well i was trying to keep with the stealth, shadow, type stuff
and tyhen i remembered the game generator makes 'shroud', so i came up with that

but blackhawk strikeforce sounds equally awesome...
Posted 27 May 2008 - 07:50 AM
Posted 12 June 2008 - 09:21 PM
Posted 13 June 2008 - 07:43 AM
Posted 13 June 2008 - 06:23 PM
Edited by need my speed, 13 June 2008 - 06:23 PM.
Posted 15 June 2008 - 06:09 PM
Posted 16 June 2008 - 08:37 AM
Posted 07 December 2008 - 05:31 PM
Posted 07 December 2008 - 05:34 PM
Posted 08 December 2008 - 10:52 PM
Edited by some_wierdGuy, 08 December 2008 - 10:53 PM.
Posted 17 May 2013 - 07:54 AM
Hi People! I'm new to Red Renegade Mod and I can say this mod is neat and nice! Here is my suggestions:
Allies
-FutureTech (Like you said, has light vehicles and experimental tanks. Don't focus on heavy armor as its experimental weapons matter more than armor)
-Pacific Coalition (Rebellions who joined the Allies for stopping tiberium infestation. They usually live in islands and archipelagos so aircraft and navy are very useful. )
Soviets
-Sun of the Sickle (Uses nuclear things and their forces use heavy armor to protect them from radiation. Uses tiberium as advantage for offensive and support.)
-Iron Guard (Uses heavy tanks and mostly rely on offensive and defensive tactics but lack conventional weapons. )
Loyalists
-The Followers of Tacitus (a Yuri / Scrin crossover, they use some sort of Scrin technology, and worship tiberium)
-Acolytes of Yuri (Units mostly use psychic and psionic technology. Their tanks have heavy armor because of psionic telekinesis produced by their commander. Psychic
infantry mostly excel at mind control and psionic waves that can obliterate infantry battalions.)
Slayers
-Infested (People who are mutated by tiberium and followed Yuri's cause. Tiberium heals them and mostly has Tiberium-based weapons.)
-Chaotic Eye (As their sub-faction say, they believe of the eye that is in the left of Yuri himself. They produce armies with weapons that create chaos. They mostly rely on the chaos of their enemies rather that direct attacks.
GDI
-The Eagle of Tiberium (This is the only GDI sub-faction that use tiberium as an advantage. This makes their forces resistant to Tiberium and heals them instead with their conventional armor that is made of tiberium that heals when contact with tiberium.)
-Space Battalion of the Global Defense Initiative (This sub-faction mostly has forces with jet packs to prevent them from being mutated by tiberium and their tanks are mostly have hovering abilities. They also excel on aircraft and some are even called "Air Battleships")
Nod
-The Inner Circle (Very loyal to Kane and even bribing them wont work. Them have stealth, laser, and tiberium technologies. They mostly have heavy armor but some units with heavy armor are slow but some are also fast too.)
-Flaming Scorpion (They use flame technology like the Black Hand in Kane's Wrath, but they also use cyborgs and also uses tiberium poisoning instead of tiberium mutation.)
Edited by Psionic Psychic, 17 May 2013 - 07:55 AM.
Posted 17 May 2013 - 05:50 PM
Have you realized this project is abandoned?
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
Posted 18 May 2013 - 02:01 PM
Yeah, but I've seen the pics and they're neat. So I made an arsenal sub-faction data. I mostly do that in my notebooks but sadly, I don't know how to mod.
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