Living World Map
#121
Posted 24 June 2008 - 02:20 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#122
Posted 24 June 2008 - 09:05 AM
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#123
Posted 24 June 2008 - 01:28 PM
can there be some islands made as playable area ?
Yes islands are if you see screen of LVm from rob you saw Tolfalas
#124
Posted 24 June 2008 - 01:45 PM
only i wonder how you get there, maybe it ll work normally - or you could add ships
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#125
Posted 24 June 2008 - 05:37 PM
cant wait
only i wonder how you get there, maybe it ll work normally - or you could add ships
Speaking of which, will Navy units use the same system? Meaning that if you build them on one map, you don't get them for the next mission.
Also there needs to be some price reductions for the ship that uses a catapult. The cost for those are 2000 and that's kind of insane for a ship.
#126
Posted 24 June 2008 - 11:49 PM
#128
Posted 26 June 2008 - 03:50 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#129
Posted 26 June 2008 - 06:34 PM
They're incredibly longranged and all boats are kinda op Naval stuff is gonna have to be extensivly reworked before it's balanced.
Fair enough. So long as it's looked at when you guys have the time, I'm fine with it.
Are you guys going to give different factions different models of boats, by the way? If you guys didn't do that, I'd understand.
Edited by Scryer, 26 June 2008 - 06:54 PM.
#130
Posted 26 June 2008 - 06:35 PM
#131
Posted 26 June 2008 - 10:09 PM
As for the suicide ships themselves, make them cost more than they do now as they could wreck a whole fleet for too little of a cost.
Edited by dojob, 26 June 2008 - 10:11 PM.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#132
Posted 27 June 2008 - 03:37 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#133
Posted 27 June 2008 - 02:48 PM
On Tolfalas I'm either going to get rid of the bombard ships, or more likely reduce their range serverly. And their damage.Good, because IIRC, naval play was dominated by suicide ships and bombards. If you're going to include an island map, it's gonna need to be very big so that ships can maneuver and so that bombards can't wreck an entire base from the sea, which would force people to use land units to attack enemy islands, at least the initial base ones.
As for the suicide ships themselves, make them cost more than they do now as they could wreck a whole fleet for too little of a cost.
#134
Posted 27 June 2008 - 06:57 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#135
Posted 28 June 2008 - 12:11 AM
definitely nerf them or rework the entire naval system.
#137
Posted 28 June 2008 - 04:26 AM
#138
Posted 28 June 2008 - 04:35 AM
EDIT: On...Harlindon? Forlindon? Whichever one's a two-player.
Edited by mike_, 28 June 2008 - 04:36 AM.
#139
Posted 28 June 2008 - 04:46 PM
#140
Posted 29 June 2008 - 03:49 PM
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