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New RA3 Screenshots


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#21 partyzanPaulZy

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Posted 26 June 2008 - 10:59 AM

Until now I haven't seen this topic. These are really awesome! :thumbsupsmiley:
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#22 Spectre

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Posted 27 June 2008 - 07:09 AM

EA is now going with an anti-spam approach, remember - we're not going to see very big battles at all. In one of the Q&As it was mentioned that RA3 will focus on "small skirmishes".

Oh, if you haven't played Dawn of War, there are battles with hundreds at a time. In fact, probably more than will be in RA3, as Dawn of War is more of a mass an army and attack game (not forgetting Dawn of War is from 2004, with higher poly models and greater resolution textures than we see in this 2008 game).

i have to agree on Alias with this one... yet i think RA3's engine is fine and is great, the cartoonish feature kills the game though, i wanted REAListic units not cartoonish units. :p

The reason i never liked DoW much was because it took all the Tactical fun out of it, all you did was upgrade to full pop and cap then upgrade all your spammed squads to full and let it rip on the enemy, no exceptions with RA2 either, but DoW, all you do is mass and attack, taking all the fun out of the "Tactical attack" because you never get the time to focus on high-quality units to attack but rather defences and low-quality units so you don't get wiped off the map...

spammed units were the reason super-weapons and epic units were created as far as i'm concerned. :thumbsupsmiley:

Edited by General Jenkins, 27 June 2008 - 07:15 AM.


#23 some_weirdGuy

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Posted 27 June 2008 - 07:25 AM

i liked the realism level of RA2

it was realistic enough not to go overboard, but funny enough to be a really awesome game :thumbsupsmiley:

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#24 Mastermind

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Posted 27 June 2008 - 07:50 AM

It's actually more like (7 squads * 8 members + 3 vehicles) * 2 players gives you more than a hundred - that's just for a two player game. On an engine with ~2000 poly that can run lagless on a 933mhz Pentium III. With Generals, you get thirty 500 poly units on the screen and it starts to lag. The engine is just vastly superior, and a better engine allows better graphics to be run on lower specs.

Actually Generals really didn't have a problem with polygons at all. It's more a combination of overhead from those 30 500 poly units (15k polys). I've seen tests with 10-20k poly models in SAGE, that run without lag. It's just the overhead of the larger number of units that causes the problems. The real performance killer in SAGE, at least the Generals version was alpha blending. Also, out of curiosity, what LOD are you running DoW at to get no lag on that 933mhz P3? I would guess it isn't the maximum detail that uses those nice 2k poly models with big textures.
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#25 Alias

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Posted 27 June 2008 - 11:41 AM

I ran on medium everything, except shadows which I turned off. Other specs of the machine were 512mb of PC133 and a GF4 MX.

#26 Rygar

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Posted 30 June 2008 - 03:44 PM

just a question: what kind of units is that "aircraft" on the extreme right in the first screenshot?
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#27 wcvechten

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Posted 01 July 2008 - 11:04 AM

it looks like the century bomber
atleast,it looks like this one
http://www.ea.com/re...=Century_Bomber

#28 Rygar

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Posted 01 July 2008 - 12:17 PM

hull, wings, reactors and fuselage look totally different in my opinion....
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#29 wcvechten

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Posted 01 July 2008 - 04:31 PM

could ofcourse also be the shading playing an important role though

#30 Nighthawk

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Posted 01 July 2008 - 10:01 PM

It could be one of the planes spawned from the Aircraft Carrier.
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#31 Soul

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Posted 01 July 2008 - 10:58 PM

I'm guessing it's a soviet aircraft, maybe some kind of bomber?
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#32 TX1138

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Posted 01 July 2008 - 11:09 PM

It's called the 'Vindicator Bomber'. No one is really sure what its purpose is as of yet, but it could be a support power plane (like the B2 bomber in ZH).
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#33 Rygar

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Posted 12 July 2008 - 08:40 PM

new battle screenshot
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#34 OmegaBolt

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Posted 12 July 2008 - 09:10 PM

Sweet shot.

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#35 Rygar

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Posted 12 July 2008 - 09:55 PM

http://www.gamespot..../videoplayerpop?

and take this video, I'm overcharged XD
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#36 Verrückt

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Posted 13 July 2008 - 04:16 AM

let's just hope there is no gay DRM bullshit.
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