And here comes the problem I also had in many other mods. Balance. The most effective & cheapest fleet is usually bomber-oriented. I quickly lost Ackbar & 2MC-80s, and didn't summon rest of my heavy force (another 3 MC-80s and 2 MC-104s) but all the bombers I had. Unfortunately, 'only' around 16 squadrons of Y-Wings supported by around 10 squadrons of A and X wings. The battle lasted for about and hour (horrible lag :( ) of tedious 'direct fighters to engage every new squad that Sovereign spawns', while my bombers were pounding it without punishment. Finally it started to retreat but got destroyed 2 seconds later. Lucky me, if it I'd have to do this again I'd probably stop playing
Few comments-questions:
1) maybe some ships (like sovereign) could use command
<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
for some of their turbolasers? Seriously, what's the point in firing if you cannot hit? Isn't it easier to give it few more-accurate-against-fighters batteries that could simulate all those accidental hits that happen from time to time?
2) Is it possible to force player to auto-summon units? As it works now, It's an excellent idea not to summon ships if you are losing and cannot retreat... Also Sovereign would easily destroy my ships, so I gave up bringing them down - which would not be the case IRL (rather, ISWL )
3) Scale. I'm about to adjust it seriously, as current pathfinding is horrible. I often find my ships (especially the heaviest) out of position :( What's your experience on this issue?
EDIT:
4) Pop cap. What do you think about that? Having 44/48 occupied by sovereign is not a very good solution IMO, as it basicly creates single FRIGATE vs SWARM OF BOMBERS battle...
Edited by keraunos, 13 April 2008 - 03:29 PM.