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#81 MasterSilver

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Posted 01 May 2008 - 11:17 PM

What's up you guys I hope finals have/are/will/ gone/going/go well :p . Anyway, I agree that peasants should be re-skinned; they are another EA eye sore. As for other suggestions, remember Rohan=Horse Masters, it should be 5 times as hard to win without using cavalry. So in my opinion Rohan shouldn't have foot soldiers that could stand toe to toe with the tower guards from the vanilla version, nor should their archers be able to match gondor’s rangers, and no one should be able to match the elves. Also remember special abilities are suppose to be "special" abilities, I really think we are throwing the word around too much, especially in Rohan. Throwing a spear 50 yards is actually quite hard, and getting to pierce armour at that distance is even harder. The main point I was trying to make in my other post of rambling was that, factions should be forced to play t their strengths to some degree at least. Well, that's all for now, tell me what you think.
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#82 Olorin

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Posted 03 May 2008 - 07:14 AM

^^That's logical, as they were portrayed as the main cavalry faction in the films and books and that they should play their strength, but the books (which, I'm guessing the team would mainly want to stick to in this case) say that Rohan was capable of much more than just cavalry - it just so happened that they specialised in it. Just look at all the infantry units that have been mentioned so far. :)

I am really liking Bard's ideas at the moment. :p And yeah, we all know the peasants should definately be reskinned. :p

Edited by Olorin, 03 May 2008 - 07:15 AM.

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#83 Yarrum

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Posted 03 May 2008 - 12:57 PM

How about the yeoman archers? I'm sure that this has probably been asked, but are they staying in? If so, will they be re skinned? They are one of the worst skins done by EA.

Edited by yarrum, 03 May 2008 - 12:58 PM.

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#84 m@tt

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Posted 03 May 2008 - 04:10 PM

Why the hell are people being asked if skins are being redone? Of course they are!
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#85 Yarrum

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Posted 03 May 2008 - 04:19 PM

You don't have to get all defensive about it...

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#86 Lauri

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Posted 03 May 2008 - 06:05 PM

Okay, matt was very very cruel there, we apologize on behalf on the whole team...

Let me put it in a better way..

Why the hell are people being asked if skins are being redone? Of course they are!

that's one of the things RA stands for... Reskin All.... :p

Edited by Lauri, 03 May 2008 - 06:06 PM.

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#87 Uruk King

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Posted 03 May 2008 - 06:52 PM

Seriously Mh, you're not as nice as you used to be. Still a reskin to all is all superb I have no such problem with that. I'd say you just have a load of fans dying to see your work and because they don't get the chance to see it they jump to conclusions.
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#88 m@tt

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Posted 03 May 2008 - 07:42 PM

meh...

I always thought it was obvious. All Gondor and Mordor units have been reskinned, as you've all seen, to a much higher quality, so why would we ignore Rohan units?. Even if I weren't a staffer, I'd have said that.

And for the record, that was meant to be more tongue-in-cheek than "cruel" :p
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#89 hman

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Posted 03 May 2008 - 09:37 PM

My opinion:

1) What I noticed with Rohan and its mini-faction is the relative lack of heavy defensive infantry. Sure, Westmark provides Helm's Shields and Lorien provides the Galadhrim (Armoured) Warriors, but those two are more of specialised offensive heavy infantry and archers respectively. Rohan doesn't really have a tank of a unit that can form a "Shield Wall", which they have done in the lore.
-So, I have this proposal (I don't know if it can be done, so let the coders see to that): Instead of creating another separate infantry unit (Dismounted Royal Guard), allow the Edoras Royal Guard to be initially trained at the Rohan Barracks (renamed, and possibly- enlarged Rohan Archery Range) as a final tier heavy infantry unit.
-These dismounted Royal Guard would possess about the same attributes as a slightly less armoured version of the Fountain Guard, but have the ability to form a "Shield Wall" (similar to the Gondorian Fountain Guard) and possibly throw spears (or some other ability).
-As the infantry version of the Royal Guard would have no armour upgrade and only have the "Forge Blades" type of upgrade, Banners, the Shield Wall Formation ability and possibly another special ability (i.e. throw spears), that leaves two more rooms in their palantir. One of these could be used as a "Mount Steeds" purchase (which can only be purchased with close proximity to a Rohan Stable), where these infantry Royal Guard would (after a short delay), be "upgraded" into their mounted versions, which would possess all their mounted attributes annd abilities they currently have, while losing their infantry-based ones like the Shield Wall. Their upgrades would also expand to include those relating to cavalry (upgrade x and perhaps the Horsie upgrade).
-I'm not sure if the Royal Guard should be able to dismount again after receiving their mounts. At any rate both the Dismounted and Mounted versions of the Royal Guard would have access to the same upgrades (except for upgrade X and the possible Horsie upgrade obviously).

