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#41 Kaleb Graff

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Posted 10 July 2008 - 09:05 PM

Now THAT is how the game should be played. The AI lulled you into a false sense of security, and BAM! annilated you. Wish my AI was that smart

Unfortunately, me too. That was certainly one of the most fun (And challenging) games. It's just that it almost never upgrades still...

What would be nice is if we could have AI actually learn from it's mistakes. Yesterday I faced an unescorted MC120, and destroyed it with no losses.

#42 A1Dasdfsdkli4r2

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Posted 14 July 2008 - 01:35 AM

Now THAT is how the game should be played. The AI lulled you into a false sense of security, and BAM! annilated you. Wish my AI was that smart

Unfortunately, me too. That was certainly one of the most fun (And challenging) games. It's just that it almost never upgrades still...

What would be nice is if we could have AI actually learn from it's mistakes. Yesterday I faced an unescorted MC120, and destroyed it with no losses.


learning from it mistakes is decades from even being possible. But you could program a computer for something like "if Plan A Fails, Then try plan C, D or F," or, "if Plan A fails because of too many enemy fighters, then Try plan C, R, or X, But if it failed because of enemy capships, Try Plan D, F, or G" or something like that

#43 Kaleb Graff

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Posted 14 July 2008 - 08:14 PM

Now THAT is how the game should be played. The AI lulled you into a false sense of security, and BAM! annilated you. Wish my AI was that smart

Unfortunately, me too. That was certainly one of the most fun (And challenging) games. It's just that it almost never upgrades still...

What would be nice is if we could have AI actually learn from it's mistakes. Yesterday I faced an unescorted MC120, and destroyed it with no losses.


learning from it mistakes is decades from even being possible. But you could program a computer for something like "if Plan A Fails, Then try plan C, D or F," or, "if Plan A fails because of too many enemy fighters, then Try plan C, R, or X, But if it failed because of enemy capships, Try Plan D, F, or G" or something like that

True. Sometimes the AI is smart, and sometimes (MC120 without escort) it's really stupid.

#44 coinich

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Posted 03 August 2008 - 12:27 AM

Now THAT is how the game should be played. The AI lulled you into a false sense of security, and BAM! annilated you. Wish my AI was that smart

Unfortunately, me too. That was certainly one of the most fun (And challenging) games. It's just that it almost never upgrades still...

What would be nice is if we could have AI actually learn from it's mistakes. Yesterday I faced an unescorted MC120, and destroyed it with no losses.


learning from it mistakes is decades from even being possible. But you could program a computer for something like "if Plan A Fails, Then try plan C, D or F," or, "if Plan A fails because of too many enemy fighters, then Try plan C, R, or X, But if it failed because of enemy capships, Try Plan D, F, or G" or something like that

True. Sometimes the AI is smart, and sometimes (MC120 without escort) it's really stupid.


Heck, it might have been coinicence, but when I left Muunlinst unguarded, a large fleet of Bulwarks and MC-120s appeared to take advantage of the absence.

#45 keraunos

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Posted 03 August 2008 - 11:24 PM

It's not a coincidence. AI compares its units combat values against your unit combat values (and diff level) to evaluate it's chance for successful strike. Obviously it can be easily abused by player by withdrawing most units from system with strong stationary defences, and then moving them back once enemy fleet approaches, closing the trap...

#46 Kitkun

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Posted 05 August 2008 - 05:02 AM

It's not a coincidence. AI compares its units combat values against your unit combat values (and diff level) to evaluate it's chance for successful strike. Obviously it can be easily abused by player by withdrawing most units from system with strong stationary defences, and then moving them back once enemy fleet approaches, closing the trap...

Ditto. When I have only a few planets, the AI will continuously attack only the weakest planet until it falls.

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