...................During the dark ages, this all will change.
The Revenge of The Beasts
A mod for BFME2 that adds a new faction (Beasts) and changes several other elements of gameplay.
THIS MOD HAS NOTHING TO DO WITH THE BOOKS OR FILMS
Buildings for new faction
A)Fortress - Builds heroes and builders
B)Monster Pit - Allows for the construction of cave trolls, half-trolls, mountain giants, mountain trolls, drummer trolls, and attack trolls, auto-spawns two slaved cave trolls on creation.
C)Mountain Giant Sentry - The same as the building for the goblins except the builder can build it.
D)Warg Sentry - Same as Isengard's.
E)Eagle Lair - Building that earns resources, auto-spawns an eagle on creation.
F)Beast Cage - Allows for the construction of wargs, wights, horses(a horde of horses[no guys on 'em]), fire drakes, goblin archers and mini-spiderlings, auto-spawns 20 slaved goblin archers on creation.
Heroes
A)Balrog - has leadership instead of scream (attribute modifier is +500% damage)
B)Summoned Dragon - Not the blue one, the one at the end of the intro movie.
C)Spider Wizard - Ultimate hero! (uses the spiderling banner skin)
D)Shadowfax - Can crush enemy units.
E)The Great Goblin - New skin, uses a bow.
F)The Wyrm - You can tell him when and where to reposition.
G)Many more!
Other Changes
A)Gandalf attacks like saruman (meta-impact)
B)Doubled all resources earned
C)Cut the resource building radius in half
D)All heroes now have a radius of at least 10 (accept for ranged heroes, with them it's more like 7)
E)Lurtz's carnage and aragorn's blademaster now have meta-impact.
F)and more that I can't think of!
Welp, any thoughts, suggestions or anything like that would be appreciated! (credit will be given)
Here's The Great Goblin
Thanks,
Lurtz101
Edited by Lurtz101, 11 May 2008 - 04:53 PM.