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#1 Matt Waller

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Posted 24 April 2008 - 08:51 PM

Character Sheet:

Name: Trewq
Age: 28
Race:Kaltesian
Gender:Male
Weapons: High powered flamethrowers (dual) atmosphere filter on back to filter pure oxygen out of the air to use as fuel. Can use filter's fans to hover and jump great distances.
Specialty: Has super-heightned senses (can see really far even in darkness, can hear a footstep miles away etc)
{optional}
History: Wanders Wilderness in search of bounties and contracts. (assassinations etc.)
Other: Carries a mass supply of C4 and various types of interesting grenades (shown later in story)

Edited by Matt Waller, 26 April 2008 - 07:47 AM.

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#2 some_weirdGuy

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Posted 25 April 2008 - 02:39 AM

ok, but first, do you have to have a sniper?

cause i really dont wont this to become a sniper-fest where everyone and their dog is a sniper


(look in the "questions" topic to see what other types of weapons you could go for)
if your really set on being a sniper you can be... but if your not fussed then... yeah(we already have 1 sniper... 2 wouldn't hurt i guess, but still)

anyway, seen as your weapons are all heat you could make a good Pyro, rather then a sniper..

and are you sure you want your 'buddy' to be dead? most Baragans have very tight bonds, and unless you are some outlaw you wouldn't usually kill your own buddy, if you want him to be a lone baragan then maybe you could make it you didnt kill your brother, but instead he was killed by someone else(or maybe you didnt kill him, but separated, that would work well with the story so far, as the group has already seen 1 lone baragan, you could be his buddy who has separated from him) :p



anyway, a bounty hunter type seems cool, the cold sealing entry wound... ive head of heat sealing wounds(eg, light saber, everyone knows that as an example), but not ice.. if you choose to be a pyro you could keep that maybe but have it heat not cold

now, one thing with rounded characters, if you are a pyro but still keep your sniper abilities, then you wont be as specialized, as say, a just pyro, or a just sniper
anyway, your abilities seems ok, but you do know that a kaltesian will always be faster then a baragan?(kaltesians are the naturally fast guys, just like guidesmen are the naturally strong guys) even if it is a super fast baragan, a slightly above average kaltesian will be faster.


so, consider what i have suggested and make your choices, besides that everything seems great, good to see a new member, once this is all settled i will slot you into the story :p

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
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#3 Matt Waller

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Posted 25 April 2008 - 09:48 PM

updated post pls tell me if its god modding
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#4 some_weirdGuy

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Posted 25 April 2008 - 11:38 PM

seems pretty cool...

his thing reminds me of the Rakian jumpjet guys a thought about a while ago... they would have used jump jets to get from one walker to another(the walkers are big), so they could repair, or even using jumpjets to get soldiers around


as for the speed... my guy strike is already a super fast kaltesian. naturally kaltesians have fast reflexes... and they can burst into action with super speed, but it drains them... seen as my guy has already taken the "even better speed" ability... are you sure you don't want something else?(cause, of coarse my guy would have to be faster, you cant have the leader outdone in his own ability :))

you could have a super regeneration ability, which would be very useful, other then that... i dont know, you could have a whole heap of different things, it just doesnt seem right to double up on abilities...

so change your speed ability, to something else, then you will be fine (and dont worry, even normal kaltesians can go super fast, like your ability, its just they get tired faster while they are in full 'speed mode', if your guy can heal fast, not only will injuries not matter as much, but you could say your 'speed fatigue' stops faster, meaning you can go into 'speed mode' more often then others)

and dont worry, its not god modding :)

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
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#5 Matt Waller

Matt Waller

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Posted 26 April 2008 - 07:43 AM

seems pretty cool...

his thing reminds me of the Rakian jumpjet guys a thought about a while ago... they would have used jump jets to get from one walker to another(the walkers are big), so they could repair, or even using jumpjets to get soldiers around


as for the speed... my guy strike is already a super fast kaltesian. naturally kaltesians have fast reflexes... and they can burst into action with super speed, but it drains them... seen as my guy has already taken the "even better speed" ability... are you sure you don't want something else?(cause, of coarse my guy would have to be faster, you cant have the leader outdone in his own ability :))

you could have a super regeneration ability, which would be very useful, other then that... i dont know, you could have a whole heap of different things, it just doesnt seem right to double up on abilities...

so change your speed ability, to something else, then you will be fine (and dont worry, even normal kaltesians can go super fast, like your ability, its just they get tired faster while they are in full 'speed mode', if your guy can heal fast, not only will injuries not matter as much, but you could say your 'speed fatigue' stops faster, meaning you can go into 'speed mode' more often then others)

and dont worry, its not god modding :)


took out super speed
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#6 some_weirdGuy

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Posted 26 April 2008 - 11:06 AM

cool, nice

well, your accepted, for the sake of simplicity we can just say you were in one of the other groups with our group all along,
(depends on weather you want to wait just a bit for the rakian guys group to join up, or weather you want to be with the pale guidesman, who is already with us...

tell me your choice and i will lock then and you can start RPing
(if you haven't read whats been going on, basically we are nearly past the first, and extremely challenging, first test, we are making an attack on the defenses surrounding a fortress and are going to be breaking into the actual fortress itself soon

so you can start RPing, but for now(till i say we get into the fort), it will have to be about your guy attacking the defences, or dodging shells while killing enemies with your 'super ownage skillz'...

:)

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
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#7 Matt Waller

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Posted 26 April 2008 - 06:01 PM

cool, nice

well, your accepted, for the sake of simplicity we can just say you were in one of the other groups with our group all along,
(depends on weather you want to wait just a bit for the rakian guys group to join up, or weather you want to be with the pale guidesman, who is already with us...

tell me your choice and i will lock then and you can start RPing
(if you haven't read whats been going on, basically we are nearly past the first, and extremely challenging, first test, we are making an attack on the defenses surrounding a fortress and are going to be breaking into the actual fortress itself soon

so you can start RPing, but for now(till i say we get into the fort), it will have to be about your guy attacking the defences, or dodging shells while killing enemies with your 'super ownage skillz'...

:)



ill join now cheers!
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#8 some_weirdGuy

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Posted 27 April 2008 - 01:47 AM

cool, have fun :)

"I reject your reality and substitute my own" -Adam Savage, Mythbusters
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