Jump to content


Photo

Problem Invisible units (my first model who have a skeleton)


  • Please log in to reply
9 replies to this topic

#1 Masterini

Masterini
  • New Members
  • 15 posts

Posted 14 May 2008 - 03:43 PM

I do not understand. I made my first model of units (because where I had the greatest difficulty was for reliement), but in the game, when the units come, they are invisible! ;)
Is this what I did is wrong?
- I have made my first model
- Imported-skeleton
- Created WWWSkin then binding bones to skeleton
- I have checked "Export geometry - Normal" for my model
- "Export transform (bones)" to my skeleton and Normal
- Nothing for the WWWSkin
- I 've exported to the folder or there was my skeleton putting the following information: "Hierarchiral model", "Smmoth Vertex Normals across Meshs" and "ExportExistingSkeleton."
- I have created my asset and then put the ini file my warrior and it does not work! :evgr:

Thank you in advance for your answers ;)

Edited by Masterini, 14 May 2008 - 03:49 PM.


#2 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 15 May 2008 - 04:22 AM

Looks like you didn't create an asset.dat for the model. Look at this tutorial for how to make one.

Edited by Rob38, 15 May 2008 - 04:22 AM.

signature_group1.gif

 

16821.png


#3 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 15 May 2008 - 06:48 AM

I have created my asset and then put the ini file my warrior and it does not work!

Could you explain this more, I dont understand what you have done. Have you created your Asset.dat? Then placed it in a big file, Along with the rest of the contents?

Make sure you have all of the correct files with the correct locations inside your big file, Such as,

art\w3d\First-Two-Letters-Of-Asset-Name\correct model.w3d
art\compiledtextures\First-Two-Letters-Of-Asset-Name\correct texture.tga

And the same for your ini files, The "asset.dat" should have no capitals, Aswell as no location, Just "asset.dat".

#4 Masterini

Masterini
  • New Members
  • 15 posts

Posted 15 May 2008 - 10:29 AM

i have already created my asset.dat and my model is in c:\mod\art\w3D\gu\gulavywarrior_skn
my skeleton in c:\mod\art\w3D\gu\gumaarms_skl
asset in C:\mod\Asset.dat

:)
i think it is when i bind but i don't want what is the probleme :)
Maybe i can to send my model and you make a video with fraps when you bind and send me the video for i see my error ? if you are agree, my e-mail is vincentcucheval@orange.fr
thanks :)

Edited by Masterini, 15 May 2008 - 10:38 AM.


#5 Mr.I

Mr.I
  • Members
  • 25 posts

Posted 15 May 2008 - 05:48 PM

How do you launch the game? Via -mod Command or a .big file in your root-BFME2-directory? And which asset.dat builder did you choose?

#6 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 15 May 2008 - 07:51 PM

From what i understand your running your modification via-folder. I myself have not tried this method. So, im not aware of the differences between folder/big file. Your asset.dat shouldnt have capitals in it.

Wich Asset Builder are you using? Have you tried opening your model in W3D Viewer? Maybe you should try running your modification from a Big file?

#7 Masterini

Masterini
  • New Members
  • 15 posts

Posted 16 May 2008 - 06:07 PM

no, i don't think because all my others models who are not invisible. I'm sure the problem is when i have created my model (i think it is when i bind)

#8 Mr.I

Mr.I
  • Members
  • 25 posts

Posted 16 May 2008 - 08:08 PM

Maybe you could upload your model and someone could look at it...

#9 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 16 May 2008 - 08:16 PM

Masterini, If you think the problem is with the model. Upload it here, I or someone else can take a look at it. Have you tried to take a look at the model in W3D Viewer?

#10 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 16 May 2008 - 09:29 PM

does the model have a "space" in it? Like the things between this and this.. --> <-- :wink_new: empty room..
'cause if it does, the model might turn up invisible :)

I don't mean the file name, like " whatever hola.w3d", I mean the meshes in the model itself... like, an EA one, is called FARAMIR MESH... :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users