Last Alliance
Heroes:
-Elendil the Tall.
-Isildur the Fated.
-Anarion the Stalwart.
Units:
-Dunedain Men-at-Arms. Start with a spear and shield; pennant added to the banner when they reach Rank Two. Basic melee infantry.
-Dunedain Longbowmen. Spawn with a longbow and quiver of arrows. Rate of fire increases per Rank advancement.
-Dunedain Reserves. Wield axes. Gain a 'Toss Javelins' rechargeable ability at Rank Two.
-Northmen Archers. Light, fast mounted bowmen. At Rank Two gain a very short (ten second) "fire-while-moving" ability.
-Sangyahando (throng-cleaver). Halberd-wielding elites. Provide leadership buffs to nearby units. Have an area of effect (meta?) normal attack.
Buildings:
-Commander's Lodgings. Citadel; trains heroes.
-Dunedain Sparring Grounds. Trains units. Can be upgraded with 'Native Allies' to allow production of Northmen Archers.
-Dunedain Smithy. Resource producer. Can be upgraded with a 'Crafting Guild' to produce unit and building upgrades.
-Westron Lore-master. Heals and gives experience to nearby units and heroes.
-Sentries. Defensive emplacement of several archers on foot slaved to an area.
Upgrades:
-Blades of Westernese. Better version of Forged Blades. Upgrades existing melee weapons and gives all units (upgraded with it, obviously ) a sword on the hip. Archers use it when enemies get too close.
-Enlightened Smiths (new name?). Better version of Heavy Armour. Gives selected units more armour - helmets, pauldrons, etc.
-Host of the West. Better version of Banner Carriers. Buffs nearby units.
-Steel-bows of Numenor. Better version of Flaming Arrows. Increases attack damage and range of Dunedain Longbowmen.
Kin-Strife
Fall of Arnor
Wain-rider Invasion
War of the Ring
Still a work in progress on the tech tree, as you can see. Feel free to/please comment on what's done.
Edited by mike_, 02 January 2009 - 04:37 AM.