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REL - Phoenix Rising Enchanced


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#121 Kaleb Graff

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Posted 27 June 2008 - 09:01 PM

Sorry I haven't been able to release my Grand Admirals yet guys. Life lately has been a hammer to my face and I just haven't had the work ethic to get much done. I'm moving out of the house, which currently has been quite a bit of my stress, so I might be able to finish it up soon after I get all my crap out. Though I might need someone to test them for me, because I'm also losing access to the computer I have PR on. I'll be able to plahy it again in a couple weeks hopefully.

I'd be willing to do that. Do you want to add it to the ship pack?

#122 Tropical Bob

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Posted 01 July 2008 - 02:34 PM

Yeah we could do that. Now I just need to get back home and get the files off the computer.

...Preferably when no on else is home. Too much drama otherwise...

#123 Kaleb Graff

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Posted 02 July 2008 - 01:25 AM

Yeah we could do that. Now I just need to get back home and get the files off the computer.

...Preferably when no on else is home. Too much drama otherwise...

Great. Do you need my email? I'm not going to inquire as to the meaning of that last comment. In other news, the Marauder is almost done.

#124 keraunos

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Posted 23 July 2008 - 03:15 PM

Just wanted to bump this thread, as I'm suprised on lack of comment by PR :p What do you think about PR E? Would you like to use some of the stuff in here?

#125 keraunos

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Posted 09 August 2008 - 11:51 PM

Ok, in next couple of days I should release small addition to PR E. I'm talking about PR E Space Only :p It's based on PR E (hence posting in this topic) and my aim was to get rid of land battles totally, leaving only space to worry. Changes:
-all planets are land non-accesible. no land buildings nor units.
-research facility is replaced by (cost over 6000)
-campaigns changed. no land units [possible update - replacing some of land units with space units, for better balance]

current problems:
-I can't make heroes buildable. I've tried to move them to space tab - no luck :( Ideas?


Essentially you can expect better AI (it won't get stopped by land battles anymore) and slower progress (no money from mines, and more expensive research facility). Space trade will be essential - fortunately, you'll get more population (no land units) to compensate.

#126 Tropical Bob

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Posted 10 August 2008 - 04:16 AM

That's interesting...The only problem is some people might want to go back and forth between the space only and vanilla PRE.

And idea for the heroes is to just make the player start with all of the basic hero teams available in that GC and increase the first upgrade so it equals the hero's cost and the first upgrade's cost. (Hero cost+first upgrade=new upgrade)

#127 keraunos

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Posted 10 August 2008 - 02:04 PM

I was thinking about the same thing as well, but decided against it (unless I'm forced to). The reason is that excellent 'feeling' of heroes belonging to planets that PR gives. Obviously, I disabled all the land-based heroes (like yoda or veers).

EDIT: As for going back to PR E: backup is easy to do :p It means to be pretty straightforward mod, so don't expect too many changes (like planet bonuses). I'll probably do something similar for PR 1.1, but as it is now, 1.1 is about to bring too many badly needed changes, so I don't want to put too much effort into temporary project

Edited by keraunos, 10 August 2008 - 02:07 PM.


#128 Tropical Bob

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Posted 10 August 2008 - 05:54 PM

The only other idea for them that I can think of then is to not make them actual heroes, but just normal units, and have the upgrade tree moved to the tech tree as ship upgrades. Unfortunately, I think that in order to only have one of a certain hero, you'd have to make the lifetime limit 1 for that, so you couldn't rebuild.

#129 keraunos

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Posted 11 August 2008 - 02:28 PM

I don't want to rebuild :crazed: I just added all space heroes to GFFA, but now I face another problem. As AI is incapable of upgrading stuff, Phoenix created special kind of units just for them. I.e., Rebellion does not upgrade Wedge, but builds it with Luskanya already. Obviously it has to pay the cost, whereas in my mod it already has the units I decided it to give.

To make fighting against heroes memorable, I gave most of them high upgrades. Most of them has their appriopriate capital ships, but I also gave Empire Vader+Executor, and Rebellion Ackbar+Home One - and player gets only standard units. Obviously it makes start far easier for AI, something that needs to be balanced. Specifically, I'm thinking about giving player some heroes upgraded as well, especially on Rebel side.

As it is now, AI Imperial have 1 Super Dreadnought (Executor) and ~10 capitals (mostly Imperial-IV), while Rebellion have 1 Dreadnought (Home One) and ~7 capitals. All evenly spread out over the Galaxy.

EDIT: As for your suggestion, I don't want to put too much effort into this work, as I'm waiting for 1.1, which hopefuly will show up some time soon :p

Edited by keraunos, 11 August 2008 - 02:30 PM.


#130 Tropical Bob

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Posted 12 August 2008 - 07:45 PM

I'm happy to announce, for those that cared anyway, that I am finally able to continue my work on the Grand Admirals. I finally managed to get over to the other computer and grab the files off of it.

And now that my current computer is rather fast, it will make testing so much easier.

#131 keraunos

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Posted 12 August 2008 - 08:27 PM

My playtesting, on the other hand, went disapointing. In GFFA AI builds X7 factories on all starting planets and instead of producing starships - only upgrades ships and produces some more. 38 weeks and it didn't make a single move. I even conquered Brentaal IV and left it undefended - no move either :(

I don't want to go through AI combat values, as it would require too much effort. I'll try to make all planets neutral (undefended at all) - maybe this will make AI more aggressive in early stages.

Tropical Bob, glad you got things solved :p

#132 Tropical Bob

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Posted 20 May 2010 - 07:27 PM

For those still playing v1.0 who might want to use this mod:
http://www.filefront.com/16499071/_PR-Enhanced.zip/

Edited by Tropical Bob, 30 November 2010 - 09:34 AM.


#133 mitch

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Posted 30 November 2010 - 07:27 AM

Hi,
I've been toying around with 1.0 again and was really hoping to snag this file! Unfortunatley the above link is dead

Cheers,
Mitch

#134 Tropical Bob

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Posted 30 November 2010 - 09:34 AM

Hi,
I've been toying around with 1.0 again and was really hoping to snag this file! Unfortunatley the above link is dead

Cheers,
Mitch

Apologies. Filefront recently cleaned through my uploads of things that didn't get downloaded much.

New link: http://www.filefront...PR Enhanced.zip



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