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Heavy Shock Trooper


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#41 Medalmonkey

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Posted 06 May 2008 - 05:04 PM

You only think you NEED something, because you'll never get it.
And why would I release something thats incomplete, "Ok everyone here is 72 out of the 886 frames needed for this infantry, HAVE FUN!" :huh:
But dont trip, im working on it, you'll have it before you die, hopefully.

I dont even have Red alert 2 Installed on my computer :p
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#42 need my speed

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Posted 06 May 2008 - 05:36 PM

I'm dieing tommorow! Please finish them before then! :p

I meant all that old finished infantry BTW. :huh: And I was joking. :p
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#43 Guest_Darknessvolt_*

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Posted 07 May 2008 - 03:44 AM

Don't worry, MedalMonkey. I'll be patient and waiting. Until you die.

#44 SSTG

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Posted 07 May 2008 - 06:22 AM

I may have a challenge for you not expecting this to be released though and you can just deny making it just something sounding cool

a armored brute with a rocket launcher arm :p again just something to experiment in the future
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#45 Ash

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Posted 07 May 2008 - 08:12 AM


This inf is looking pwnsome so far...however this particular anim just doesn't look right. I can see what you're trying to do but the gun shouldn't bend :p

Great stuff tho loving the charge-up of the gun and general quality of the detail :huh:

#46 Medalmonkey

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Posted 07 May 2008 - 08:24 AM

Honesty, I dont really like that shoting frame either, I was just testing some things out.
I've been working on my music much more then my graphics for a long time now, but sometimes I get ideas for graphics, and I'll make something new..

If you guys could tell, alot of parts on the frames are redone by hand, thats one reason why its been going kinda slow.
Trial and error is a great way to learn something, I must say. :p
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#47 Medalmonkey

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Posted 30 July 2008 - 01:02 AM

HEY!
Just letting everyone know;
I've got a lot going on it my life right now, its hard to keep updated with games....
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#48 Beowulf

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Posted 04 August 2008 - 12:51 AM

No excuses. :xcahik_: :crazed:

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#49 Black Rose

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Posted 04 August 2008 - 02:11 AM

Great job anyways... good luck on finishing it before everyone jumps on it.
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