Implementing a Web-Stats System for a Client Game
Posted 29 April 2008 - 11:18 AM
Of course, there are a lot of security issues. We need to use some sort of verification system, wherein perhaps the player may register a user name and password on the site before being able to post statistics. The interface for this can be in the game itself; but it can also be included on the website. It may also be prudent to use some form of low-level encryption.
I'm hoping this will be possible.
First things first, the programmers who are set to work on the back-end will need Project team access to view this forum and thread;
And the next of course, is working out the specifics. This is mostly not my field, so it's these guys you're going to mostly need to be talking to.
Posted 30 April 2008 - 03:45 PM
Posted 30 April 2008 - 05:16 PM
Too cute! | Server Status: If you can read this, it's up |
Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
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