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Sovereign-class sucks?


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#41 keraunos

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Posted 25 September 2008 - 11:28 AM

Ah, I see :thumbsupsmiley: Never knew this... BTW, where do you take this info from? I assume it's hard to tell by the looks of it (I thought it's simply some kind of fixed value), so did you asked devs?

Thanks a lot, this will surely help :unsure:

#42 Phoenix Rising

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Posted 11 October 2008 - 04:36 PM

Ah, I see :) Never knew this... BTW, where do you take this info from?

2+ years of modding EaW.

#43 anakinskysolo

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Posted 20 December 2009 - 09:14 PM

Old topic, isn't it? Just wanted to find out if anyone knows how to make the Sovereign superlaser destroyable, as it would somehow balance this a bit.

#44 Kaleb Graff

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Posted 20 December 2009 - 10:17 PM

You could make it a targetable hardpoint as a one-off, but that would be too obvious.

#45 BansheeMalthus

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Posted 20 December 2009 - 10:38 PM

Also, being older post, but I did not see this solution for"warping/hyperspacing in fleets one at a time"... Pause the game, bring in your reinforcements, unpause. they all come in together. Note you MUST have at least 1 unit in game, preferably decent sized to give the space needed to bring more in.

#46 anakinskysolo

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Posted 21 December 2009 - 01:09 AM

You could make it a targetable hardpoint as a one-off, but that would be too obvious.


I would like to do this, to me it seems the best alternative for the moment. Again, though, how do you do it? I have not been able to find this hardpoint in the Hardpoint xml for some reason...

#47 Kaleb Graff

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Posted 21 December 2009 - 02:10 AM

It's in Hardpoints_Space.xml. What I'd do is make the hardpoint half the strength of the hull, and cut the hull by 50%. If it works like I think it will, that should simulate it being rendered inoperative. Then again, I'm just guessing.

#48 Phoenix Rising

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Posted 21 December 2009 - 07:27 PM

You could make it a targetable hardpoint as a one-off, but that would be too obvious.

I would like to do this, to me it seems the best alternative for the moment. Again, though, how do you do it? I have not been able to find this hardpoint in the Hardpoint xml for some reason...

There isn't one; you'd have to create it. Use HARD_POINT_ENABLE_SPECIAL_ABILITY and point it to the superlaser ability.



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