I found this somewhere in the data files for LotR RotWK:
[codebox];------------------------------------------------------------------------------
Weapon GondorAragornDwarfToss
IdleAfterFiringDelay = 0 ; So I don't chuck Gimli, and then chase him because the target doesn't die until he hits him
AttackRange = 4000.0
MinimumAttackRange = 40.0
WeaponSpeed = 120.0 ; dist/sec (huge value == effectively instant)
ProjectileFilterInContainer = NONE +GIMLI ; We don't make the projectile, it is in our Contain module.
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 5400
PreAttackDelay = 1633
FiringDuration = 2700
PreAttackType = PER_SHOT ; Do the delay each time we attack a new target
HitPercentage = 0 ; never auto hits, always aims at ground
ScatterRadius = 4.0 ;When this weapon is used it can randomly miss by as much as this distance.
;------------------------------------------------------------------------------[/codebox]
Files similar to these are in other areas too.
Would it be possible to code Aragorn throwing Gimli like in the movies at Helms Deep?
I haven't found any animations for this yet, but I'll keep looking.
I hope someone that knows this sort of thing can do something with this info. I would love to see this in-game!
Aragorn Dwarf toss?
Started by TowerGuard418, Apr 22 2008 01:46 AM
4 replies to this topic
#2
Posted 22 April 2008 - 08:53 AM
Yep, this looks very interesting. Actually this was shown in an old BFME1 trailer few years ago but then it got cut...
#4
Posted 22 April 2008 - 04:59 PM
I believe you need to give the code a passenger bone, and a suitable animation.
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#5
Posted 22 April 2008 - 08:30 PM
Didnt nick do something like this in one of his mods? I dont think an animation exists for this though.
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