*If this idea is impossible or cannot be taken, a dismounted version of the Royal Guards could just be made into a new unit (Meduseld Guard?) :p

2) I like the Peasants as they are now, though I'd like to hear what the other people have to say. Don't remove them though, they're quite useful as they are for the following reasons:
- They're relatively cheap, easy-to-obtain infantry (they can be trained from any farm!). While not really combat useful initially, Draft makes them decent at least.
- Because they can be trained at any farm, they don't require the player to build large amounts of military structures (which cost resources) to produce them en masse quickly. So if you need a bunch of them for an early game rush or for an emergency defence or you want more infantry to supplement your army, you can just train them from every farm (heck 1 would even be enough if you had lots of farms) you have and gather them together.
-They are the only "Good" units in the game ("Evil" has Orc Labourers) capable of repairing structures. Sure, buildings can auto-repair, but if I'm for some reason short on resources/cash or I just don't want to use any for rebuilding or the auto-repair is just too slow, I can just use my Peasants.

* If there must be a change, you could always remove the Peasants' "Forged Blades" and/or Heavy Armour upgrades, which I am not sure about. Perhaps Draft could make them as combat useful as un-upgraded Helmingas?
* You could also make them free or cost only 50 resources, to have them act as early map control.

3) Westmark Units:

Helmingas
- Remain as Westmark's (and hence Rohan's) 'supplementary well-balanced basic melee infantry'. Let them keep their large assortment of weapons that they had previously (Swords, Axes, Spears) so they can hold their own against both infantry and cavalry (this refers to their long defence of the Gap of Rohan against incursions from both Dunlendish horsemen and foot-soldiers).
- Better combat attributes than Peasants.
- Give them shields when the Heavy Armour upgrade is purchased, alongside the visual change to their mail.
- Allow Helmingas to throw spears and/or stones when garrisoning Battle Towers and/or Ruined Towers (as with archers firing arrows). It seems more realistic than them throwing unlimited spears out in the open, as one could imagine that the towers have barrels of spears and small piles of stones stocked in them for use in defence (as shown in the Hornburg). Perhaps this could also apply to Peasants.

*Allow the Helmingas to be trainable at a Rohan Barracks after an upgrade from the Westmark mini-faction building perhaps?

Helm's Shields
-Remain as Westmark's elite heavy attack melee infantry. Roles of Helm's Shields and Royal Guard will not actually overlap, if the ideas for the dismounted Royal Guard is taken into account, as Helm's Shields are primarily for assault purposes and have poorer defensive attributes in defence than their Edoras counterparts (due to their distinct lack of shields).
-One could possibly join a battalion of Helm's Shields with Edoras Royal Guards to form a formidable company. With the dismounted Royal Guards soaking up the defence and having the HS crash their war-hammers/war-picks down on the enemies' heads.

