</Required_Orbiting_Unit>. I had it requiring a ship that didn't exist. :p

Attached File  NamedHeroUnits_Darth_Vader.xml   61.29KB   123 downloads

EDIT: Well it's not entirely fleshed out. For some reason it gives you the Executor without removing the Immortal. Can't see why as of now...

EDIT'S EDIT: Figured that out too...Go to Story_Heroes_Empire.xml, and add this is underneath <Event Name="Reset_Darth_Vader_Immortal">...</Event>

<Event Name="Build_Darth_Vader_Executor">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Event_Param1>Darth_Vader_Executor_Team</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Prereq>Build_Darth_Vader_Immortal</Prereq>
<Branch>Darth_Vader_Executor</Branch>
</Event>

<Event Name="Remove_Darth_Vader_Immortal">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REMOVE_UNIT</Reward_Type>
<Reward_Param1>Darth_Vader_Immortal</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Build_Darth_Vader_Executor</Prereq>
<Branch>Darth_Vader_Executor</Branch>
</Event>

<Event Name="Lock_Darth_Vader_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_UNIT</Reward_Type>
<Reward_Param1>Darth_Vader_Team</Reward_Param1>
<Prereq>Build_Darth_Vader_Executor</Prereq>
<Branch>Darth_Vader_Executor</Branch>
</Event>

<Event Name="Lost_Darth_Vader_Executor">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Darth_Vader_Executor</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Build_Darth_Vader_Executor</Prereq>
<Branch>Darth_Vader_Executor</Branch>
</Event>

<Event Name="Unlock_Darth_Vader_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>Darth_Vader_Team</Reward_Param1>
<Prereq>Lost_Darth_Vader_Executor</Prereq>
<Branch>Darth_Vader_Executor</Branch>
</Event>

<Event Name="Reset_Darth_Vader_Executor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>RESET_BRANCH</Reward_Type>
<Reward_Param1>Darth_Vader_Executor</Reward_Param1>
<Prereq>Unlock_Darth_Vader_4</Prereq>
<Branch>Darth_Vader_Executor</Branch>
</Event>


Edited by Tropical Bob, 09 May 2008 - 05:26 AM.


#26 Kaleb Graff

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Posted 09 May 2008 - 01:09 PM

Someone who has it working should make it into a mod, like DalMp and Zarkis.

#27 the drazz

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Posted 10 May 2008 - 04:55 AM

wow cool, good job bob!

But since mine doesnt have the Immortal since its not very canon I'll just change all the immortal names to Exactor.


But heres another idea; Since the Devestator was Vader's actual flagship before the executor should we replace the immortal with the Devestator?

#28 Kaleb Graff

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Posted 10 May 2008 - 12:00 PM

wow cool, good job bob!

But since mine doesnt have the Immortal since its not very canon I'll just change all the immortal names to Exactor.


But heres another idea; Since the Devestator was Vader's actual flagship before the executor should we replace the immortal with the Devestator?

Don't bother. The immortal is a good stepping stone to the Executor.

#29 Shadow-Dragon

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Posted 11 May 2008 - 04:23 PM

wow cool, good job bob!

But since mine doesnt have the Immortal since its not very canon I'll just change all the immortal names to Exactor.


But heres another idea; Since the Devestator was Vader's actual flagship before the executor should we replace the immortal with the Devestator?

Don't bother. The immortal is a good stepping stone to the Executor.

But also a non-canon one. I think it should be changed to Devestator.

#30 the drazz

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Posted 11 May 2008 - 11:58 PM

wow cool, good job bob!

But since mine doesnt have the Immortal since its not very canon I'll just change all the immortal names to Exactor.


But heres another idea; Since the Devestator was Vader's actual flagship before the executor should we replace the immortal with the Devestator?

Don't bother. The immortal is a good stepping stone to the Executor.

But also a non-canon one. I think it should be changed to Devestator.



So, does someone want to help me with a project to help make vader more canon?

#31 Kaleb Graff

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Posted 12 May 2008 - 12:14 AM

wow cool, good job bob!

But since mine doesnt have the Immortal since its not very canon I'll just change all the immortal names to Exactor.


