I am making a heavily scripted map.
The current script I am working on is basically....
When structure A is killed spawn unit named B.
When unit B is killed, spawn structure named A on waypoint X.
They do not deactivate upon success so they can continue throughout the game.
Now I can target structure A fine, and destroy it. Then unit B spawns properly. I then get him killed, and them boom the new structure A is spawned. Now here is where the problem is.
Then newly spawned structure A is targetable, but my unit just runs right to the center of the structure and stands there, even though it is targetable. The structure has some problem that unit will not attack it, but instead just run towards its center.
Any help?
Edited by Ap0C552, 07 June 2008 - 02:03 AM.