Fastweards
-Keep them. These are the only Rohirric (as in not Elvish) units specialising in ranged combat, and also mountain combat.
-As their main purpose (lore-wise) is to scale the cliffs and crags of Thrihyrne to keep watch on the valleys and plains below (including the Gap of Rohan), they are portrayed as excellent mountaineers. So let them have the ability to Scale Walls similar to the Mirkwood Thirrad).
-Make them good detector units, more able to see "stealthy" infantry units hiding among trees better than other units.
-Increase their Accuracy attribute far above the other Rohirric ranged units, but lower than that of the Lorien units'. Keep the Fastweards cheaper than even Lorien's Marchwardens (their most "basic" unit).
-Keep their trap laying ability, whether they immobilise, slow or damage enemy units. Useful for chokepoints, openings or passes. Has good potential to be used in concert with Lorien Marchwardens' "Lure" ability.
-No heavy armour upgrade as it would make climbing cumbersome and the clank of chain would draw attention to them, armour remains leather. Perhaps allow down to have a "stealth but immobilise" ability similar to Elven Cloak?
-No banner when "Banner" upgrade is purchased, instead there is a "Captain" unit similar to the Ithilien Rangers and Mirkwood stealthy units. Who brings a banner up into the mountains anyway?

Dern-deepers
- Keep them. Only Rohirric versatile tunnel combat specials.
-Lore-wise they guard the passages and tunnels behind the Hornburg, acting as messengers, scouts and sentinels of the Glittering Caves. Excel in combat in tightly confined spaces and knowledgable in the structure and use of tunnels for both defence and siege.
- Give them the ability to 'Stalk', that is to stealthily move around the battlefield for a period of time. Enemy units cannot detect them until they are really near or until the Dern-deepers attack them. Slightly slower in movement speed when using Stalk ability.
- No heavy armour upgrade for the same reasons as the Fastweards, which makes them agile and fleet of foot. Make them very light infantry capable of keeping up with even cavalry units (faster than other Rohirric infantry units, perhaps equal to Elven ones?). Comparably high melee 'armour' (but weak hp) because they dodge Useful as fast anti-pike units because.
- Knowledge of foundations and tunnels allow Dern-deepers to quickly assess enemy fortifications for weaknesses and erect temporary shafts underneath enemy constructs and collapse them, granting the Dern-deepers with the "Undermine/Sabotage" ability, which (in game) is portrayed as a powerful medium-duration-recharge close-quarters "attack" that damages enemy walls and/or buildings. Making them a faster and cheaper siege alternative to Fangorn mini-faction units. Combined with 'Stalk', Dern-deepers could just creep up on enemy bases, and Undermine/Sabotage their Walls/Gates. Could even be used in conjunction with the Rohan Battering Ram to draw enemy attention away from it or to supplement the Ram's destructive capabillity.
-Similar to Fastweards when purchasing Banner upgrades (no actual "Banner", gains "Captain")


This is all pretty much perfect. There maybe a few small things I would change but these are all really, really good ideas. Bard is pretty much a genius. :p

Edited by hman, 03 May 2008 - 09:39 PM.

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#90 Foe-of-the-Nine

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Posted 03 May 2008 - 11:15 PM

we're not just saying we want them reskinned... we're saying we want them reskinned into different characters... not just higher quality... lose the women and fat dudes... thats not the same as asking if they'll be reskinned... :p
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#91 mike_

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Posted 04 May 2008 - 12:42 AM

Then whoever made that suggestion should have reworded as,"Could you guys maybe remove the women and overweight men from the Rohan Peasants?" rather than,"Reskin Peasants."
Yeah...that may be miswording it, but you know what I mean :p
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#92 Olorin

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Posted 04 May 2008 - 06:18 AM

I dunno about losing the women and obese guys, they added a little...well, I guess you could say comic relief. :xd: And besides, Eowyn said that many women of Rohan could wield a sword at least, and of course those obese guys would be able to give a heavy blow to enemies. Though, seeing as we didn't see many shieldmaidens in the films (or read about many in the books), the frequency of them appearing in a horde should be decreased drastically, and the frequency of the obese men should be lowered as well. That's what I think anyway.
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...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#93 Uruk King

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Posted 04 May 2008 - 07:33 AM

On the Suggestion side, Eomer could have a passive ability 'Heir to the Throne' receive a damage bonus near Theoden, and Theoden in return receives an armour bonus. Or would you rather have it other way round
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#94 Glorfindel

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Posted 04 May 2008 - 05:40 PM

