Allies
Soviets
Loyalists
Slayers
GDI
Nod
These are all playable, and they have 2 subfactions.
Allies
-No name yet (experimental faction, uses light vehicles (no Battle Fortress for instance) and high tech things)
-No name yet (also doesn't focus on heavy vehicles, this faction excels with their airforce and navy)
Soviets
-Rising Sun (uses nuclear things, the name is not stlen from Red Alert 3, but remember what the Nuke Cannon said in C&C Generals?)
-Iron Guard (uses heavy tanks etc)
Loyalists
-Believers (a Yuri / Scrin crossover, they use some sort of Scrin technology, and worship tiberium)
-Wise Ones (stupid name, I know, but can't think of anything else, use mind control etc)
Slayers
-Infested (like the Believers, they are tiberium mutations, but they hate it and just want to destroy everything)
-Chaos Cell (basically a group Slayers that have gone insane, they use chaos technology, and have inhuman weaponry that inflicts as much pain as possible on the enemy before they die, sacrifices their lives for more power (like Overcharge on a Nuclear Reactor in C&C Generals)
GDI
-No idea yet
-No idea yet
Nod
-Kane's Elite (bit stupid name I think, they use high tech things, stealth, lasers, and are above all very loyal to Kane)
-Death Hand (also kind of stupid name I think, they use flame technology like the Black Hand in Kane's Wrath, but they also use cyborgs)
Of course, every faction would lose some and gain some, not like the Nuke General from Zero Hour that had everything normal China had too...
I just tought this up, so if you guys don't like it it doesn't matter, then I won't use it. But please telle me what you think of it, and what I could improve of it.
Edited by need my speed, 18 May 2008 - 02:52 PM.