But heres another idea; Since the Devestator was Vader's actual flagship before the executor should we replace the immortal with the Devestator?

Don't bother. The immortal is a good stepping stone to the Executor.

But also a non-canon one. I think it should be changed to Devestator.



So, does someone want to help me with a project to help make vader more canon?

keraunos and I are planning a mod which will include the Executor, but replacing the immortal hasn't come up. It is canon (from the Marvel stuff)

#32 the drazz

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Posted 12 May 2008 - 03:19 AM

someone needs to add it in wookiepedia then

#33 Tropical Bob

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Posted 12 May 2008 - 03:25 AM

Making the Devastator and the Immortal canon would require making them Imperial-class Star Destroyers, however. So Darth Vader would skip between 3 different transports of the same type (Exactor -> Immortal -> Devastator) before getting a new ship. Which is quite inappropriate, as you'd pay for three of the same ship, since they'd all be listed as Elite Capitals, and have the same stats.

Looking at the Death Star XMLs, I noticed that you can give ships escorts with the tag <Space_Escort_Unit_Types>. Which I used to give the Executor a small escort, since it was a flagship of a fleet. You may notice that it's commented out in my XML file if you look at it. I'm still debating on whether to use the <Space_Override_Population_Value> or not. Perhaps I'll make it 24, so some accompanying ships can come along and it won't be entirely opposite of other hero transports, but it won't be completely overpowered...

Edited by Tropical Bob, 12 May 2008 - 03:35 AM.


#34 Kaleb Graff

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Posted 12 May 2008 - 07:14 PM

Making the Devastator and the Immortal canon would require making them Imperial-class Star Destroyers, however. So Darth Vader would skip between 3 different transports of the same type (Exactor -> Immortal -> Devastator) before getting a new ship. Which is quite inappropriate, as you'd pay for three of the same ship, since they'd all be listed as Elite Capitals, and have the same stats.

Looking at the Death Star XMLs, I noticed that you can give ships escorts with the tag <Space_Escort_Unit_Types>. Which I used to give the Executor a small escort, since it was a flagship of a fleet. You may notice that it's commented out in my XML file if you look at it. I'm still debating on whether to use the <Space_Override_Population_Value> or not. Perhaps I'll make it 24, so some accompanying ships can come along and it won't be entirely opposite of other hero transports, but it won't be completely overpowered...


The escorts is a good idea. Giving the Executor one might work, the only problem being that it will return if destroyed. I agree with you on the Immortal/ Devastator. The Immortal is vaguely canon, but having two (or three) ISDs is a bad idea.

#35 Tropical Bob

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Posted 15 May 2008 - 03:04 AM

The escorts is a good idea. Giving the Executor one might work, the only problem being that it will return if destroyed. I agree with you on the Immortal/ Devastator. The Immortal is vaguely canon, but having two (or three) ISDs is a bad idea.

The space escort tag works. I've tested it. The same thing happens when you have the Death Star in the game. I can see how that's a little different, seeing as the Death Star can't immediately engage enemy fleets...But it's only a small escort, consisting of one Imperial IV-class Star Destroyer, one Immobilizer 418E-class Cruiser, two Strike IV-class Medium Cruiser, and Lancer VI-class Frigates. In order to balance this out, I gave the Lusankya the Rebel equivalent, as I see it: one Reef Home-class MC80c Star Cruiser, one CC-7750 Frigate, two Dodonna-class Assault Frigates, and three EF81 Nebulon B Escort Frigates.

I'm considering changing the special abilities of the Executor to something else, perhaps the power to weapons ability, since all of Darth Vader's flagships seem to have that one.

Does anyone know how to alter the arc of the Executor's weapons so it doesn't have to be next to something to fire at it?

#36 Kaleb Graff

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Posted 15 May 2008 - 07:01 PM

The escorts is a good idea. Giving the Executor one might work, the only problem being that it will return if destroyed. I agree with you on the Immortal/ Devastator. The Immortal is vaguely canon, but having two (or three) ISDs is a bad idea.