Why's everyone bashing the obese buggers and women in peasant hordes? I mean cmon, the whole nation surely wasn't made up of of tall horse riding guys with washboard abs. The fat guys could be merchants or farmers (successful ones) or scribes or something. And with the women, I'm quite sure that Eowyn mentioned that women knew how to wield swords. And compared to the enormous amounts of Uruks pouring out from Isengard the Rohirrim would need every sword they could get. I'm also against the reskinning of peasants for 2 reasons -
1) The team doesn't need any more work on their hands
2) I kinda like how they look :xd: I mean they're a cheap unit you can buy right from the start from any farm instead of having to build a stable and get the way more expensive cavalry. And with the Draft power they're actually half decent fighters, cos Draft upgrades their attack and defense by like a 100 %, I think. All in all a good early unit that you can build en masse.
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#95 Nertea

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Posted 04 May 2008 - 06:16 PM

I don't have much time right now, I'll talk about what I've got from these ideas when I get back from tutoring people, but I'll just quickly say that the peasants are up these with the yeomen archers in "ugliest units in the game" and they're going to be fixed. What's a bit more work? I still have a couple thousand hours to put in on this mod, so I figure five more won't change much :xd:.

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#96 Nertea

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Posted 05 May 2008 - 07:53 AM

Royal Guards:

Mount upgrade is impossible... So the set of ideas posted sum up to "yes, put some Royal Guards on foot". I'll think on this.

Peasants:

Decided to keep them, pretty much as is, but with reskins and the Sapper ability (just saw it in the staff thread, haha) for later game usefulness.

Helmingas:

The missile-troops-when-garrisoned idea fits well with the need for battle towers to be garrisoned now. They will probably not get shields as an upgrade though, if only for the fact that more often than not a spear animation set doesn't look at all good with no shield (always or never kind of philosophy).

Helm's Shields:

No changes to the current concept.

Fastweads:

I guess they will be kept. I'm not sure if the mountaineering is possible, but the wall climbing is and they should have that. Detector is also a good idea as I don't think Rohan has an easily available one. A lot of the other stuff is subject to codability, but I have an art concept in my head now so they'll look better.

Dern-Deepers:

Leaning towards no, because.
-Stalk is not possible, I remember this from work with a similar ability on another unit
-There's no point in having them be anti-siege as was suggested somewhere; by general balance conventions light cavalry are always better at it.
-What can tunnel fighters bring to a game that takes place only on open ground?
-Considering that I would rather have sapping be a peasant activity, it's not really useful to duplicate it here
-I have no art design that pleases me. The current one is badly drawn leather and chainmail with faces ripped from RTW. If someone found something that looked good and fit with Rohan and wasn't a clone of current art my opinions might change.

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#97 m@tt

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Posted 05 May 2008 - 11:06 AM

Sounds ok.

I thought of anti-siege for Derndeepers, but I agree that it's a bit desperate. I think they're already coded in though, so I think we should leave them in as possible a Helms Deep campaign only unit. Doesn't require any work. Or they could be used as extra peasants units?

Fastweards - I think they look fine tbh, the leather work could be touched up but I don't see a need to remodel and skin it.

And I thought you knew about Sapping but was keeping a secret? "Upgrade X" and all that

Edited by m@tt, 05 May 2008 - 11:08 AM.

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#98 Bard

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Posted 07 May 2008 - 06:12 AM

@Nertea: Agreed on all points.
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#99 Getfuzzy

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Posted 11 May 2008 - 07:10 PM

What if you could select maby four batalions of Helmingas and then you would be able to have them in the shield wall formation. Maby it should be a formation that not can be made while moving, more like the units would stand ground. Maby it would give them some defensive bonus.

Also, Rohans captain unit could be mounted instead of a infantry captain, but if the Royal Guard would not be able on foot you could make them as a foot captain, skipping the mounted captain...

I would also agreed on all of Nerteas points.

Edited by Getfuzzy, 11 May 2008 - 07:13 PM.


#100 mike_

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Posted 11 May 2008 - 08:24 PM

I'd prefer to use the term "Marshal" to "captain", for Rohan.
But that's just me :ninja:
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