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D-day overload!


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#1 Mig Eater

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Posted 06 June 2008 - 10:40 AM

Yes it's that time of year again, today is D-day! Like every year I try to do something a bit extra special & this year is no exception, in fact this is the biggest anniversary post so far!
I'll start off first with news on a major unit list change, after beta testing & many days of thought I've decided to replace the repair vehicles with supply trucks as resource gathers. The Americans will however keep their repair vehicles but they will no longer be able to collect supplies (this makes them a bit more useful as they wont auto-collect supplies but instead auto-repair XD). I have also decided to remove Britain's tank destroyers, they have however been replaced by special engineering units like the Scorpion Mine flail, Crocodile flame tank, ARVE & a recoilless rifle tank. I hope this will make the British more unique & emphasize their use of specialist equipment.
Even with these changes the affect on the beta is very minimal as I already have trucks for most of the sides done & all but one of the British units are all based on existing units so the time needed to make them is negligible. In fact you might be interested to know that there is only 17 vxls left to make for the beta, so that’s roughly a few weeks work. However there is still a lot of code to do & masses of shp work but things are getting close!

Now it's time to for some pics :cool2: I started work on new Gfx for the loading screen & main menu last week, after lots of ideas & three tries later I managed to come up with something. I still need to make things like the buttons, arrows & scroll bars etc but the layout & back ground is done.

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Next up is something that has filled me with both passion & hatred, I also feel that this one building summarizes D-day it’s self in that even tho it took two years to make it was well worth it in the end. The Reichstag which alongside the Brandenburgert are the centrepiece to the Berlin map which hopefully is the first in several highly accurate maps that have been researched down to the street level.
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Carrying on I have some more buildings, these ones however where made by MadHQ who is kindly giving me a hand with some of the shp work. These where made as a test using my old work as a base & are very much still a work in progress, they should give you an idea of things to come tho.

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lastly (yes there is more!) I have a few unit pics... well 15 to be exact ;)

Willy’s MB Jeep
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DUKW
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M12
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Sikorsky R-4
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LCT Mk.6
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Morris C8 GS
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A22 Churchill AVRE
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FV304
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FV4401 Contentious
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FV214 Conqueror
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S-75/SAM-2
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Flakpanzer V Coelian
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Schützenpanzer E-50 Büffel
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Pzkfw E-75
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Panzerjäger E-100 Krokodil
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some things I should point out about these units, the DUKW has replaced the CCKW as the American MCV giving them amphibious base construction ability. The Büffel is in fact a hypothetical unit based on a German IFV from the late 50's but using late war tech. It was invented by a skilled model maker who also included diagrams & background information, I know it's not historically accurate but I felt that it would improve gameplay if the Germans had such a unit. The E-75 & Krokodil are somewhat ambiguous too as very little information about them is available so I used my creative licence to make them using bits & pieces from different sources.


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#2 Aro

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Posted 06 June 2008 - 10:44 AM

Absolutely incredible. You've done an outstanding job of recreating those vehicles, you're one talented guy Mig. However, as usual I have something to ask and something to complain about.
Do the structures have any re-map what so ever? If so where is it located?
Also, The roof of that Reichstag is extremely plain, I'm not sure if thats intentional, but a few minor details like some different shadings around the middle area would look much better if you ask me. Overall, fabulous work.
I'd also like to take this time to ask you if D-Day is in need of any extra mapping / campaign help. If so, I'm quite capable If you'd like me to show you my work simply ask and I'll be happy to do so.

Edited by Aro, 06 June 2008 - 11:54 AM.

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#3 Shine On

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Posted 06 June 2008 - 10:45 AM

The Reichstag actually reminds me alot of the Natural History Museum in London. Very impressive work there Mig :cool2:
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#4 FallenDwarf

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Posted 06 June 2008 - 10:48 AM

f*cknig amazing.
Love the Panzerjäger E-100 Krokodil, best voxel ever IMO.
The SHP is also amazing and fits Dday style, just make a slow rotation anim for the big radar. would look cool(if its done in 3d).
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#5 Gosho

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Posted 06 June 2008 - 11:11 AM

Happy D-Day!

Also, the Reichstag could use a bit darker texture to fir in better with the rest of the buildings. Also, some more detail overall wouldn't hurt, as it looks cartoonish.

Everything else is top-knotch and the buildings are especially pleasant to look at, as well as accurate. But where is their remap?