The space escort tag works. I've tested it. The same thing happens when you have the Death Star in the game. I can see how that's a little different, seeing as the Death Star can't immediately engage enemy fleets...But it's only a small escort, consisting of one Imperial IV-class Star Destroyer, one Immobilizer 418E-class Cruiser, two Strike IV-class Medium Cruiser, and Lancer VI-class Frigates. In order to balance this out, I gave the Lusankya the Rebel equivalent, as I see it: one Reef Home-class MC80c Star Cruiser, one CC-7750 Frigate, two Dodonna-class Assault Frigates, and three EF81 Nebulon B Escort Frigates.

I'm considering changing the special abilities of the Executor to something else, perhaps the power to weapons ability, since all of Darth Vader's flagships seem to have that one.

Does anyone know how to alter the arc of the Executor's weapons so it doesn't have to be next to something to fire at it?

Not sure on the last point. I'm not questioning if the tag works, but if it should be used. The units attatched will come back if destroyed, so you have free ships to throw away. I'm not sure that's a good idea. And one more point. The Devastator is an Impstar, not a Praetor. If we added it, it would be identical to the Exactor. (This is adressed to the people who want to add it)

#37 Tropical Bob

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Posted 15 May 2008 - 09:12 PM

That's what I said. A canon Immortal and Devastator would put Darth Vader in two or three successive Imperial IV-class Star Destroyers, since hero transports are listed as "Elite Capitals," which are the highest upgraded version of that class.

I'm actually thinking of giving some other heroes some escorts, too. Garm bel Iblis had a few other Dreadnaught-class Heavy Cruisers, so I might give him an escort of three.

At least I didn't give the Executor a relatively canon escort. Then it would have several Imperial IV-class Star Destroyers tagging along.

#38 Kaleb Graff

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Posted 15 May 2008 - 09:50 PM

That's what I said. A canon Immortal and Devastator would put Darth Vader in two or three successive Imperial IV-class Star Destroyers, since hero transports are listed as "Elite Capitals," which are the highest upgraded version of that class.

I'm actually thinking of giving some other heroes some escorts, too. Garm bel Iblis had a few other Dreadnaught-class Heavy Cruisers, so I might give him an escort of three.

At least I didn't give the Executor a relatively canon escort. Then it would have several Imperial IV-class Star Destroyers tagging along.

I wasn't speaking to you about devastator and immortal. Someone seemed to think that Devastator was a Praetor. The problem with escorts is that you could jump Bel Iblis into a system, then send the other Dreadnoughts into the middle of the system, have them take out a lot of enemies, be destroyed, then retreat. Net to you, no losses.

#39 Tropical Bob

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Posted 16 May 2008 - 04:11 AM

I find that Dreadnaught-class Heavy Cruisers are actually pretty weak depending on what you're facing. If it's the AI, it's likely to be enough to destroy them with minimal losses. And if you try to retreat, you still have the chance that the enemy will be able to hunt you down before the 11 seconds or so will end. Besides, this is my little addition. I personally wouldn't just send in the escorts, since I prefer to have straight up battles. I might retreat bel Iblis if he's in danger of possibly being destroyed, and leave the other three in battle to cover his retreat, but I wouldn't just send in the three Dreadnaughts without bel Iblis.

#40 Kaleb Graff

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Posted 16 May 2008 - 01:28 PM

I find that Dreadnaught-class Heavy Cruisers are actually pretty weak depending on what you're facing. If it's the AI, it's likely to be enough to destroy them with minimal losses. And if you try to retreat, you still have the chance that the enemy will be able to hunt you down before the 11 seconds or so will end. Besides, this is my little addition. I personally wouldn't just send in the escorts, since I prefer to have straight up battles. I might retreat bel Iblis if he's in danger of possibly being destroyed, and leave the other three in battle to cover his retreat, but I wouldn't just send in the three Dreadnaughts without bel Iblis.

You might not, but somebody else would. You might not use only them, but a couple of cheap units protecting them will make it a cheap way to take out enemies. The only use I can see for it is for some heroes that don't get upgrades. An example is Sate Pestage. His upgrade would give him an escort of, say an Acclamator, a Nebulon-B and a CR 90. However, you wouldn't want to send him into combat, because he's too valuable to risk.



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