I guess it's time for me to start making attempts to map... Anyways, I'm assuming the scaled MT will be used for campaign? And also, will it have multiple gates for at least the 1st 3 levels?
Well whatever the case, there needs to be a larger Pelennor Fields than the current MT map because when the Rohirrim come, they charge right by Mordor's Fortresses. And that's a problem because (assuming that there's going to be MOTE in the Good Campaign's MT...) it seems like it would be a lot for the player to deal with. Some of which include:
-Defending from the enemies inside MT. This can range from Orcs to Easterlings to trolls, etc.
-Have to direct Rohan in to charge into everyone and get the heroes ready. Plus they'd have to try and get Glorious Charge working... Which usually fails .
-If Mordor fortresses were nearby, the player would have to try and maneuver the Rohirrim around the fortress because (hopefully) there would be a lot of orcs to fight against and fortress upgrades (like arrows and catapults) would be a severe inconvenience.
-Then the Rohirrim would have to deal MOTE and their crushing Mumakil.
-Plus Gondor and Rohan would have to deal with Mordor's and MOTE's heroes all at the same time. This would include the 9 Nazgul, Mumakil leader, Rhun Captain (if he's still in), Gothmog, etc. And maybe the Blue Wizards as well?
-Then Gondor would have to make some retreats to the higher levels and they'd have to try and save their builders. And lastly, Gondor would have to be producing units like crazy during the entire siege.
-And Gondor would need to repair siege and upgrade their units...
-Lastly, you would probably have to redirect Gondor's Trebuchets so that they don't fire into the Rohirrim.
My point is that if somehow, the Pelennor Fields was made larger (if it was possible!), it would give you one less thing to worry about because the Rohirrim wouldn't take severe casualties if they wandered around Mordor's/MOTE's fortress(es). And I think it would make things a little less crowded because currently MT is so squished that I get Mordor towers being built nearby my walls. Or else you could make it so that the AI doesn't get fortress upgrades but that would take away the challenge once Aragorn and AOTD (non-linear) arrive to clean up.
I think that the MT map should be a gameplay choice (as opposed to a hardcore Lore-dedicated map) that respects the lore and basic geography. I think that you said that you've already made the choice on the MT map, Rob?
One last suggestion, could you (for the Osgiliath mission in the Good campaign) have the player start out more "in the middle" of Osgiliath? Whenever I play that mission (or atleast on the west side in skirmish mode), I feel like it has too much wild terrain on the west side of Osgiliath. I don't know about the rest of you, but I feel as though I'm starting my skirmish/campaign match on the outskirts of Osgiliath.
So are these all of the maps? They look quite impressive.
Edited by Scryer, 18 June 2008 - 04:42 AM.