Bug-list
#81
Posted 23 December 2008 - 08:07 PM
I've got a few more bugs..
1. Rohan AI only builds militia
2. Rohan Militia is kinda overpowered...I used about 5 bats and mowed through an entire army of rhun swordsmen and spearmen...but archers can take care of them.
3. This has been mentioned before, but Gondor AI well...sucks. I'd suggest changing the Gondor AI build sequence by putting in barracks before archers, that way they can put up more of a fight.
4. The Gondor Spearmen and rhun pikes still don't do anything to calvary...
5. Rhun spearmen are WAY to weak...It takes them about 5 hits do kill a single rohan militia unit.
6. This one's not really a bug but more of a balance issue...but the KODA are pretty much unstoppable...what with their glorious charge thing...is it possible to maybe incorporate that as an upgrade or something?? That way it won't be so cheap...my friend absolutely massacred me online..
7. Rhun sometime doesn't have a citadel and they automatically get defeated...I was playing a game with the AI once and spent like half an hour building up my army, and when I got to their base...no ones there..
That's all I have for now. I have a question though.. The Rohan heroes, they're getting more powers right? 'Cause their my favourite faction in the mod. And for Eldaravir, what happened to his personal body guards? Those guys were COOL and they kinda fixed his weakness...Are they still in the mod? 'Cause I wanna add them in again...
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#82
Posted 23 December 2008 - 09:04 PM
Remember, Rohan isn't completed, and I haven't really touched their AI Expect for making Militia.. Don't play against them1. Rohan AI only builds militia
2. Rohan Militia is kinda overpowered...I used about 5 bats and mowed through an entire army of rhun swordsmen and spearmen...but archers can take care of them.
Yeah, I think the fact that Kingdom of Gondor doesn't work affects the AI in that way... Will try to fix this asap3. This has been mentioned before, but Gondor AI well...sucks. I'd suggest changing the Gondor AI build sequence by putting in barracks before archers, that way they can put up more of a fight.
Gondor spearmen shouldn't... And do you have the pikemen in their formation? That's the only way to go4. The Gondor Spearmen and rhun pikes still don't do anything to calvary...
Yeah, I'm aware that they are indeed much much weaker than I intended to.5. Rhun spearmen are WAY to weak...It takes them about 5 hits do kill a single rohan militia unit.
I'll see to it to debuff them6. This one's not really a bug but more of a balance issue...but the KODA are pretty much unstoppable...what with their glorious charge thing...is it possible to maybe incorporate that as an upgrade or something?? That way it won't be so cheap...my friend absolutely massacred me online..
Could you please find out what map this happened on, and where they were positioned? It's a problem with a base, but I don't want to go through all of them to nail the problem..7. Rhun sometime doesn't have a citadel and they automatically get defeated...I was playing a game with the AI once and spent like half an hour building up my army, and when I got to their base...no ones there..
Yeah, they'll get more powers, atleast the ones with very littleThe Rohan heroes, they're getting more powers right? 'Cause their my favourite faction in the mod.
I had to ditch that idea, because there were errors when he was mounting, the guards didn't mount as I wanted them to... And when he's mounted, they can't be following him around by foot, so I just ditched itAnd for Eldaravir, what happened to his personal body guards? Those guys were COOL and they kinda fixed his weakness...Are they still in the mod? 'Cause I wanna add them in again...
The 4th Age version 0.8 has been released: Link
#83
Posted 24 December 2008 - 03:49 AM
The last time this happened for me was when I was playing a custom BFME map, that WOG one where you get 2k CP and infinite resources. I can't remember whether or not this happened in the original maps, but i'm sure it did.
EDIT: Oh yeah, and the bases were usually on the bottom half of the map
Edited by neutron4ever, 24 December 2008 - 03:50 AM.
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#84
Posted 24 December 2008 - 11:30 AM
But they don't need to be exactly the same speed, Gandalf the white is faster than knights, and Eomer is faster than rohirim So it shouldn't be too much of a problem.
