New RA3 Screenshots
#21
Posted 26 June 2008 - 10:59 AM
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#22
Posted 27 June 2008 - 07:09 AM
i have to agree on Alias with this one... yet i think RA3's engine is fine and is great, the cartoonish feature kills the game though, i wanted REAListic units not cartoonish units.EA is now going with an anti-spam approach, remember - we're not going to see very big battles at all. In one of the Q&As it was mentioned that RA3 will focus on "small skirmishes".
Oh, if you haven't played Dawn of War, there are battles with hundreds at a time. In fact, probably more than will be in RA3, as Dawn of War is more of a mass an army and attack game (not forgetting Dawn of War is from 2004, with higher poly models and greater resolution textures than we see in this 2008 game).
The reason i never liked DoW much was because it took all the Tactical fun out of it, all you did was upgrade to full pop and cap then upgrade all your spammed squads to full and let it rip on the enemy, no exceptions with RA2 either, but DoW, all you do is mass and attack, taking all the fun out of the "Tactical attack" because you never get the time to focus on high-quality units to attack but rather defences and low-quality units so you don't get wiped off the map...
spammed units were the reason super-weapons and epic units were created as far as i'm concerned.
Edited by General Jenkins, 27 June 2008 - 07:15 AM.
#24
Posted 27 June 2008 - 07:50 AM
Actually Generals really didn't have a problem with polygons at all. It's more a combination of overhead from those 30 500 poly units (15k polys). I've seen tests with 10-20k poly models in SAGE, that run without lag. It's just the overhead of the larger number of units that causes the problems. The real performance killer in SAGE, at least the Generals version was alpha blending. Also, out of curiosity, what LOD are you running DoW at to get no lag on that 933mhz P3? I would guess it isn't the maximum detail that uses those nice 2k poly models with big textures.It's actually more like (7 squads * 8 members + 3 vehicles) * 2 players gives you more than a hundred - that's just for a two player game. On an engine with ~2000 poly that can run lagless on a 933mhz Pentium III. With Generals, you get thirty 500 poly units on the screen and it starts to lag. The engine is just vastly superior, and a better engine allows better graphics to be run on lower specs.
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#25
Posted 27 June 2008 - 11:41 AM
#26
Posted 30 June 2008 - 03:44 PM
#27
Posted 01 July 2008 - 11:04 AM
atleast,it looks like this one
http://www.ea.com/re...=Century_Bomber
#28
Posted 01 July 2008 - 12:17 PM
#29
Posted 01 July 2008 - 04:31 PM
#32
Posted 01 July 2008 - 11:09 PM
Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?
#33
Posted 12 July 2008 - 08:40 PM
#35
Posted 12 July 2008 - 09:55 PM
#36
Posted 13 July 2008 - 04:16 AM
Old Quotes:
@Mspencer : RoadReaction is calling everyone in your country a fascist invader who wants to invade Russia.
@Jeeves: Pie.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users