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Ed's Oddities!


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#121 Ed Of The 3rd Kind

Ed Of The 3rd Kind

    Edward Fitzgerald

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Posted 03 January 2009 - 01:49 AM

and to be honest, i don't think it should matter as long as it fits onto a large map, and judging by the scale of units to the actual structure, it shouldn't be a problem - plus it wouldn't be hard to break it up into sections for walkable walls etc if it was big enough. the one thing the EA model lacked, accuracy and scale, everything seemed so compacted and lego-ey

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#122 ttandchotmail

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Posted 03 January 2009 - 01:57 AM

A playable version is what I'm aiming for so I've added in a few bipeds to make sure I give enough space for units to fight and play in :p
No chance of returning....Zero chance of surviving....Well!? When do we get started?
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#123 Ed Of The 3rd Kind

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    Edward Fitzgerald

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Posted 03 January 2009 - 05:32 AM

okay so on my downtime today I made a fortress, not finished yet but i got the basic elements of what I want in there, Angmar to me is a dud faction as regards design, I hate it, there's some amazing artwork out there that coulda been used to inspire it but no, the makers of ROTWK did not bother to use their imaginations, instead churning out characters that have the realism of a Smurf, so occasionally I play around with them, chopping and changing models to suit my needs, here is one other such venture, remember I made this in keeping the standard fortress shape although I plan on adding features to each side to make it more aesthetically pleasing as well as placing the expansion templates, which I will probably have to redo myself anyway.

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#124 mike_

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Posted 03 January 2009 - 05:38 AM

Looks good! Much better than what we have now.

#125 morgoth946

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Posted 03 January 2009 - 12:50 PM

Yeah, the model and the concept look good! The texture and the map are a bit confusing but ingame will look better.
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#126 Ed Of The 3rd Kind

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    Edward Fitzgerald

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Posted 03 January 2009 - 11:06 PM



okay guys here's a vid, tried to make it look a little less messy with all the spikes by graduating them slightly, also changed the buildings at the side, hope you like it, was thinking maybe to put like throne on top of the tower for the Witchking, just an idea, seems a bit bare at the moment, needs something.

to watch in HQ check it out on the following link

Edited by Ed Of The 3rd Kind, 03 January 2009 - 11:08 PM.

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#127 mike_

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Posted 03 January 2009 - 11:36 PM

Niiiiiiiice. There's a detail I saw a while back in a different Angmar fortress model (AA IPer's, I think) where the main gate opens like a mouth - two pieces, one being pulled on chains upwards and the one under it lowered down. Looked epic. Maybe you could implement it?

#128 Ed Of The 3rd Kind

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Posted 03 January 2009 - 11:51 PM

thanks Mike, I'll give it a try, you don't happen to have a linke to AApiers one do you so I can see exactly what he did. ;)

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#129 mike_

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Posted 04 January 2009 - 12:13 AM

Hmm... I'll give it a look. I'll post it in here when I find it ;)

#130 Ed Of The 3rd Kind

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Posted 04 January 2009 - 12:19 AM

cool thanks ;)

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#131 Scryer

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Posted 04 January 2009 - 05:46 AM

Looking reeeaaalll good, Ed ;) .
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#132 Ed Of The 3rd Kind

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    Edward Fitzgerald

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Posted 04 January 2009 - 06:11 AM

thanks scryer, just about to hit the hay,

mike - get what you meant about the door, will give it a try later on today.

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#133 NewErr

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Posted 04 January 2009 - 01:40 PM

I wanted to say something bad about this but i'm keeping it for myself cause i'm just a noob and that model looks bloody awsome . the texture too (even i see there are dwarven wall texture there or is just my imagination)

I think i got the ideea of the gate , sounds awsome , as mike says "Epic"

Edited by Valaquenta10, 04 January 2009 - 01:44 PM.


#134 Ed Of The 3rd Kind

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    Edward Fitzgerald

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Posted 04 January 2009 - 03:42 PM

that's not dwarven, there are only three textures used in the this, they are the following

the isengard fortress texture
minas morgul texture
mordor fortress texture

Although I can see what you mean by the dwarven angularism to it in places, actually, alot of source material has Angmar structures designed in a similar way ;)

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#135 NewErr

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Posted 04 January 2009 - 04:24 PM

Yeah watched the movie again and yes i just had the sensation the outerwall is dwarven texture .My bad.

Dunoo how but i can't imagine this fortress in-game.Looks pretty small but has long towers ,very messy for Angmar .

#136 Ed Of The 3rd Kind

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Posted 04 January 2009 - 04:46 PM

I was going for a mesh of three different cultures, though without looking specifically like any one of them, I invisaged the castle as having originally being built from bricks similar to minas morgul and over the years having decayed and rotted and been replaced by iron walls and heavy stone, I put in the spiked towers as a nod to the iron crown and wanted them to look as chaotic and menacing as possible, I thought alot about it. The two circular buildings on the sides are meant to be dungeons of sorts, still retaining the old bricks while the upper parts are becoming increasingly more metallic as it goes up, finally having the central tower as a large iron crown type thing.

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#137 morgoth946

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Posted 04 January 2009 - 08:36 PM

That will look awesome if you add ropes, chains and that kind of stuff falling from the windows and walls, just an idea ;)
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#138 Devon

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Posted 04 January 2009 - 08:41 PM

It's hard to focus on IMO, all the spikes are very distracting. If you're up to it, I think it might be better looking with only three spike things on each of those towers.


Very nice nonetheless ;)

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#139 Ed Of The 3rd Kind

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    Edward Fitzgerald

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Posted 04 January 2009 - 08:45 PM

yoda - I getcha, I can do that simply enough, I've kept the objects separated,

morgoth - that's a good idea, I may just put some dungeon equipment/chains and stuff atop it and around it

I think I did definitely do overkill on the spikes.

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#140 Ed Of The 3rd Kind

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    Edward Fitzgerald

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Posted 04 January 2009 - 09:09 PM

and the corrected model

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