#6 raminator

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Posted 06 June 2008 - 03:18 PM

that´s a family pakage of pornflakes!!!

the Reichstag is one of the most beautyful shps i ever saw =)
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#7 Romanul

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Posted 06 June 2008 - 07:12 PM

Now isn't this update the one which everyone would love it?

Good job.Again.And again,again,again...*hears echo*

#8 KaRsKiN

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Posted 06 June 2008 - 11:36 PM

Looking good dude! Keep up the good work. The Reichstag is amazing, you built the entire thing by hand?
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#9 wilmet

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Posted 07 June 2008 - 08:25 AM

* AAAAAH I'm a day late in replying....damn you day job :thumbsupsmiley: *

with that said,

WOW :blush: the buildings are amazing, the new units looks amazing, the Reichstag leaves me speechless, I also like the little changes to the sides you talk about (perhaps you have some ideas for the others too?). And there's the prospect of a beta perhaps before years end. This update's got it all!! :mellow:

Happy birthday Dday :blink:

Quick edit: have been meaning to ask, but how will the flail tanks work in game, what do they bring to the table?

Edited by wilmet, 07 June 2008 - 08:27 AM.

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#10 Mig Eater

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Posted 07 June 2008 - 08:42 AM

They lay & destroy mines, some other sides will have mines too but they will be deployed by infantry or SW etc.


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#11 wilmet

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Posted 07 June 2008 - 08:49 AM

nice :thumbsupsmiley: Which takes me to my next question, in the unit list there's also mention of "command vehicles", what do they do? call in airstrikes?
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#12 Mig Eater

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Posted 07 June 2008 - 09:07 AM

Ah that's a secondary MCV of sorts, an armoured version of the Matador, you can deploy it in into an outpost & build around it. I’m thinking about giving it other abilities too tho, which could be anything from stealth detection, spysat or even an airstrike etc.

Here is the wiki on them.


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#13 Allied General

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Posted 07 June 2008 - 12:27 PM

Mig Eater raises the bar again

As dota would say BEYOND GODLIKE :thumbsupsmiley:
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#14 Reaper

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Posted 07 June 2008 - 01:10 PM

The map you have showing in the forth picture is that available for download or is it a map for the mod?

#15 Naruto

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Posted 07 June 2008 - 05:05 PM

WOW...biggest post i've ever seen :thumbsupsmiley:

This post worth billion words :blush: ........magnificent this post is.

Those buildings are extraordinary, Nice job as always :mellow:

Edited by Naruto, 07 June 2008 - 05:06 PM.


#16 Aro

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Posted 07 June 2008 - 07:26 PM

Can't help but feel I've been ignored... Oh, Never mind. Keep it up Mig.
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#17 Mig Eater

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Posted 07 June 2008 - 09:06 PM

That map in the pic is something I randomly started making ages ago, never finished it tho.

Sorry that you feel ignored, if you mean about map making then thx but the terrain I use is an on going work & thus any maps made now probably wont be compatible with the mod in a few months time & the same again in another few months etc. TBH I'm the only one that can make the maps because I'm the only one that knows what is going on with everything.


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#18 Aro

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Posted 07 June 2008 - 09:55 PM

Nerve mind then. Good luck.
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"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
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#19 Rattuskid

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Posted 08 June 2008 - 12:27 AM

Nice work there, MiG. The roof on the Reichstag looks a bit too clean, but I think the mad colaborations look damn good. I suppose you supply his textures? They could use a little photoshop lovin's to give them some natural-looking variety in roof tiles or whatnot, but it's the right approach still.

I also have to ask, does the DUKW MCV suffer from the AI bugs that hamper hover MCVs?

Also, I can't find any photos of the Contentious that look how you depicted it. Something labelled as such was on one site, and it was much more similar to the S-Tank than your double gunned one...

Edited by Rattuskid, 08 June 2008 - 12:44 AM.

Being a total douche.

#20 Mig Eater

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Posted 08 June 2008 - 09:44 AM

Mad HQ did the buildings all him self, all I did was provide pics of my work that he used that as a base.

The DUKW works fine, hover MCVs are buggy because they hover not because they are amphibious.

There are three different designs with the name Contentious, it was a project to find a light & highly mobile tank destroyer. The first & most common one is the S-tank, the second one is a wheeled tank which I have little info on & the third is the one I made. It’s a one man light tank with twin 120mm recoilless guns using an auto-loading system. I uploaded a diagram of it to the site, which you can find here


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