#85
Posted 25 December 2008 - 04:31 PM
And Faramir...
But the horses of Rhun will be all at the same speed
NE or NW, means that it's at the bottom of the map Still... camp? castle? outpost?
It does happen 100% of the times on the one that's wrong, and 0% of the time on those it really works for On bases, it either works or not
edit: just checked on the NW\E bases, and they are all flawless... well, unless the bases are actually not there of course..
Edited by Lauri, 25 December 2008 - 04:34 PM.
The 4th Age version 0.8 has been released: Link
#86
Posted 25 December 2008 - 06:17 PM
Maybe it has something to do with the map?
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#87
Posted 25 December 2008 - 06:36 PM
Unless you do find out if it's on a normal BFME map, I'll assume it's on one of those custom maps..
If you want to nail it, do a Osgiliath game, all players on Team 1, all players Rhun, and start... I'd do this, but I don't currently have time, so I'd be thrilled if you'd be able to help out
The 4th Age version 0.8 has been released: Link
#88
Posted 14 January 2009 - 03:49 AM
Who: Citadel Guards summoned by Eldaravir when he's near death
What: What the fuck?
How: I clicked on Eldaravir to mount as he was injured. I think he summoned the guards when he was mounting.
Edited by King Telemnar, 21 January 2009 - 05:52 AM.
#90
Posted 16 January 2009 - 12:59 AM
Also, I'm not sure if this is a bug, but this doesn't seem to be a very good representation of your work...
It's a Gondor captain, and the face... if you can call it that... looks demented.
Edited by King Telemnar, 16 January 2009 - 01:04 AM.
#91
Posted 16 January 2009 - 05:36 PM
That's why it's called a BETAAny time. I don't like having multiple king-like beings running around lest they are the king himself or his bodyguards (which would, oddly enough, likely be stronger than him in his current state).
ThanksAlso, I'm not sure if this is a bug, but this doesn't seem to be a very good representation of your work...
Know this, haven't bothered to fix it yetIt's a Gondor captain, and the face... if you can call it that... looks demented.
The 4th Age version 0.8 has been released: Link
#92
Posted 28 February 2009 - 10:48 PM
#94
Posted 04 March 2009 - 12:02 AM
OT: It appears that we now have a post count! I will treasure it always! Wait... wow, I've been posting a lot recently.
Edited by CIL, 05 March 2009 - 12:47 AM.
#96
Posted 05 March 2009 - 12:49 AM
#97
Posted 06 March 2009 - 06:46 PM
And yes, Eranoth is suppose to be the strongest hero for Gondor But I agree that he needs to be slightly better
The 4th Age version 0.8 has been released: Link
#98 Guest_CIL_*
Posted 07 March 2009 - 06:32 AM
Level 1- Mount
Level 2- Anduril: 100% attack, 50% armor
Level 3- Royal Blood: Nearby soldiers gain 50% attack, 25% armor and earn experience 3x faster (passive)
Level 7- Ring of Barahir: Targeted allies gain experience
Level 7- Grace of the Evenstar: Nearby allies heal gradually over time
Level 10- Host of the White City: Eldaravir summons the Tower Guard of Minas Tirith to his side for a time (or whatever the current power is)
Remember, he has access to all the royal trinkets... and some are much more power than others. I can imagine him using them to the best of his advantage to make up for his physical weakness compared to some of the other heroes.
#99 Guest_CIL... Again, sorry_*
Posted 07 March 2009 - 06:34 AM
Anyways, I've been muted, so I'm just going to post as a guest until... whenever. The 8th, I think.
#100
Posted 29 March 2009 - 12:44 PM
I cant't save or load games =( [From the mod, not from the original version] so I have to finish the games without stopping...
Any idea?
And another thing, i'm sure you know it, but you have to make Eldaravir stronger, he is the coolest hero but is very weak.
Maybe you could give him a power like the old ''elendil''(make the enemies run)
What are your ideas for him in the future?
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