You can redefine tree 1 thru 4's art image as the lunar rocks... The tank can't be a 'rock' per se, but it can still look like one.
nope, doesnt work, i added into the yrm a general entry, and changed the mirage disguises to LROCK or whatever they were, but it just made them turn invisible...
guess it onyl works for trees, lights and the tombstones...
turn off disguise or post your tankmakeupkit code
well, i used that tutorial you posted in "deezire tutorials", but im pretty sure i srewed it up though...
i have already deleted
DisguiseWhenStill=no;gs I can no longer pick a disguise nor deploy
;IsSimpleDeployer=yes;gs yeah for alpha date rewrite!
CanApproachTarget=no; gs 9/15 Re-put in. But now this will not apply to an Attack Mission. Best of both worlds, and Dustin kicks butt
;CanRetaliate=no; thought about this one too. Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no; not essential, but might not want it giving away position
ThreatPosed=15; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily ,SmallGreySSys
then i added:
under all my ini edit stuff on the map
i think that might have been my problem, but im not sure...
i just tried it again there, and did the same thing, it IE's when i click it