Jump to content


Photo

Unreal Rider Map Design


  • Please log in to reply
2 replies to this topic

#1 Darknet

Darknet
  • Members
  • 75 posts

Posted 03 June 2008 - 02:44 PM

I have no clue what kind of map to design yet. Although I am trying to make a simple map and the layout for player to get throught the map. I need a theme so I work with it or the layout design any derciption would be fine. For the capture the flag game.

UPDATE[03/06/2008]
Models:
Added a two simple mesh for shield and shield generator.

UPDATE[06/06/2008]

Map:
The map is simple and it is open space. There is a tunnel. There going to be no weapon placement in the game. This a game map mod.

I am trying to work out the spacing in the tunnel and refining a bit.

New Image:
Posted Image
Posted Image
Posted Image

Edited by Darknet, 07 June 2008 - 05:15 AM.

JP - Darknet

#2 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 03 June 2008 - 03:53 PM

The fastest map to put together would be a forest or canyon style map. This can be done using terrain to create the basic ground, and existing static meshes for rock-faces and cliffs. You can limit the borders by placing in cliffs, and limit the vertical movement with a specific volume who's name I can't recall offhand.

#3 Darknet

Darknet
  • Members
  • 75 posts

Posted 03 June 2008 - 04:36 PM

I will try to make something workable map to play.

Add a simple mesh for the shield and shield generator into the svn.

Edited by Darknet, 04 June 2008 - 03:41 AM.

JP - Darknet




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users