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buildings invisible on theater


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#1 some_weirdGuy

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Posted 13 June 2008 - 11:37 AM

I think this is possible, but im not sure(i really hope it is)

i want to make it so a building, which isnt appearing(is invisible) on the theater i have, to show up

im not making a full mod though, just a modded map

i guess you can put art coding the same as ini codeing?, so i was wondering

how do i make it so the building isn't invisible?
(i think it only appears in temperate, but i want it in urban)
its the crypts, i also want to do the same for polish flag

thanks in advance,

SWG

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#2 Blade

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Posted 13 June 2008 - 01:49 PM

Must make mod, needs duplicate of one of the theatres graphics to set up as the generic artwork or specific artwork making (if has debris frame) for the intended theatre.

#3 some_weirdGuy

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Posted 14 June 2008 - 02:56 AM

crap..

so i cant just put a section of art editing on my map that says:
[CACRYPT]
Image=CACRYPT
UrbanTheater=yes

or something like that?

wait!
i saw this:

More specifically...

The game looks for theater-specific art ALL the time. If theater-specific art is NOT found, the game will FALL BACK to using "generic" art.

Building names should begin with either G (Allied), N (Soviet) or C (Civilian) for RA2, and for Yuri's Revenge, Y (Yuri). Otherwise you can't count on the building showing up, especially if it is to be palyer-buildable.

GANAME - arctic
GTNAME - temperate
GUNAME - urban
GDNAME - desert (YR)
GLNAME - lunar (YR)
GNNAME - newurban (YR)
GGNAME - generic

New buildings that don't leave rubble would require only GGNAME and GANAME versions. If a building is to leave rubble, the rubble frame uses a theater-specific palette, so you really would have to make the whole list of building versions (but then you don't need GGNAME of course).

If you are replacing an existing building, you should check to see all the theater-specific versions that exist - since GGNAME never overrides a theater-specific version.


so can i just go something like

CUCRYPT
image=CTCRYPT (so it uses the temperate image for its urban)

or something?
(i really need this to work, or my entry to the mapping comp is screwed) :(

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#4 Mig Eater

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Posted 15 June 2008 - 02:41 PM

Try using something like this:

Image=CTCRYPT
NewTheater=no


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#5 some_weirdGuy

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Posted 16 June 2008 - 07:19 AM

nope, doesn't work, which sucks, cause i dont know why it doesn't...

guess you were right blade....

is there some way to transfer my urban map to a temperate map easily?

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