What do you mean by the Playerdata? If your wanting the Playertemplate.ini I'll go ahead and post it for ya, but I'm not too sure what the Playerdata.ini is
.
PlayerTemplate FactionAramon; the faction name
Side = Aramon; what side will your faction be on?
PlayableSide = Yes; self explanatory, choose no, and you can't play it in the game.
Evil = No; is your faction evil or not?
StartMoney = 0; how much money will your faction start off with?
MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ); just ignore this for now
MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED ); just ignore it
PreferredColor = R:43 G:150 B:179; the preferred color of your faction. It really isn't necessary to edit this, but feel free
StartingBuilding = AramonBarracks; the starting building of your faction
;------------- NO STARTING UNITS FOR YOU -------
;StartingUnit0 = GondorFighterHorde; this would normally be the units your faction starts off with, but when any code line has a ';' in it, that usually means it will be ignored.
;StartingUnitOffset0 = X:-60 Y:185 Z:0; just ignore this
StartingUnit0 = AramonMonarch;the porter that your faction will start with.
StartingUnitOffset1 = X:30 Y:200 Z:0
StartingUnit0 = AramonMonarch
StartingUnitOffset0 = X:1 Y:130 Z:0
StartingUnitTacticalWOTR = AramonMonarch;the starting units for war of the ring.
StartingUnitTacticalWOTR = AramonMonarch; same thing. You can also add the same code line for different starting units if you wish to do so
IntrinsicSciences = SCIENCE_GOOD; will your faction use good or evil science?
IntrinsicSciencesMP = SCIENCE_ARAMON; the science your individual faction has. It is not required to be edited, but is suggested.
SpellBook = GoodSpellBook; evil spellbook or good spell book?
SpellBookMp = AramonSpellBook; The individual spellbook for your faction.
PurchaseScienceCommandSet = GoodSpellStoreCommandSet
PurchaseScienceCommandSetMP = AramonSpellStoreCommandSet
DisplayName = INI:FactionAramon; this is referencing to the lotr.str. It will be explained when we come to it.
DefaultPlayerAIType = MenSkirmishAI; I'm not 100% sure, but i'd guess that it is the strategic AI that the faction uses. But again that will have to be added.
BeaconName = MultiplayerBeacon
LightPointsUpSound = GondorLightPointsUp
ObjectiveAddedSound = Gui_MissionObjectiveNew
ObjectiveCompletedSound = Gui_MissionObjectiveCompleted
InitialUpgrades = Upgrade_AramonFaction; Any upgrades this player template is born with.
// NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always
// attached to the first two buttons in the command set.
BuildableHeroesMP = CreateAHero RohanEomer GondorBoromir RohanTheoden GondorFaramir AragornNew GondorGandalf DwarvenGimli ElvenLegolas ElvenGlorfindel ElvenHaldir ArnorCaptainStealthless; the buildable heroes for your fortress.
BuildableRingHeroesMP = ElvenGaladriel_RingHero; the ring hero for your faction.
SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower
SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower
ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER
ResourceModifierValues = 100 100 100 100 90 85 80 75 71 68 66
MultiSelectionPortrait = UPGondor_Army
LoadScreenMusic = Shell2MusicForLoadScreen
End
That's what my playertemplate code looks like for Aramon, which is the race that Elsin is for. I have him set as the beginning unit for this race.
Edited by Wolvman, 23 June 2008 - 03:08 AM.