Hello everyone!
Since some have been asking for them, here's some more screenshots of the Keating Konflict. I'm sorry if they are a little late; I had lost my YR CD. Anyway, let's get on with them.
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The Remnant Allies are the "standard" Konflict faction, and are great for those who are new to the game. Here we can see some Abrams Heavy Tanks and some Navy SEALs fending off some Light Tanks.
Another faction in the Keating Konflict is the G.R.A.I.L., and they are one of the most powerful and unique, specialising in air strikes, missile weaponry, gravity control and garrisoning. The I.F.V., pictured below, is one of the G.R.A.I.L.'s most potent vehicles. Although fragile, a small group such as this one was able to destroy a whole base and have enough forces left over to destroy another base's Construction Yard. They are the best unit for protecting infantry against Snipers, and Sniper I.F.Vs. become very powerful. Personally, I prefer Griffin Troops and Flamethrowers.
The third faction in the Keating Konflict is the Eagle Enterprises. They are specialists in advanced technologies such as earthquake control, missile weaponry, Spectral energy and drill weaponry. Spectral technology, which is a combination of light and heat at a 2:1 ratio, takes many different forms within the Enterprise, from specialist infantry to defences to deployable vehicles to naval bombardment. Pictured below is the Spectral Mirror, a weapon that absorbs nearby Spectral energy and harnesses it as an attack. When undeployed, the unit is unarmed but immune to all friendly and hostile Spectral fire, causing the "splits" of the attacks to hit nearby objects. When deployed, the unit converts into a powerful defence of which its attack power can be increased by nearby Spectral Infantry.
(Undeployed)
(Deployed)
Rocket Drones are the mainstay of the Enterprise air forces, and are effective at both attack and defence. Here some Rocket Drones are attacking a G.R.A.I.L. air strike. They are the most effective anti-air unit in the entire game, excluding SAM sites and ships. Although fragile, they are very powerful.
An example of Enterprise Drill weaponry is the Hull Breaker Tank, which fires parasitic drills which bore into targets at a rapid rate. Hull Breaker Tanks are fun units for harassing enemy forces. Although useless against structures and next to useless against infantry, the Hull Breaker Tanks can eliminate enemy vehicles very rapidly. Using them to attack Supply Trucks is a very good idea.
Another example is the Drill Transponder that is the most valuable weapon in this defence. Instead of firing drills into targets, the Drill Transponder acts as a small computer station that coordinates underground drilling machinery. It is extremely effective against infantry and structures and acts as the Enterprise siege weapon.
Despite all of the above technology, the most interesting feature of the Eagle Enterprises is the Black Eagle Guild. Created to handle the darker Enterprise activities, they specialise in highly effective infantry units and defences. But budding Black Eagle Guild players beware: the Guild is under the control of a malignant AI that has little understanding of concepts such as trust and imagination. A base under the Black Eagle Guild's influence is no longer able to produce any Enterprise structures! Is the infantry and defence boost worth the cost? Only one thing is certain: you can certainly feel the presence of Dark Eagle Guild infantry when you see them!
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Still interested? Be sure to check out the Keating Konflux website!
Some Keating Konflict Screenshots
Started by Kilkakon, Apr 12 2008 01:09 PM
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