WotE Recruiting !
#1
Posted 28 April 2008 - 07:37 PM
CLICK THE LINK TO SEE WHAT WE REQUEST !
SEE EVERY DETAIL HERE --> http://forums.revora...showtopic=59887
...and if you wish to join, send a post either to the linked topic or here.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#2
Posted 28 April 2008 - 09:19 PM
I guess the title explains itself
CLICK THE LINK TO SEE WHAT WE REQUEST !
SEE EVERY DETAIL HERE --> http://forums.revora...showtopic=59887
...and if you wish to join, send a post either to the linked topic or here.
I wouldnt mind to start mapping ive gotten lots better im not the best but good enough :0
so i could join in that position cause i realy love mapping and if you want to see some of my work ill send pics on here ill just post them to here smile.gif
#3
Posted 29 April 2008 - 03:25 AM
Smartdude: Seeing your map in the other forum I recognised them from filefront, and though I don't want to insult you I should say keep practicing with these in mind:
The maps of the mod are mostly based on the story of the mod, so as not to bring down the rest of the work we should try to keep a certain standard. Your maps from the screenshots are quite empty which though it may be entertaining to play(I haven't tried them) it should also look the part. Your elven battle map has unnatural looking mountains making an obvious border, and there is a lot of empty space and overuse of one texture. Since you have the gist of mapping down, now you just have to try looking at it artistically. The map should flow together realistically, like a real world. Should you decide to keep at it, I look forward to seeing what you can accomplish.
Edited by Kyross, 29 April 2008 - 03:38 AM.
#4
Posted 29 April 2008 - 03:59 AM
I actually don't think moultiple coders would be such an efficient idea because we'd have to keep sending those huge files around and trying to keep track of who did what.
Smartdude: Seeing your map in the other forum I recognised them from filefront, and though I don't want to insult you I should say keep practicing with these in mind:
The maps of the mod are mostly based on the story of the mod, so as not to bring down the rest of the work we should try to keep a certain standard. Your maps from the screenshots are quite empty which though it may be entertaining to play(I haven't tried them) it should also look the part. Your elven battle map has unnatural looking mountains making an obvious border, and there is a lot of empty space and overuse of one texture. Since you have the gist of mapping down, now you just have to try looking at it artistically. The map should flow together realistically, like a real world. Should you decide to keep at it, I look forward to seeing what you can accomplish.
Ok my next map is not empty at all when i release ill post screens
#5
Posted 29 April 2008 - 08:40 AM
Not alot i know =) But still i can help u save alot of time.
Whell i practiced resenlty and created powers for:
Boromir lvl 10 - Gondor must stand! (permanently summons 3 bats of Golasgil Household knights) [240s cooldown] (icon and description included)
Karsh - lvl 10 - Spirits of Arnor (permanently summons 4 wights to fight for karsh) [220s cooldown] (icon and descr. included)
Sharku - Riders of Isengard (permanently summons 2 bats of Warg Riders) [230s cooldown] (icon and descr. indluded)
Etc etc etc =)
So if u r interested i can post my little work =)
#6
Posted 29 April 2008 - 01:18 PM
I actually don't think moultiple coders would be such an efficient idea because we'd have to keep sending those huge files around and trying to keep track of who did what.
Smartdude: Seeing your map in the other forum I recognised them from filefront, and though I don't want to insult you I should say keep practicing with these in mind:
The maps of the mod are mostly based on the story of the mod, so as not to bring down the rest of the work we should try to keep a certain standard. Your maps from the screenshots are quite empty which though it may be entertaining to play(I haven't tried them) it should also look the part. Your elven battle map has unnatural looking mountains making an obvious border, and there is a lot of empty space and overuse of one texture. Since you have the gist of mapping down, now you just have to try looking at it artistically. The map should flow together realistically, like a real world. Should you decide to keep at it, I look forward to seeing what you can accomplish.
Don't you know, that you can extract one or more object files, they don't fill much and they're easy to send to eachother.
Wars of the East is the Best
#7
Posted 29 April 2008 - 01:29 PM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#8
Posted 29 April 2008 - 01:54 PM
If we do get coders they should be able to make very specific things for submission. I know you can extract the object files but unless it's a brand new object file that's more of a template and uses no unique assets, it's just more effort.
Edited by Kyross, 29 April 2008 - 02:00 PM.
#9
Posted 29 April 2008 - 05:25 PM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#10
Posted 29 April 2008 - 07:01 PM
Don't recruit a load of beginners imo, try to get people that can do enough to make it worthwhile to save time.
@HaveFun-summoning powers are too easy to do imo, try to learn some more coding aspects kyross may need such as fx, anims and modules. From them you basically can learn all the other things needed, I learnt everything I know by looking and experimenting.
#11
Posted 30 April 2008 - 06:47 PM
#12
Posted 30 April 2008 - 08:26 PM
Smartdude really needs to improve on mapping imo.
#13
Posted 01 May 2008 - 05:32 AM
Edited by Guess Who, 01 May 2008 - 05:33 AM.
My current projects: Wars of The East, Project Siege
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