AI Driving issues
#21
Posted 17 September 2008 - 08:00 AM
#22
Posted 19 September 2008 - 09:07 PM
#26
Posted 24 September 2008 - 01:44 AM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#31
Posted 25 September 2008 - 10:22 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#33
Posted 29 September 2008 - 12:33 AM
Sucks for us. D:When I finish with PR, hopefully I'll have a job . This will likely be my magnum opus of modding.
I'd love to see you make a SoSE mod. o_o
Anyway, good luck with the job, hope you get one that fits your skillz.
Edited by Pred the Penguin, 29 September 2008 - 12:33 AM.
#34
Posted 30 September 2008 - 12:45 AM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#35
Posted 23 November 2008 - 05:56 AM
I actually started on Dark Forces, but ah, I was less successful in the past. I mod just about every game I buy in some small way, so in many cases, I simply didn't release the stuff I did because it was much less grandiose: missions for TIE Fighter, scenarios for Age of Empires II, cards for Rebellion, and so on.I hope you don't mind, but since this discussion is alreaedy offtopic - what other games did you mod? Since I like your attitude & metodology, I might give your other releases a try as well I may provide you with the list as well
As far as team modding goes, I was notably part of the golden age of modding with Half-Life in the Counter-Strike era, when modding was still pretty underground (threats of a lawsuit were very real), but there was no shortage of talent. I was also a pretty big part of the Jedi Outcast community. My only other conversion-scale mod, Rebel Operations (mod #86 on ModDB) - a tactical co-op shooter (i.e., multiplayer against bases full of AI troops, or as I like to say, a cross between Battlefront and Republic Commando years before either) - basically went down because I couldn't find people who were motivated enough to work on it. That's why I can do just about everything with PR; I didn't want to be in that situation again, and realistically, we probably wouldn't even have a v1.0 out now if I had been.
So that's my modding biography in a nutshell... probably kind of interesting to see where the current mod came from.
Edited by Phoenix Rising, 23 November 2008 - 05:59 AM.
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