Pandemic Studios, an EA subsidiary and makers of the popular Star Wars Battlefront Series, have announced that for the last 2 or so years, they've been working on Lord of the Rings: Conquest!
Interview plus screens
Conquest will let players take control of many of the characters and creatures from the series and pit them on any of the franchise's famous battlefields. From Cave-trolls to Oliphaunts to the Balrog and even Sauron, practically the entire universe will be available for battle with up to 150 characters on-screen at any one time.
The Lord of the Rings: Conquest is set for release in the fall of 2008 and will hit the Xbox 360, PlayStation 3 and PC.
We've got Helm's Deep, Pelennor Fields, Minas Tirith, The Black Gates, and then we've got a bunch of other cool stuff like the Mines of Moria. Weathertop, The Shire. We've got a whole level where you get to play as the evil guys, running through The Shire, trampling Hobbits and burning the place to the ground.
You get to play as a Troll and when you play as the Trolls in the game, you can pick up enemy units and kill them and then walk around with them while you're swinging your club. Whenever you want, you can throw them and they're all physics-based, so you can throw them into enemy units and they'll knock the enemy units out like bowling pins.
we have the Campaign Mode -- we have two full campaigns on either side. The good campaign pretty much faithfully follows the events of the films, but again with the systematic gameplay that allows you to play up the battles any way you choose. The evil campaign is unlocked afterwards, and that's kind of a "what-if" scenario that assumes that Frodo failed in destroying the Ring. They hint at, both in the books and the films, that it would be very bad if Frodo were to fail, but they never really go into detail about exactly how Sauron would go about conquering Middle-Earth.
Oh. My. God...
Edited by m@tt, 09 May 2008 - 12:43 AM.