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Mods suggestion, NPatch issue


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#1 Allied General

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Posted 02 May 2008 - 09:52 PM

Major Gilbear
// Know your limits. You know yourself better than anyone, so don't set yourself tasks that are beyond your reach. For example if you cannot make voxels, and are having trouble learning, then try and make use of the public assets if at all possible. Resizing and recolouring public assets (assuming you have permission to do so) is much more practical than asking for voxellers to make specific work. This also applies to other aspects of the mod, such as coding and buildings.
Again, this might be obvious, but having a huge number of units that require lots of specialised work means that they probably will not get realised unless you can do the work yourself.

Seriously two extra mods and TC's? Are you Mr Graffiti or Mig Eater? Have you even finished a mod yet? Don't hype up yourself because it makes you look like a idiot

pd says:
1.08SE and later is all vk
John (AG) says:
ok
pd says:
he still used my pre-1.08SE code
pd says:
but i didn't contribute anything from that point on

pd says:
yeah their problem xD i didn't start any anti-npatch campaign and i dont support any

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This is really retarded because

a) you are using VK code, the moment you use a version newer then 1.08
b) 1.10 code is buggy with known guard issue

Get your act together and get over your NPatch issue.
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#2 Nighthawk

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Posted 03 May 2008 - 10:01 AM

I'm sticking with RockPatch 1.10. It contains all the features I need, so I don't see the point in using another patch which (in my opinion) is buggier, and contains a host of features I don't intend on using. If I do change patch versions, it will be to RockPatch 2 when it's eventually released. Nuff said.

As for those side projects on my index page, two of them are dead, I just haven't removed the links (which I'll do so now). And as I have said, they're side projects. Something I work on just at random intervals. I'm not doing the second mod on a serious level. I might after this one's eventually finished, but not yet.

Edit: If it will appease you, I'll remove the NPatch image from my site. But I'm still sticking with 1.10 for now.
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#3 Allied General

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Posted 03 May 2008 - 12:04 PM

I'm sticking with RockPatch 1.10. It contains all the features I need, so I don't see the point in using another patch which (in my opinion) is buggier, and contains a host of features I don't intend on using. If I do change patch versions, it will be to RockPatch 2 when it's eventually released. Nuff said.

As for those side projects on my index page, two of them are dead, I just haven't removed the links (which I'll do so now). And as I have said, they're side projects. Something I work on just at random intervals. I'm not doing the second mod on a serious level. I might after this one's eventually finished, but not yet.

Edit: If it will appease you, I'll remove the NPatch image from my site. But I'm still sticking with 1.10 for now.


I thought your whole NPatch issue was the fact VK worked on it and thus if you wanted a PD only patch (which is avaliable for download) you would only use 1.08.

But if you are prepare to accept passiveacquaire defaulttoguardare not working then by all means use 1.10

In the end I don't mind if you dislike VK work but I don't tolerate contradictions to one statement or spreading a bad image about a user (e.g. anti NPatch suggested that pd actually supported it. Also delivering unessecary hype to the average, non modding gamer is also in my opinion disgraceful e.g. Project Alpha.
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#4 Nighthawk

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Posted 03 May 2008 - 02:44 PM

I thought your whole NPatch issue was the fact VK worked on it and thus if you wanted a PD only patch (which is avaliable for download) you would only use 1.08.

But if you are prepare to accept passiveacquaire defaulttoguardare not working then by all means use 1.10

In the end I don't mind if you dislike VK work but I don't tolerate contradictions to one statement or spreading a bad image about a user (e.g. anti NPatch suggested that pd actually supported it. Also delivering unessecary hype to the average, non modding gamer is also in my opinion disgraceful e.g. Project Alpha.


My problem was more related to VK's management style and attitude toward the community. I don't make wide use of those two tags, so I don't see much of a problem there. Also, the whole anti-NPatch thing is in the past. It was a rash and rather stupid creation that was over a year ago, and I apologise for any discontent it may have caused. Now, let's leave this matter in the past, where it belongs.
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#5 Allied General

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Posted 03 May 2008 - 03:32 PM

I thought your whole NPatch issue was the fact VK worked on it and thus if you wanted a PD only patch (which is avaliable for download) you would only use 1.08.

But if you are prepare to accept passiveacquaire defaulttoguardare not working then by all means use 1.10

In the end I don't mind if you dislike VK work but I don't tolerate contradictions to one statement or spreading a bad image about a user (e.g. anti NPatch suggested that pd actually supported it. Also delivering unessecary hype to the average, non modding gamer is also in my opinion disgraceful e.g. Project Alpha.


My problem was more related to VK's management style and attitude toward the community. I don't make wide use of those two tags, so I don't see much of a problem there. Also, the whole anti-NPatch thing is in the past. It was a rash and rather stupid creation that was over a year ago, and I apologise for any discontent it may have caused. Now, let's leave this matter in the past, where it belongs.


Thats fine but those logics default to yes and so basically none of your units will auto acquire ..
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#6 OmegaBolt

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Posted 03 May 2008 - 03:57 PM

Yer, RockPatch 1.10 is far buggier than any NPatch... I don't see how anyone can argue with that.

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#7 Romanul

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Posted 03 May 2008 - 04:06 PM

Neither do I.I had only 1 bug ever at NP and alot more at RP.(no offense pd,you're still one goddamn good modder...)

Also there are some new tags that NP makes itself much usefull than RP.(example:NegativePrerequisite)

#8 Nighthawk

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Posted 03 May 2008 - 04:53 PM

NegativePrerequisite is in the RockPatch too... considering I use it in my mod... Now that this matter seems somewhat taken care of, consider the topic locked.
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