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How do you use W3D Viewer?


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#41 Nertea

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Posted 10 June 2008 - 08:18 AM

As I recall, the character limit for w3d names is 15, and nuthanesword_skn is 16. That would cause a problem for sure.

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#42 Pixel

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Posted 10 June 2008 - 05:24 PM

Nertea beat me to it :unsure: I checked it over "nuthane_skn" works perfectly, "nuthanesword_skn" doesnt.

#43 ArronSwan

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Posted 10 June 2008 - 08:51 PM

I rename to nuthane_skn yesterday but it still didn't work.


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#44 Pixel

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Posted 10 June 2008 - 09:01 PM

Did you rename it or re-export it? (Renaming wont work). Did you change the reference to the model in the object code? Aswell as update the asset.dat and your big file?

#45 ArronSwan

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Posted 10 June 2008 - 09:10 PM

Did you rename it or re-export it? (Renaming wont work). Did you change the reference to the model in the object code? Aswell as update the asset.dat and your big file?


Yes. And I don't understand what's up.


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#46 Pixel

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Posted 10 June 2008 - 09:16 PM

Ive attached the modified files with this post. Take a look.. Maybe you missed something.

Attached Files



#47 ArronSwan

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Posted 10 June 2008 - 09:22 PM

I didn't have, art\w3d\nuthane.W3D. What and where did you get that?

Edited by ArronSwan, 10 June 2008 - 09:31 PM.


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#48 Pixel

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Posted 10 June 2008 - 09:34 PM

You are required to use directorys inside your big file, Your assets must be alike,

Textures: art\textures\textureshere
Models : art\w3d\modelshere
Codes: data\ini\etc...

To add these directorys to your big file you need to select: Edit > Add Directory > Locate the directorys > Select ok.

Your asset.dat, Shouldnt have any directory name. Leave it as just asset.dat.

Save the big file, Place it in your battle for middle earth files folder. Run the big file via-mod command.

#49 ArronSwan

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Posted 10 June 2008 - 09:39 PM

You are required to use directorys inside your big file, Your assets must be alike,

Textures: art\textures\textureshere
Models : art\w3d\modelshere
Codes: data\ini\etc...

To add these directorys to your big file you need to select: Edit > Add Directory > Locate the directorys > Select ok.

Your asset.dat, Shouldnt have any directory name. Leave it as just asset.dat.

Save the big file, Place it in your battle for middle earth files folder. Run the big file via-mod command.



Well that i knew but what about the art\w3d\nuthane.W3D?, Every time I make a unit do I make a other file besides the skin?


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#50 Pixel

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Posted 10 June 2008 - 09:49 PM

"nuthane.w3d" is just a model, Alike the others. I forgot to place "_skn". Although, It still works without "_skn". So, You can ignore that. The model being used is "nuthane_skn".

#51 ArronSwan

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Posted 10 June 2008 - 09:56 PM

O.k. I wanted to see if the unit would show up with the ini you gave me and :...

Posted Image

Edited by ArronSwan, 10 June 2008 - 10:33 PM.


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#52 Pixel

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Posted 10 June 2008 - 10:50 PM

Sorry, I forgot to change back the model name while i was testing it. I attached the fixed version, Aswell as an image to show it works :unsure:

Note: Ignore the binding on the model, I used auto link for testing.

Attached Thumbnails

  • ArronTest.jpg

Attached Files



#53 ArronSwan

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Posted 10 June 2008 - 11:55 PM

They work! ::): So cool! Thank You! But Now the next unit for my mod..., :xd:


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#54 ArronSwan

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Posted 11 June 2008 - 10:41 PM

Other I made a unit:

Posted Image


and It's UV Comes out like:

Posted Image

Edited by ArronSwan, 12 June 2008 - 09:51 PM.


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#55 ArronSwan

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Posted 13 June 2008 - 02:10 AM

I mad the unit show up but, the skin and sword is not showing up. :

Posted Image

Edited by ArronSwan, 13 June 2008 - 02:44 AM.


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#56 Guest_me!!!_*

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Posted 13 June 2008 - 05:30 AM

arron, i swear i will hunt you down if i don't get cookies in the next 52 hours!!!!!!! :thumbsupsmiley: :xd:

#57 Pixel

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Posted 13 June 2008 - 05:52 AM

Your texture cant be located, Do you have it in both the asset.dat and your big file?

#58 ArronSwan

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Posted 13 June 2008 - 08:17 PM

Yes. I do.

Edited by ArronSwan, 13 June 2008 - 08:17 PM.


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