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Unreal Rider Map Design

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#1 Darknet

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Posted 03 June 2008 - 02:44 PM

I have no clue what kind of map to design yet. Although I am trying to make a simple map and the layout for player to get throught the map. I need a theme so I work with it or the layout design any derciption would be fine. For the capture the flag game.

Added a two simple mesh for shield and shield generator.


The map is simple and it is open space. There is a tunnel. There going to be no weapon placement in the game. This a game map mod.

I am trying to work out the spacing in the tunnel and refining a bit.

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Edited by Darknet, 07 June 2008 - 05:15 AM.

JP - Darknet

#2 ambershee


    Nimbusfish Rawks

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Posted 03 June 2008 - 03:53 PM

The fastest map to put together would be a forest or canyon style map. This can be done using terrain to create the basic ground, and existing static meshes for rock-faces and cliffs. You can limit the borders by placing in cliffs, and limit the vertical movement with a specific volume who's name I can't recall offhand.

#3 Darknet

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Posted 03 June 2008 - 04:36 PM

I will try to make something workable map to play.

Add a simple mesh for the shield and shield generator into the svn.

Edited by Darknet, 04 June 2008 - 03:41 AM.

JP - Darknet

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